So yeah, somewhat dead-horse topic incoming... what do Fdev have against main-game PvP?
PvP is huge in online gaming these days, and I don't think it's going to get less big going forward. I have always struggled to understand why Fdev choose to make it so inaccessible and inconsequential considering it's massive potential. Is this some kind of culture problem with Fdev? Do they view PvP as an undesirable activity? Does it give them too many flash-points to firefight? Do they not view the PvP community with much affection? Do they not see any financial value in it?
Whatever the reason they seem to do whatever they can to drive this part of the community away via lack of new features, lack of balance passes, disregard when it comes to complaints or suggestions or U-turning on previous future plans (Open Powerplay, Icarus Cup etc).
To be fair, the flight model and modular approach to ship building lends itself extremely well to PvP - hence why it has become very popular with a niche of the community despite it's glaring problems. The skill curve is also very steep, so it takes a lot of time to master... which is perfect for a competitive gaming community and encourages people interested in it to spend A LOT of time on it. The flight model is also perfect for it, so far superior to competitors like Star Citizen.
Possible Solution (No PvEer's need be harmed )
As a minimum, I feel like an expansion to the scope of CQC is needed desperately to bring back the large numbers of PvP players who have quit the game out of pure frustration, not to mention new players who would be interested in it if it were better supported by Fdev.
Here's an old post I made listing out possible enhancements for CQC to make it a main ship PvP duelling system: CQC Duel Mode
As a TL;DR from this CQC post above, the main changes that would make PvP/CQC take off in ED are:
Maybe one day eh? Sadly I'm not hopeful though
PvP is huge in online gaming these days, and I don't think it's going to get less big going forward. I have always struggled to understand why Fdev choose to make it so inaccessible and inconsequential considering it's massive potential. Is this some kind of culture problem with Fdev? Do they view PvP as an undesirable activity? Does it give them too many flash-points to firefight? Do they not view the PvP community with much affection? Do they not see any financial value in it?
Whatever the reason they seem to do whatever they can to drive this part of the community away via lack of new features, lack of balance passes, disregard when it comes to complaints or suggestions or U-turning on previous future plans (Open Powerplay, Icarus Cup etc).
To be fair, the flight model and modular approach to ship building lends itself extremely well to PvP - hence why it has become very popular with a niche of the community despite it's glaring problems. The skill curve is also very steep, so it takes a lot of time to master... which is perfect for a competitive gaming community and encourages people interested in it to spend A LOT of time on it. The flight model is also perfect for it, so far superior to competitors like Star Citizen.
Possible Solution (No PvEer's need be harmed )
As a minimum, I feel like an expansion to the scope of CQC is needed desperately to bring back the large numbers of PvP players who have quit the game out of pure frustration, not to mention new players who would be interested in it if it were better supported by Fdev.
Here's an old post I made listing out possible enhancements for CQC to make it a main ship PvP duelling system: CQC Duel Mode
As a TL;DR from this CQC post above, the main changes that would make PvP/CQC take off in ED are:
- No grind - make all ship configurations (engineered/ guardian /tech broker) available to everyone immediately - this is the single thing that keeps people away from PvP the most because it takes literally weeks of in-game time (from new player stock-sidewinder) to make a viable PvP ship, crazy - Note: this is a slight change from my original suggestion in the thread - no grind is better than own ships
- Allow players to set a few match options before hand (no engineering, no premium, small/medium/large ships only etc)
- Have ranked and unranked fights for league table purposes or just practice with friends (individual leagues and squadron leagues)
- Credit and material rewards for ranked match wins (anything fun that reduces grind in the main game is a good thing right?)
- Unlike the main game, all matches are to the death, nobody runs away because no FSDs
- Nobody has to worry about rebuys, and the said grind to keep their rebuy balance up
- This would be a perfect game format for platforms like Twitch, where events could be broadcast - so a spectator option would be very useful
- It would eliminate most of the problems PvPers encounter with instancing as the instances are dedicated to the players in the session, not dynamic
Maybe one day eh? Sadly I'm not hopeful though
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