So let me get this straight...

Even when the image quality is the same, there are still people who don't enjoy the experience. I look at it like the difference between cars and motorcycles. Some people enjoy riding a motorcycle while others prefer the comfort of their car. I guess the motorcycle is more intense and direct but you aren't necessarily travelling better.
Again not disagreeing with that. I think we are at crossed purposes. For me ED in VR IS better . I am not going to tell you what you think is better tho.
But if you really want to nail down specifics ED in VR will get you closer to the actual " Neil Armstrong moment" that FD claim they are working towards.
I have seen someone hang themselves from a tree face 1st spread eagle with a fan in their face to get as close to skydiving as they can in VR.
To each their own.
 
Some have tho back in the other thread there were players calling VR users cheaters for expecting to be allowed to play ED in VR. I was called a cheater for even asking if ED head tracker was going to be supported.

They are a minority however.

The difference is however as it stands right now VR IS leaving the game

Did anyone actually say that though ?.
 
This will probably fall on deaf ears for those folks who don't have a VR headset, as they have no way of knowing how neutered the 2D monitor experience is compared to VR, unless they try it and specifically on planets in Elite.

It has been very possible to get a Neil Armstrong moment since Horizons landed for VR players and anyone who has the opportunity should try it and this is how to and what it is like:

First of all location, location, location; whilst anywhere will do, I find landing your ship on a high metal content world with decent canyons and cliffs provides the best views. Also see if you can find that location near the terminator (night/day transition zone) and even better if the body is in orbit around a gas giant, get it so both the main star and gas giant are in the sky together (in fact get as many other celestial bodies in your view as possible).

Land your ship and deploy the SRV and drive it as close to the edge of the cliff as possible.

Next you have to prep for EVA, as Neil and Buzz (and the other 10) would have had to. To do this stand up in your chair/cockpit and hit the recenter HMD key, which will have the effect of lowering your view point relative to the SRV, which is where the camera is normally anchored to. If you don't do this you can kind of fool yourself you are stood on the front wheel of the SRV, but its not as good.

Step out of the SRV in real life and if you have re-centered properly you will clip through the SRV and out onto the surface.

This is the Armstrong moment, as for all intents and purposes you are stood up and outside on an alien world with a canyon vista stretching out to the horizon. If you've picked your spot well then there should be a blazing star rising over that horizon and possibly a majestic gas giant in all its marbled glory hanging there in the sky. The wearing of a VR HMD helps as it feels a bit like wearing a helmet anyway, enhancing the feeling.

More than the view, you can feel the ground under your feet and to take in all the view, you can turn 360, as you would in real life (with care due to cables/said cockpit etc.). Your chosen landscape is all there to view and for an added bonus and provided you have room, step carefully to the edge of the cliff/canyon and feel vertigo as you lean over the edge and look on the misty depths thousands of feet/metres below you.

This is one area where the PiMax headsets really shine, as the 170 deg field of view horizontally (which is most of it) and almost all of your vertical field of view is the environment you see and having the view on planets all around and visible by using the attributes you are born with is hugely immersive i.e. your legs, your eyes and your neck/head vs. pressing buttons, joystick hats etc.

Using a monitor in comparison is about as awe inspiring in as looking at a spreadsheet, as you're sat down, looking at a restricted field of view, flat moving picture and apart from your eyes within that restricted field of view, you have none of the sensory inputs that help convince your brain you're actually there, thousands of light years from earth, looking over a view nobody has ever seen before.

Another analogy for VR vs. 2D on planet surfaces (and even seated in your cockpit and SRV) is the difference between going to the Grand Canyon vs. watching it on TV/Youtube. You can up the resolution of your TV as much as you like, but it will not be the same as being there in person - VR gives you more of that "being there".
 
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Couldn't agree more, and that Krait thing is just funny. An even better example is - as @Craith has in his signature....this was a major factor for many in buying the game in the first place.

View attachment 185679
This is gold!
Reality:
A few days before launch, after a couple of years development.
David B: "Can we make support for this VR headset from Oculus happeing?"
Dev: "Sure, it will take about two days."
A day later
Dev: "Done, we just need to add some comfort options."

