Love the hard science stuff. Thanx!
It's a bit like them giving us sounds in space. I read somewhere that the get-around in ED is that they equip the ships with artificial sound generation so pilots don't get disoriented. Kaaaay if you say so guys.
Seriously, just flying around with nothing but the engines screaming, weapon impacts, and the creaking of the air-frame would be pretty awesome.
They really should give the option.
FWIW it's not a bad explanation. Humans are equipped with hearing as our PRIMARY 360 danger sense. Good UI use includes the implementation of useful audio cues to know what's going on instinctively without having to direct your most precious resource (vision) away from what you're doing.
The Science of UI Sound Design & Its Role in UX | Adobe XD Ideas
Sound plays a crucial role in determining whether an experience is successful or not. Read on to learn more about the importance of sound in design.

For example, my car has proximity sensors. They beep increasingly madly as I come close to that post or other car while I'm parking. But - it all just beeps. All of the speakers, no matter where the imminent impact is detected. I have a delightfully-surround-sound audio system in the same car. Why in the daylights didn't they take that extra step to DIRECTIONALIZE the bump beep I'll never understand. They could directionalize it, and then also change pitches if there are two close targets, so I could immediately, instinctively know "oh, ok it's my right front fender AND my left rear bumper"...a circumstance that would be pretty rare, but I expect if it did happen, having an extra 0.5 or 0.25 seconds because understanding was instinctive might be HUGE.