So let me get this straight...

You're not missing anything.
It's really shaping up to be that lame.
Good luck with the coffee :)

They are really going to regret that cockpit model when this is all said and done. I'd wager at least 50% of all hype around ship interiors can be traced back to the Krait Mk. II coffee maker and the trailer showing commanders walking on the bridge. They really, really set themselves up for all of this. Failing to deliver it...

You don't go fishing then get angry (or genuinely surprised) when a fish bites.
 
You're an idiot if you think the entire feature is pointless without this hypothetical armstrong moment.

So with a monitor you wont get it. So what. you already dont get the true scale of anything in the game. You already dont get the feeling of proximity and speed available in the game. If you've already compromised that stuff away as unnecessary, then you'll be fine not having the armstrong moment too. It's not integral to the game play. It's just a part of the experience you dont know you're missing.

Fair enough. FWIW, I of course, for the VR players, hope they do eventually release it for VR but I wouldn't be happy if the cost of my non-VR version included an amount that went toward development costs of the VR version. So if they changed their mind and said, ok, VR at launch. I would want them to charge an additional amount for the VR enabled DLC. I don't see why I should have to pay for a development cost for which I will never see the benefit or indeed have access to.
 

Deleted member 121570

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They are really going to regret that cockpit model when this is all said and done. I'd wager at least 50% of all hype around ship interiors can be traced back to the Krait Mk. II coffee maker and the trailer showing commanders walking on the bridge. They really, really set themselves up for all of this. Failing to deliver it...

You don't go fishing then get angry (or genuinely surprised) when a fish bites.

Couldn't agree more, and that Krait thing is just funny. An even better example is - as @Craith has in his signature....this was a major factor for many in buying the game in the first place.

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Fair enough. FWIW, I of course, for the VR players, hope they do eventually release it for VR but I wouldn't be happy if the cost of my non-VR version included an amount that went toward development costs of the VR version. So if they changed their mind and said, ok, VR at launch. I would want them to charge an additional amount for the VR enabled DLC. I don't see why I should have to pay for a development cost for which I will never see the benefit or indeed have access to.

development doesn't work that way. You tend not to get to pick and choose what you pay for based on what you plan on using. Your money doesn't even necessarily go towards the thing you're purchasing. It goes to future things, since the thing you're purchasing was paid for in the years leading up to release.
 
I totally agree that VR has been a major part of ED, but if you look at statistics, only 20% or less of ED player-base own or play ED with VR. I would hate seeing Odyssey being delayed because of VR and I understand why FDev chose not to do it at launch. There are far more important things they need to finalize in Odyssey before worrying about VR support. They can't even figure out what the "Neil Armstrong moment" will be like.

:unsure: Thank you, its hard to find gamer's whose logic is sound. A lot of gamer's honestly act very entitled thinking they deserve what at best is still largely a novelty in game design, that as you say is only used by a very small minority of ED player's to begin with. That ain't worth sacrificing the quality and expected release window of the expansion pack.
 
:unsure: Thank you, its hard to find gamer's whose logic is sound. A lot of gamer's honestly act very entitled thinking they deserve what at best is still largely a novelty in game design, that as you say is only used by a very small minority of ED player's to begin with. That ain't worth sacrificing the quality and expected release window of the expansion pack.

how much effort is spent in creating models, graphics, and such assets that look good at the highest graphics settings @ > 1080p. What percentage of players are playing the game on top end hardware to handle them? Do they take longer to create at those details than a lower res regular 1080p asset would? Sure. Does it add to the cost ? Definitely.

lacking VR is sacrificing quality already. They're already sacrificing stuff to try and keep their release window. It's not just VR. Other little things will get place holders or left out as they hit their deadlines and miss them. That's the fdev way. It'll get released. Be buggy as hell and those bugs will be addressed...but whatever they left out or only implemented placeholders for will remain and if players can overlook them well enough, they'll be all you get.

If quality was a real concern, the release date would be "When it's ready, and not before"
 
You're an idiot if you think the entire feature is pointless without this hypothetical armstrong moment.

So with a monitor you wont get it. So what. you already dont get the true scale of anything in the game. You already dont get the feeling of proximity and speed available in the game. If you've already compromised that stuff away as unnecessary, then you'll be fine not having the armstrong moment too. It's not integral to the game play. It's just a part of the experience you dont know you're missing.
Just for the record, I tried Elite in VR and say it sucks.
 
development doesn't work that way. You tend not to get to pick and choose what you pay for based on what you plan on using. Your money doesn't even necessarily go towards the thing you're purchasing. It goes to future things, since the thing you're purchasing was paid for in the years leading up to release.
I’m not on the board of a company that makes games, so I’ll have to take your word for it.
 
I’m not on the board of a company that makes games, so I’ll have to take your word for it.

While i do work for a software company and have in previous jobs ... you don't need to in order to follow. Development of something happens over a long period of time prior to release. Everyone working on it needs to get paid. Unless the company is existing off only loans ...the work they're doing for an upcoming release is paid for. The release itself pays for marketing of the release and future work. Not even necessarily future work within the game the release was for. This isn't a kickstarter where the funds are promised to something.
 
Well, murder is fun.... so what's your point?

I made my point, presuming that statement (well, presuming my statement, and refuting yours). They're not putting lead in the tea over there are they? It's literally on the same line.

(and i assume the comment was trying to be funny... it just didn't make sense)
 
I made my point, presuming that statement (well, presuming my statement, and refuting yours). They're not putting lead in the tea over there are they? It's literally on the same line.

(and i assume the comment was trying to be funny... it just didn't make sense)

Of course! Doesn't matter if it makes sense though ;) now don't try to trick me with grammar, I don't understand it anyways...
 
:unsure: Yeah, and it is your assumption that Velcro would be enough to keep someone firmly planted to the floor. I reckon they'd be using this method in the international space station right now if its really as simply as you think it would be. 🤷‍♂️
There is no need for using velcro boots on the ISS. Completely different set up there. The walls of the ISS are lined with compartments for storage. It would not make sense to walk on the walls. The moon shuttle in the movie, on the other hand, is meant for movement of passengers and thus is configured more for human comfort. I suspect you are not fully aware of how strong velcro actually is. In a zero G environment, it will do quite well for fixing something like a human body to the "floor".
 
Some people think murder is fun. What's your point? Being wrong like you objectively are, is a valid state. Not everything is a subjectively true.
How am I objectively wrong? If you prefer to play in VR or on the monitor is an entirely subjective opinion. Objectively one isn't better than the other. I understand why people like to play Elite in VR, but personally I just don't like it.
Objectively it's easier to drink beer, smoke, eat something and talk to your wife (OK, that's probably not a good point) without VR. There are even people who can't play in VR because they get sick or miss the whole experience because of bad eye sight. Graphical quality is generally worse.
Saying that playing in VR is the only proper way of playing is obviously wrong.
However, I sympathise with everyone who enjoys it and I fully support everyone who tries to convince FDEV to add VR support in Odyssey.
 
How am I objectively wrong? If you prefer to play in VR or on the monitor is an entirely subjective opinion. Objectively one isn't better than the other. I understand why people like to play Elite in VR, but personally I just don't like it.
Objectively it's easier to drink beer, smoke, eat something and talk to your wife (OK, that's probably not a good point) without VR. There are even people who can't play in VR because they get sick or miss the whole experience because of bad eye sight. Graphical quality is generally worse.
Saying that playing in VR is the only proper way of playing is obviously wrong.
However, I sympathise with everyone who enjoys it and I fully support everyone who tries to convince FDEV to add VR support in Odyssey.
A lot of people confuse objectively and subjectively
 
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