Question for Open players who don't like PVP/ganking... help me understand

And to add to that, once you learn how to escape a gank to the point that it's muscle memory, it's almost like gankers don't exist. The only difference between players and NPC's is that I have to submit to the interdiction and make a slight effort.
It takes a bit of practice but I haven't taken a rebuy unless I allow it since I've started non PC.
Ah muscle memory, the thing that let's me play Call of Ktulu even now several deades later, but things I learnt yesterday fall out betwix the crack of me buttock at an alarming rate!!
 

In that article linked there:

Players will also be able to disembark at ports. They're intended to be "social hubs where you can meet other players, find mission givers that you might not otherwise experience, and create a safe space where pilots can meet and do piloty things," according to Hughes. "The social element is important."

Safe space? Social element?

What do we think gankers will do or try to do with this new feature? Gankers, what will your intention be?

Same questions but also presuming theres some sort of journey between the hub and your ship where you may be vulnerable ie walkway to the landing pad?
I'm hoping that weapons will be ilegal in those settings, but out on some distant rock, or settlement it's snipe city?
 
Only one of the exploits I mentioned is a bug, the rest are exploiting game design which then means the game design gets worse.
Unless I missed something, the only actual exploit you listed pertaining to combat was FDev's capping of player bounties at 2M, to prevent friendlies farming each other.

Let's remember that there's absolutely no need for these exploiters to be gankers - we can be certain there are plenty of players who would do the same, just as there were plenty of players who did the recent "Eggsploit" to make literal billions off an unpatched exploit. The enormous profusion of fleet carriers, even for brand-new accounts, is ample evidence of just how much of the playerbase is willing to use such exploits. Let's not turn a blind eye to those facts while sanctimoniously singling out gankers for condemnation, because that would be either naive or dishonest, and I don't think you are either of those things.

Regarding pirate gameplay - the biggest problem with PVP pirating, which you can learn by asking anyone who has done it, is combat logging by the target. In fact, combat logging is what tends to lead all but the staunchest pirate roleplayers to ganking. But don't take my word for it - ask someone in Code or one of the other PVP piracy groups. I've heard this stated repeatedly from current and former pirates.

That 15 second menu log timer is, in fact, the primary reason why gankers focus on maximizing their alpha strike capability. That's the real timer we face, even moreso than the FSD cooldown. This is in fact an example of a game rule driving a gameplay adaptation by players. Which is what gamers do, when playing video games. Not a shocking revelation.

Regarding your other comments - around various types of ganking occurring for organized events - are we to understand that you're arguing that, if I were to declare that I'm "doing a thing" - be it an exploration mission, or a charity stream, or whatever - that the normal rules of Open no longer apply to me? Because it seems like that's what you're arguing.

However, like we've talked about, it's the PVE co-op players who get short shrift from the way Open has been implemented. There's simply no way to have pure spontaneous co-op without also having the possibility of spontaneous PVP or ganking. That's how Open works - by design, apparently. Regardless of whether an event of some kind has been declared by some of the people who are playing the game. If it happens in Open, it's subject to the normal rules of Open.

The solutions are also provided by FDev. If you do not want to accept the bargain that Open presents, you have alternatives: Private Group and Solo. These are the game rules as delivered by FDev. This isn't me "laying down the law" or anything like it, or telling you you're wrong to be upset about it. It's simply how FDev have decided to implement their game. We all know this. The Fuel Rats often use Private Groups for this express reason, and do not engage in the use of escorts in Open because then it becomes "dial a PVP." This is them accepting the rules of the game and using the features of the game in a manner that helps them achieve their goals. Which are completely admirable.

So, anyways, those are some responses to your statements, based on what I've learned of the game in the short time I've played it. I know we're all entitled to our opinions and of course I respect your right to your own. I do feel like I've been able to provide some worthwhile food for thought, and while I know and understand that nothing I type will change your opinion of ganking or gankers, I do appreciate the opportunity to expand the scope of discussion and provide some rebuttals to your statements. Just for the sake of argument, as it were.
 
Unless I missed something, the only actual exploit you listed pertaining to combat was FDev's capping of player bounties at 2M, to prevent friendlies farming each other.

Let's remember that there's absolutely no need for these exploiters to be gankers - we can be certain there are plenty of players who would do the same, just as there were plenty of players who did the recent "Eggsploit" to make literal billions off an unpatched exploit. The enormous profusion of fleet carriers, even for brand-new accounts, is ample evidence of just how much of the playerbase is willing to use such exploits. Let's not turn a blind eye to those facts while sanctimoniously singling out gankers for condemnation, because that would be either naive or dishonest, and I don't think you are either of those things.

Regarding pirate gameplay - the biggest problem with PVP pirating, which you can learn by asking anyone who has done it, is combat logging by the target. In fact, combat logging is what tends to lead all but the staunchest pirate roleplayers to ganking. But don't take my word for it - ask someone in Code or one of the other PVP piracy groups. I've heard this stated repeatedly from current and former pirates.

That 15 second menu log timer is, in fact, the primary reason why gankers focus on maximizing their alpha strike capability. That's the real timer we face, even moreso than the FSD cooldown. This is in fact an example of a game rule driving a gameplay adaptation by players. Which is what gamers do, when playing video games. Not a shocking revelation.

