Game Discussions Star Citizen Discussion Thread v12

There are plenty of people reporting / confirming missing ships in 3.10.2:
There is a real difference since 3.10.2 patch, the system is more reliable.
Before, everyone was wondering if the new purchased ship might disappear in the next days. Some players (it was my case) were reluctant to make big expanse. Now, players are more confident in the system and hesitate less when buying big ships.
 
There is a real difference since 3.10.2 patch, the system is more reliable.
Before, everyone was wondering if the new purchased ship might disappear in the next days. Some players (it was my case) were reluctant to make big expanse. Now, players are more confident in the system and hesitate less when buying big ships.


Oh wow look, you ignored all the details and said exactly the same thing again.

Well it's a lovely mantra. I recommend singing it to the tune of Things Can Only Get Better by D:Ream ;)
 
Title of thread: Star Citizen Discussion

So I thought SC was going to have more than just fetch quests. From what can be seen on Twitch, spending 30min traveling to pick up a box isn't particularly entertaining game play, objectively speaking.
What someone finds entertaining will always be subjective. Which is why statements like “I’m having fun in Star Citizen” are absolutely worthless. Of course, the reverse is also true. The fact that I didn’t find No Man’s Sky to be entertaining, despite enjoying Survival Games in general, really doesn’t tell you if you won’t be entertained as well.

Unless the individual can enumerate what it is they enjoyed, or failed to enjoy, about the game. And that requires details. Details that are sorely lacking in Star Citizen. Primarily because they mostly haven’t been developed beyond vague statements of intent.

Based on what I’ve seen on twitch streams, I can say that I doubt I would find fetch quests in Star Citizen entertaining. Primarily because I find the journey between point A and point B to be the entertaining part, with the fetch quest being the “excuse plot.” Journeys in Star Citizen lack the details I find entertaining in similar games: active navigation, attentive flying, obstacles to evade or overcome, and meaningful decisions. It’s pretty much leave point A, twiddle your thumbs for half an hour, and arrive point B. There’s a random chance for something to happen along the way, but you have no ability to detect it, and then choose to evade or engage with it.

Which is not my idea of fun.

YMMV
 
Sure, to each their own. In other games, like Skyrim, these kind of quests are just the excuse to get the player to go out and explore. find interesting details in the world, the ancient underground cities, big monsters, good loot and so on.

An empty solar system that takes so long to navigate without anything to explore beyond the few points of interest scattered about does not seem to have the same draw. Pretty scenery though. A company should really buy the art and models and make a game out of it.
 
I think the thing I find most concerning is they seem to regard themselves as being in a personal relationship with a company. Do we need to invent a new psychological term for this phenomenon or does it already exist?

Probably a mixture: Stockholm Syndrome, Trench Mentality, Group think, Echo Chamber, Sunk-Cost Fallacy

Now, since the last patch I've started saving money for a prospector.

Please, do yourself a favour. Save the money in a bank account that pays interest. Wait to buy the ship, you know that new ships come along every so often that are better than the older ones sometimes, so wait. Wait until the game is released and then buy the best ship you can / want with the money, and you'll probably have more money than planned so you can get a better ship or a better package. Just wait until you know youre getting the best ship at release, which may not be the best ship available today. Or you might be able to afford some land at release instead if you prefer, you never know, keep the money and keep your options open until release :)
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In case you didn't notice...that one guy not retrieving his ship was me :)

What are the chances huh? The one guy having issues happens to post here on this forum? Amazing I say!
 
Probably a mixture: Stockholm Syndrome, Trench Mentality, Group think, Echo Chamber, Sunk-Cost Fallacy



Please, do yourself a favour. Save the money in a bank account that pays interest. Wait to buy the ship, you know that new ships come along every so often that are better than the older ones sometimes, so wait. Wait until the game is released and then buy the best ship you can / want with the money, and you'll probably have more money than planned so you can get a better ship or a better package. Just wait until you know youre getting the best ship at release, which may not be the best ship available today. Or you might be able to afford some land at release instead if you prefer, you never know, keep the money and keep your options open until release :)
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What are the chances huh? The one guy having issues happens to post here on this forum? Amazing I say!
The hard part us finding an account that would pay interesr tiday.
 

So many people get the number of pledged systems wrong.

Last time i checked it was 110 as they started with 100 planned and IIRC, they added 10 more through stretch goals, including their own equivalent of Shinrarta Dezhra. I may actually be off on my number as well, i didn't count. Its over 100 though.
 
Probably a mixture: Stockholm Syndrome, Trench Mentality, Group think, Echo Chamber, Sunk-Cost Fallacy
Or perhaps they just enjoy the alpha ?

Please, do yourself a favour. Save the money in a bank account that pays interest. Wait to buy the ship, you know that new ships come along every so often that are better than the older ones sometimes, so wait. Wait until the game is released and then buy the best ship you can / want with the money, and you'll probably have more money than planned so you can get a better ship or a better package. Just wait until you know youre getting the best ship at release, which may not be the best ship available today. Or you might be able to afford some land at release instead if you prefer, you never know, keep the money and keep your options open until release :)
Saving ingame money, not real money (I will never buy more than the starter package).
Buying with ingame money is more fun than buying with real money, the sense of accomplishment is greater.
 
Saving ingame money, not real money (I will never buy more than the starter package).
Buying with ingame money is more fun than buying with real money, the sense of accomplishment is greater.

Good on ya. Are those ships and money earned now available at release though or do you start again with just what you bought /pledged in the RW?
 
Or perhaps they just enjoy the alpha ?
Why have so many long term Star Citizen streamers switched to other games?
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Good on ya. Are those ships and money earned now available at release though or do you start again with just what you bought /pledged in the RW?
Only ships bought with real money will survive all wipes from alpha/beta.

Important notice, all ships bought with real money come with various insurance options (generally lifetime or 6 months). At release, if you have lifetime insurance on a ship, it can be destroyed and get back with very light cost forever. If the ship has only 6 month insurance, 6 months after the release you will have to pay a monthly insurance with ingame money to get it back at light cost. No insurance and ship lost = ship gone forever, you have to buy it again.
 
Important notice, all ships bought with real money come with various insurance options (generally lifetime or 6 months). At release, if you have lifetime insurance on a ship, it can be destroyed and get back with very light cost forever. If the ship has only 6 month insurance, 6 months after the release you will have to pay a monthly insurance with ingame money to get it back at light cost. No insurance and ship lost = ship gone forever, you have to buy it again.


Getting trading those LTI tokens everyone. It's where the real game is at ;)
 
Why have so many long term Star Citizen streamers switched to other games?

Assuming that 2nd Spoiler, the graph, tracks pretty closely with ship sales? It shows a snapshot of a presumably consistent audience pool and their different behaviours over a period of time? Would this suggest a similar pattern of people buying / spending / pledging as their interest grows and wanes?

If the ship has only 6 month insurance, 6 months after the release you will have to pay a monthly insurance with ingame money to get it back at light cost. No insurance and ship lost = ship gone forever, you have to buy it again.

I actually like that gameplay, but I like my games on hard mode. As long as its all in-game currency to rebuy it if lost. I'll never like the RW buying ships bit, it seems to have got out of hand beyond a simple KS type 'reward for pledging X amount' which should have been a fun enticement at the start. I'm also not sure if the players with their own ships at release will want to do anything but explore on their own in their own ship, not by joining a ship that needs 20 players or whatever it is. I can see those large ships being stranded for a while as everybody is doing their own thing first. I think its just getting out of hand / out of control.
 
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