A new player here, about 6 weeks into my time in Elite. So apologies if this is repetitious, but it's something that's been on my mind.
I'd really like to have some dialogue with players who mainly play in Open, but who get angry / upset when they encounter the sort of "rogue commanders who have betrayed the Pilots Federation" described on the game's website, i.e. gankers and pirates.
Specifically, I'd like to ask: what kind of player interactions are you hoping to experience in Open, if not PVP combat? What are your expectations? Help me understand what you think Open is going to provide?
And most importantly, how often does it actually happen that you have a cooperative (non-PVP), spontaneous emergent experience in Open? Does that actually happen? I honestly don't know.
I've played mostly in Open, and found my group of in-game friends through being ganked. They've since gone on to be my mentors and help me learn the game, unlock engineers, etc. If I wasn't playing in Open, I wouldn't have met them, so I'm grateful I did. But my "introduction" came via interdiction and destruction. It turns out that was a very small price to pay to open a door to a huge amount of progression and expert guidance. I wasn't mad about it at the time, and I'm tremendously grateful now, once I realized just how complex and involved making positive progress in this game can be.
Accepting the friend request from the player with the crazy looking Holo-Me was the smartest thing I did in my first few hours in the game, as it turns out.
Not everyone plays for PVP, or partakes in combat at all. Some are just on their merry way, off to explore, or coming back from exploration with moths of exploration data, which they may subsequently lose upon return, due, to ganking. I've read of people who have lost billions of CR in discoveries and who "peaced out..." As they had no fortitude to continue playing after months of wasted time. But as mentioned, some are just trying to complete missions, unlock engineers, make their way to fight Thargoids etc.
The above is exactly why many MMOs have dedicate PvP zones, and modes, like ESO, SWTOR, etc. Places where people can meet. But many don't like to fight others who are ready, and that's where gankers come in. They love shooting sitting ducks and people with non(human)-combat builds. Fighting people at/ above their level is not very self-gratifying.
I personally think that we need more if a Star Citizen model. Where ganking is discouraged, due, to real life like consequences. Jail...which can range into the hours. This isn't to say people can't meet to PvP.
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