Regarding your other comments - around various types of ganking occurring for organized events - are we to understand that you're arguing that, if I were to declare that I'm "doing a thing" - be it an exploration mission, or a charity stream, or whatever - that the normal rules of Open no longer apply to me? Because it seems like that's what you're arguing.

However, like we've talked about, it's the PVE co-op players who get short shrift from the way Open has been implemented. There's simply no way to have pure spontaneous co-op without also having the possibility of spontaneous PVP or ganking. That's how Open works - by design, apparently. Regardless of whether an event of some kind has been declared by some of the people who are playing the game. If it happens in Open, it's subject to the normal rules of Open.

The solutions are also provided by FDev. If you do not want to accept the bargain that Open presents, you have alternatives: Private Group and Solo. These are the game rules as delivered by FDev. This isn't me "laying down the law" or anything like it, or telling you you're wrong to be upset about it. It's simply how FDev have decided to implement their game. We all know this. The Fuel Rats often use Private Groups for this express reason, and do not engage in the use of escorts in Open because then it becomes "dial a PVP." This is them accepting the rules of the game and using the features of the game in a manner that helps them achieve their goals. Which are completely admirable.

So, anyways, those are some responses to your statements, based on what I've learned of the game in the short time I've played it. I know we're all entitled to our opinions and of course I respect your right to your own. I do feel like I've been able to provide some worthwhile food for thought, and while I know and understand that nothing I type will change your opinion of ganking or gankers, I do appreciate the opportunity to expand the scope of discussion and provide some rebuttals to your statements. Just for the sake of argument, as it were.
On the contrary I think you have at least modified to some extent a few people’s idea of gankers, mine included. Also SirGanksalot has done well in that regard.
 
On the contrary I think you have at least modified to some extent a few people’s idea of gankers, mine included. Also SirGanksalot has done well in that regard.
I very sincerely do wish there was a way that PVE co-op players could have access to the kinds of spontaneous interactions they seek in Open, without the PVP that some of them are really put off by.

As mentioned, I come from a background in purely PVP flight sims, so I'm used to be attacked constantly and with no better reason than "I exist." It's fine with me, it's the game I like to play and I don't get angry about it.

But... that's just me.

Unfortunately, the way Open has been implemented and stewarded to date is really more catering to someone with my background, than someone who is seeking a purely co-op experience. I do not bear ill will towards other players, and wish that everyone "got" that this was what I was about, in-game, but I'm not naive.

With all that said, Elite does have a cool community and it's a neat game - though way too grindy at times. I hope we can all find our way to make it work for each of us, and be willing to see past our preferences to be able to recognize - if not choose for ourselves - those of others.
 
Ah muscle memory, the thing that let's me play Call of Ktulu even now several deades later, but things I learnt yesterday fall out betwix the crack of me buttock at an alarming rate!!
giphy - 2020-08-21T133513.176.gif
 
The only important point you missed is this:

"i dont have to fight everybody all the time"

and i have a great method for that ignore someone for example i dont want to fight then i leave game by making an exit menu and wait 15 sec.
just because 'i'm in the game' doesnt mean 'i will fight everyone all the time'.
 
The only important point you missed is this:

"i dont have to fight everybody all the time"

and i have a great method for that ignore someone for example i dont want to fight then i leave game by making an exit menu and wait 15 sec.
just because 'i'm in the game' doesnt mean 'i will fight everyone all the time'.
Thats cheap.

It always amazes me that some players will actually brag about cheating the game.
What are you trying to achieve here? A pat on the back from other cheaters? Try to "get back" at the gankers after they've done nothing but try to help and offer tips in this thread?
 
The joke is, not if you build your ship accordingly. And then you can highwake as well.
I know! I got away from Sir Ganksalot last night in an Cobra Mk III with zero engineering. I did have A rated modules, of course, and I did lose my shield... but I lived long enough to high wake.

Escaping a gank and/or dying is far easier than some people believe, though they should be forgiven for the impression caused by their first gank. I was absolutely amazed that my original Cobra was evaporated in 9 seconds. Absolutely amazed.
 
Thats cheap.

It always amazes me that some players will actually brag about cheating the game.
What are you trying to achieve here? A pat on the back from other cheaters? Try to "get back" at the gankers after they've done nothing but try to help and offer tips in this thread?

Firstly, not decide you and i and we dont decide this and everybody cannot expect the same from the game.
So precisely this was not a gank and combat game.

Considering that some players use HOTAS and VR and we are not on equal platforms in equal terms.
Why did the Xbox user not interact with the PC user, you think?

This question gets you thinking right.
 
Firstly, not decide you and i and we dont decide this and everybody cannot expect the same from the game.
So precisely this was not a gank and combat game.

Considering that some players use HOTAS and VR and we are not on equal platforms in equal terms.
Why did the Xbox user not interact with the PC user, you think?

This question gets you thinking right.
LMAO, I'm a competitive PvPer that uses a hotas and had 2000 hrs Xbox before switching to PC. My squad mate Turtleiss will smoke just about anyone in PvP and he uses VR and my buddy Walkingdead is one of the top 10 pvpers in Elite and uses an Xbox controller.
This is hands down the worst excuse I've ever heard for logging.

And I don't care if this game was made to be a hand holding simulator, logging is cheating
 
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