First chapter will have to be good and get good reviews to get lots of people buying in.
Yes. If SQ42 chapter 1 is a flop, SC is doomed.
The Agent does claim to having connections in CIG (or a friend who used to work at CIG who is still in touch with people in CIG, if i get the right of it).
The Agent have a friend who know a friend who is working somewhere at CIG

And this friend of friend haven't been able to reveal some basic info like that CR was at least still coding at the company when everyone was wondering where he'd gone ?
This is less sexy news than the announcement that CR had been taken by the CIA for trafficking with the Italian mafia or had flown away in the Fiji Islands...
That's complete nonsense. Console games have been streaming assets since before they even had hard drives
For the last time, streaming assets is nothing new. But streaming huge assets on the fly and for something 2 seconds away is new thanks to the SSD. And it change the way you can code your asset's flow in a game and consequently the way levels/maps are created.
Read the part about limitation (quality, time access and sustained data rate) of streaming assets in your article. You have to adjust the asset's flow to the capabilities of the hardware. For the actual gen of console and for all games released, the adjustment is made for
HDD disk only (SSD is just a plus, not mandatory for the game to work correctly). For SC and the new gen console, the adjustment is made for
SSD only. So you can
manage your assets 100X faster than a standard 7200RPM hard drive. If you don't see why it can change completely the way you can manage assets in a game I can nothing for you. It's a Game-changer as was the 3DFX at the time. Just read how coders talk about the possibilities of the new PS5 or the new XBOX.
You can decide for instance to load the high quality asset of a billboard in a street only when the character is at less than 10 m of it where before SSD you had to load every high assets of the street as soon as you enter it.
And you know what ? That's exactly what SC do now when you approach billboards, approach a new ship, open some closets, etc.
By deciding not to sell on console, and therefore not to be limited by their technical capacity, and coding SC with SSD in mind, they can fit
at ease huge quality assets in a game with no loading screen where all others games as to rely on tricks in the construction of the levels/map to hide the loading times.