Marketing: "Designed from the ground up to support virtual reality"

Just for the record, I tried Elite in VR and say it sucks.
What an insightful post. A great basis to have an argument...or was it derailing a thread?
Elite's VR is objectively a very good implementation of VR within the confines of the genre the game is in. The vast number of people who have experienced it agree. The statement that VR sucks in elite is as subjective as saying that the definition of subjective is subjective because language is a living thing.
It comes down to this. Technically the implementation is very solid, just by comparision to the rest of the indutries' implementations. This is objective. Also objective is to mention, that only true stereo image rendering can give you a better feeling of being in the game world.
Hence a "Neil Armstrong moment" is most likely considered more immersive in VR by the majority of people. At least from my own experience, what I have hear and read from other people, not one single time anyone mentioned "but it's more immersive on a flat screen".
 
This will probably fall on deaf ears for those folks who don't have a VR headset, as they have no way of knowing how neutered the 2D monitor experience is compared to VR, unless they try it and specifically on planets in Elite.
The 2d monitor experience is not "neutered" compared to VR, it's just different. I have VR and use it in ED, and I also use my monitor some of the time depending how I'm feeling.

You're entitled to prefer it, but some others actually don't. It is NOT the case that everyone who tries it abandons 2D.

Just saying.
 
I have an Oculus Rift S and I've used it for VR in Elite. It's definitely better than on a monitor with a few caveats.
1) It tends to get your face hot and sweaty.
2) I wear glasses and it's not all that comfortable to wear them inside the headset.
3) It's hard for me to play for more than an hour or so wearing it.
4) It's more of a hassle to get set up and start up the game.
5) Using the galaxy and system maps is a pain.

I bought a 49" 32:9 monitor last November and since then, my VR headset has sat in its box. It doesn't give quite the full VR experience but it's a lot more immersive than a normal monitor. So much so, that I don't find the hassle of VR worth it anymore, especially since I tend to play Elite for 2-3 hours at a time. YMMV of course.
 
The 2d monitor experience is not "neutered" compared to VR, it's just different. I have VR and use it in ED, and I also use my monitor some of the time depending how I'm feeling.

You're entitled to prefer it, but some others actually don't. It is NOT the case that everyone who tries it abandons 2D.

Just saying.
I understand that VR may not be for everyone all of the time and that's fine. Just because we can swim doesn't mean we live in the sea and to do so would probably cause us issues over a lengthy period of time.

However, when using a monitor you are physically handicapping yourself in ways not associated with the visual aspect alone, which I think a lot of folk get hung up on. Excuse the analogy, but you may as well be paralysed from the neck down using a monitor, as your body is forced into a rigid stance to face it and you are normally seated when doing so as well. Its that additional physicality via natural movement in VR, that provides additional sensory inputs, that in turn push the envelope on immersion or suspension of disbelief.

Personally I gave up flight sims in 2007 for a number of reasons, but one of the main ones was that I just couldn't do ACM (dogfighting) or even basic flight in some instances effectively (e.g. flaring on landing), as you need to have your head on a swivel to achieve decent situational awareness and depth perception to get a proper landing "picture". VR has solved those issues.
 
  • Frontier is adding space legs so you can walk... instead of drive... around planets.
  • All of the ship command bridges exist, but you can't get up and walk around in them.
  • Instead of cleaning up the command decks so you can walk around in them, they're focusing their staff on making a bunch of brand new environments like space-cafes, social hubs.


Those seem to be the main pillars yeah. Focus on surfaces: exploration on foot & thin atmospheric worlds, location internals & mission system transposed to the ground; co-operative multi-vehicle + foot combat.

We got a bit more detail in press coverage like this:





We’re waiting on the dev diaries for 'combat, missions, environments and co-operative play'

And to speculate on the extra content they’ve touched on, Thargoid foot encounters seem a decent possibility.

Regarding the SC comparison, best to imagine it’ll be a much more curtailed feature list. But liable to be mainly functional by Q2 2021 ;)
 
With regards to trick your brain into "being in the game", it certainly is. Otherwise VR had not point.
Yeah, I do understand VR. "neutered" was the word used though. That's patently nonsense, and extreme.

It's a sad state of affairs when a VR player such as myself is so put off by some of the whining & VR exceptionalism, I'm almost hoping they don't include it lol.
 
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