Your entire 'devils advocacy' has been exactly this. You're dismissedthat's just your misinterpretation.
Your entire 'devils advocacy' has been exactly this. You're dismissedthat's just your misinterpretation.
Well perhaps OP is not Big Bad Ganker, just Ganker trying to be BadThis is exactly what I mean. You can be the Big Bad Ganker, doing the evil thing, owning it, and be clear about it. You can also 'offer what help you can'. However, you cannot do the former and claim the latter. Shooting down poorly outfitted asps flown by novice pilots is not 'offering what help you can', it is absurd to even pretend otherwise. If you want to truly be the evil cmdr (and again, look at other games if you are unsure what that even means) you accept what inevitably comes with that: people calling you toxic and so forth. If that is problematic to you and you want to prevent that, you are clearly not truly committed to being the Big Bad Evil Ganker. If people aren't saying you yourself are worse than Hitler on a daily basis, you are simply not much of an evil ganker.
Also, there is some irony involved in complaining about others 'inserting themselves into the thread' given the topic.
Then where's your fuss that someone can be both a ganker and someone that offers advice for surviving ganks? You have an exceptional level of emotional investment demonstrating your disgust of someone if you recognise that the gains and losses of the game are fleeting.Or you can use common sense and think for 30 seconds yourself. This game is so grossly unbalanced in every conceivable way that preventing being ganked is a no-brainer. You don't need mythical expertise from the Gankers Guild to drop controlled into normal space and hi-wake. And if you do want to be the Chosen One to tell new players this you can do so without blowing them up. Don't have to, but it is an option. Again; dont care what anyone does. It is, after all, not my problem in the slightest. The odds of me being ganked by OP are next to zero, and with my insurance being typically around 200,000 credits he can do so thousands of times without being much more than a mild nuisance. It is all rather academic.
Not sure why you are stating these obvious facts.
I'm sorry if I've ruined your immersion, CMDR.
But you have once again failed to convince me of your counterargument. If you would care to share with us what you are seeking from Open, besides white knighting on behalf of the noobs in an apparent campaign to have all gankers be literally worse than Hitler, and fit into your neat categorization of the world, where everything is either black or white, square pegs go only into square holes, etc.
None of what you've written here would seem to apply to Ian Skippy, the actual words that he wrote, or his significant involvement in the game and this forum.If you would care to share with us what you are seeking from Open, besides white knighting on behalf of the noobs in an apparent campaign to have all gankers be literally worse than Hitler, and fit into your neat categorization of the world, where everything is either black or white, square pegs go only into square holes, etc.
Oh we're at that stage of the thread now yay.
Don't forget the test btw...
I'll get us started...
View attachment 186347
Now if you excuse me I'm off to build some more crap in my minecraft city.
You are 67% Explorer
What Bartle says:
♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:
67% Socialiser
47% Achiever
20% Killer
This result may be abbreviated as ESAK
I don't. Sole reason I did engineering grind for my Cutter was to be able to swat annoying NPC's away. Not to fight 20 mins with scb popping juggernauts....One change I would like to see is NPCs with PvP builds so players trying to get into PvP are not shocked by the difference in difficulty when they try it. Frontier doesn't get it. Not only are players not learning by fighting Swiss Army NPCs but they're also developing bad practices, which makes them more likely to get discouraged when they try PvP.
Are bored spitless?One change I would like to see is NPCs with PvP builds so players
I don't. Sole reason I did engineering grind for my Cutter was to be able to swat annoying NPC's away. Not to fight 20 mins with scb popping juggernauts....
Yeah wing assassinations those were at least for my combat abilities too much when taken soloThere could be more challenging USSs, ones you (and probably I tbh) would just ignore. I think FDev tried to do that with wing assassinations.
I actually had to help my newbie friend with one of those on the day I got blessed by Jesus' presence in my rear, it was too much for someone who just traded his sidewinder for an imp Eagle. Big numbers are a new player's demise.Yeah wing assassinations those were at least for my combat abilities too much when taken solo![]()
In short: getting anywhere was harder, and losses were more meaningful.
Shield boosters, SCBs, mods, HRP, MRP; none of it existed.
Which made PvP (and the game in general) more meaningful, and for me at least, vastly more enjoyable.
That allows newer players to quickly catch up (in terms of equipment if nothing else) though. I think 1.3/1.4 was probably peak fun for me.For sure. Progression curve was also much betterl; you always got some upgrade each session (whoohoo, C-rated thrusters!) and once in a while a ship upgrade. Now you skip 90% of it and mostly only go for A or D-rated. :/
Technically neither do I. I once played solely in PG/Solo. I can understand those who are lone wolves who want no interaction or 'noobs' put off by the idea of griefing. I was warned of the nasty griefers in Open so I stayed away for well over a year. That all changed mostly when I started playing with like minded individuals doing BGS stuff. Doing BGS stuff, while able to do so in Solo/PG, took some of the experience of interaction with enemy (PC) players away. I've come to enjoy my experience to include my self sacrifice (at the hands of others) to the Rebuy Gods.I have no dog in this fight
No they don't, that's just your misinterpretation. Go back have a re-read, maybe you'll get it.
ETA here's a good description:
Selfish behavioir isn't really all that subjective either, if you are acting on a person that's a different thing to interacting with them. There is no hard divide of course, but the difference is usually pretty obvious.
Thank you for proving my point.More finger wagging, I see.
Well, I gave it a thought and the best I can tell your problem is this: I play the game how I play without apology. On the forums, I don't suffer fools. That ain't everyone's cup of tea, and that's fine. I just don't care.
Life's too short!