CI-G managed to increase some number by three times?Loading times have also more than tripled from 3.2 to 3.10.
Given that one need to switch from HDD to SDD just to get rid of bugs,I just talk about bugs not performance.
SSD is required because SC constantly stream huge assets while you move (or entities move toward you). And when you stream huge assets, like SC do, at the speed of a HDD, your assets come too slowly (stutter) or worse, can't load if you don't have enough memory to stock them.Given that one need to switch from HDD to SDD just to get rid of bugs,
SC have structured it's rendering workflow similarly to the rendering workflow proposed in the new PS5 with its SSD.
No. Just no.Below minimum requirement hardware create bugs.
…and if SC bugs out because it can't do this, rather than fail gracefully or just suffer standard performance issues, then CI¬G has created some very very very stupid software. CI¬G has, not the hardware.SSD is required because SC constantly stream huge assets while you move (or entities move toward you). And when you stream huge assets, like SC do, at the speed of a HDD, your assets come too slowly (stutter) or worse, can't load if you don't have enough memory to stock them.
[citation needed]SC have structured it's rendering workflow similarly to the rendering workflow proposed in the new PS5 with its SSD. I
Games have been doing that for ages. Don't pretend this is anything new.The disk is more than a data storage used only during the loading screen at the start of the level or during cut-scenes.
Just look at your disk performance tab in your task manager when you move in cities. It constantly loads data.Yet more made up fairy tales. Suppose you have some evidence that CIG have done this..?
So that's a “no” then? Unless you can actually dig up said “dev talk”…Just look at your disk performance tab in your task manager when you move in cities. It constantly loads data.
Also some devs have talked about it.
I don't patronise him, he just have less than the minimum requirement on a non optimised alpha. For sure the game run like hell. For what I recall he has 8Go where the minimum needed is 16Go.
As you see, the guy is out of the station in 3 minutes with no bugs (when on SSD). It's absolutely not uncommon.
My load times... vid shot a couple of months ago with 3.9, but it's not changed much. I can also run MSFS 2020 on ultra settings, AC Odyssey on ultra high at over 100fps, Metro Exodus at 60fps on extreme ultra detail with full raytracing and DDS enabled, RDR2 with all bells and whistles settings, ultra detail at 70fps...Star Citizen still performs rather less than stellar average considering I run it from a 2TB NVME drive with 64Gb of 3300 DDR4 system RAM. It's not my PC...it's a shyte game engine that's poorly optimised if it's even optimised at all, full stop.
Yes and some optimisations are coming with Vulkan.
Just buy 8Go of ram and you'll be able to leave stations/cities without gamebreaking bugs.
If the criteria is no bugs from hab to lift off, im with LittleAnt on this one. Can't remember the last time I had a catastrophic bug doing that.
However, right after lift off with the hangar doors closing too fast or the guiding tube thing not showing up at Lorville, now I've had those.![]()
It'll gain marginally more FPS for those that remain fascinated by the little numbers in the top left of their screens...nothing more. The faithful can then boast that they clipped through a ship at a whopping 55fps rather than 40fps I suppose. Meanwhile, we're creeping ever closer to November 19th when Star Citizen becomes not only mildly irrelevant but wholly irrelevant in gaming circles both current and future.
Ci¬G had better pray that it takes more than a year for CDPR to add the multiplayer DLC for CP 2077...hardly likely, but we'll see.
Does SC warn you when you try to run it on HDD? With just 8gb ram?
Just look at your disk performance tab in your task manager when you move in cities. It constantly loads data.
Also some devs have talked about it.
So that's a “no” then? Unless you can actually dig up said “dev talk”…