Game Discussions Star Citizen Discussion Thread v12

Something is using it...I know that much. Just sitting still at Olisar about 5 minutes ago.


Squadron 42 - Star Citizen Screenshot 2020.09.10 - 00.27.19.83.png
 
Loading times have also more than tripled from 3.2 to 3.10.
CI-G managed to increase some number by three times?
That's not mere progress, that's amazing.

Now you can savor the loading screen three times as much!!
Even though SC was advertised to have no loading screens...

I just talk about bugs not performance.
Given that one need to switch from HDD to SDD just to get rid of bugs,
I believe that proper piece of hardware that is required to run SC with performance is called XDD.
Brave new world where hardware is named using emoji.
 
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Given that one need to switch from HDD to SDD just to get rid of bugs,
SSD is required because SC constantly stream huge assets while you move (or entities move toward you). And when you stream huge assets, like SC do, at the speed of a HDD, your assets come too slowly (stutter) or worse, can't load if you don't have enough memory to stock them.
SC have structured it's rendering workflow similarly to the rendering workflow proposed in the new PS5 with its SSD. It's a cool techno, but it only works if you can stream assets fast, disqualifying HDD.
In SC and the PS5, the SSD is structured to be a main part of how graphics are rendered. The disk is more than a data storage used only during the loading screen at the start of the level or during cut-scenes.

SSD streaming assets in action on the PS5.
 
Below minimum requirement hardware create bugs.
No. Just no.
Hardware does not create bugs unless it's broken.
Software creates bugs. Also by being broken.

If some set of hardware makes SC break or makes bugs appear, it's because SC is broken not because the hardware “creates bugs”. It means SC is buggy. Don't blame the hardware for that and definitely do not make any ignorant claims about SC not having bugs — blame the creators of the software because they're the ones who have created those bugs and no-one (and definitely nothing) else. And the bugs do indeed exist, wholly unrelated to the hardware.

SSD is required because SC constantly stream huge assets while you move (or entities move toward you). And when you stream huge assets, like SC do, at the speed of a HDD, your assets come too slowly (stutter) or worse, can't load if you don't have enough memory to stock them.
…and if SC bugs out because it can't do this, rather than fail gracefully or just suffer standard performance issues, then CI¬G has created some very very very stupid software. CI¬G has, not the hardware.

SC have structured it's rendering workflow similarly to the rendering workflow proposed in the new PS5 with its SSD. I
[citation needed]

The disk is more than a data storage used only during the loading screen at the start of the level or during cut-scenes.
Games have been doing that for ages. Don't pretend this is anything new.
 
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Star Citizen performance is still a pile of something a guilty-looking puppy left in your shoe no matter the storage medium. We've had it loaded onto RAMdrives on actual enterprise hardware, and served that to client's at 10 gigabit each. That's 40% faster than your average NVMe SSD, even taking into account network overhead.

We've even had it installed entirelly in RAM on the local machines - and it was still completely abysmal.
 
I don't patronise him, he just have less than the minimum requirement on a non optimised alpha. For sure the game run like hell. For what I recall he has 8Go where the minimum needed is 16Go.


As you see, the guy is out of the station in 3 minutes with no bugs (when on SSD). It's absolutely not uncommon.

One example. You said 3 months of playing, and as i understand, you are a frequent player?

But not once, from waking up, to going through the whole travel, on the train, through the station, to the ship. Not a single serious bug? Not a single server crash? That's what i find hard to believe when compared to the experiences watching streamers and hearing reports.

Oh, and very disingenious, showing SSD vs non-SSD, when i've made it abundandly clear that i ran it on a SSD.
 
My load times... vid shot a couple of months ago with 3.9, but it's not changed much. I can also run MSFS 2020 on ultra settings, AC Odyssey on ultra high at over 100fps, Metro Exodus at 60fps on extreme ultra detail with full raytracing and DDS enabled, RDR2 with all bells and whistles settings, ultra detail at 70fps...Star Citizen still performs rather less than stellar average considering I run it from a 2TB NVME drive with 64Gb of 3300 DDR4 system RAM. It's not my PC...it's a shyte game engine that's poorly optimised if it's even optimised at all, full stop.


Thanks Mole. This is my point entirely. I accept my system is under spec, but blaming the performance and my experience entirely on that, while much better machines also have issues is just complete white knighting.
 
Yes and some optimisations are coming with Vulkan.

You mean the same Vulkan that you declared was almost ready to go, only for CIG to contradict that statement a week or two later?

Just buy 8Go of ram and you'll be able to leave stations/cities without gamebreaking bugs.

In my case, not an option at the moment. And if you think more ram will ensure there are no gamebreaking bugs, then you're off your trolly, considering people with beasts of computers still experience game breaking bugs. For a start, even the best computers can't avoid a 30k.
 
If the criteria is no bugs from hab to lift off, im with LittleAnt on this one. Can't remember the last time I had a catastrophic bug doing that.

However, right after lift off with the hangar doors closing too fast or the guiding tube thing not showing up at Lorville, now I've had those. 🍻

I think part of me focused too much on the no bugs part rather than the gamebreaking part in relation to LittleAnt's post, but i still think he (and you) have been very lucky, considering the frequency of gamebreaking bugs you can witness when watching streamers.
 
It'll gain marginally more FPS for those that remain fascinated by the little numbers in the top left of their screens...nothing more. The faithful can then boast that they clipped through a ship at a whopping 55fps rather than 40fps I suppose. Meanwhile, we're creeping ever closer to November 19th when Star Citizen becomes not only mildly irrelevant but wholly irrelevant in gaming circles both current and future.

Ci¬G had better pray that it takes more than a year for CDPR to add the multiplayer DLC for CP 2077...hardly likely, but we'll see.

Looks like its going to be 2022 actually based on a recent report.
 
Just look at your disk performance tab in your task manager when you move in cities. It constantly loads data.
Also some devs have talked about it.

Funny you should mention that, because you still tried to blame my performance issues on not having a SSD (that i had) when i was standing still and disk activity was more or less at zero, meaning even if it was on HDD, at that point it would have made no difference.

Its not that machine specs don't make a difference, its the unwillingness of some people to accept that the game engine is badly optimized and that any problems must be the fault of the user and their computer, not the fault of CIG.
 
So, here's a thought. ED next year will presumably move to version 4.0 with Odyssey.

4.0 as far back as 2016 was labelled the version where they would add a second system. We see CIG not being able to do this, and even LittleAnt suggested that if the tech isn't ready they may add the second system via a main menu option rather than in-system travel.

So, taking bets folks. Before ED releases Odyssey (and therefore version 4) CIG will one way or another, by hook or by crook, add a second system and update to version 4.0 (alpha)
 
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