Hyperspace graphic

Love the hard science stuff. Thanx!
It's a bit like them giving us sounds in space. I read somewhere that the get-around in ED is that they equip the ships with artificial sound generation so pilots don't get disoriented. Kaaaay if you say so guys.

Seriously, just flying around with nothing but the engines screaming, weapon impacts, and the creaking of the air-frame would be pretty awesome.
They really should give the option.

FWIW it's not a bad explanation. Humans are equipped with hearing as our PRIMARY 360 danger sense. Good UI use includes the implementation of useful audio cues to know what's going on instinctively without having to direct your most precious resource (vision) away from what you're doing.


For example, my car has proximity sensors. They beep increasingly madly as I come close to that post or other car while I'm parking. But - it all just beeps. All of the speakers, no matter where the imminent impact is detected. I have a delightfully-surround-sound audio system in the same car. Why in the daylights didn't they take that extra step to DIRECTIONALIZE the bump beep I'll never understand. They could directionalize it, and then also change pitches if there are two close targets, so I could immediately, instinctively know "oh, ok it's my right front fender AND my left rear bumper"...a circumstance that would be pretty rare, but I expect if it did happen, having an extra 0.5 or 0.25 seconds because understanding was instinctive might be HUGE.
 
Personally, I'd love space to be silent. ED is generally more hard sci-fi with no artificial g, physics based gravitation, reasonably generated star types, so I'd guess a lot of players would enjoy it as well. Thing is, I guess developers would still need to wave away things like messages from other systems taking seconds to reach you, the tyres on your SRV not evaporating on 900 K planets, etc. Got to draw a line somewhere. It's still a game.

I wish ED was even a little more hard science in terms of ship physics. For me it's a constant reality-annoyance that we swoop around like WWI biplanes.
The Expanse (and earlier, Babylon 5) showed how to do small-ship physics. I can even rationalize supercruise as a different environ with superluminal (hand-waved) physics, but when we're in normal mode we should be able to thrust to a speed, stop thrusting, and pivot around axes while continuing in our original vector.
Pretty simple really to simulate, but I rather expect that a) it wasn't the original ED so we can't go that way, and b) probably either i) really hard to craft a competent AI to fly that because we don't really even have a lot of experience or (more possibly) ii) this would make the AI nigh-unbeatable, since it could sense in all directions (perceptual cone is HUGE in all-around combat), and instantly calculate massively complex vector physics interactions while we poor simians are still trying to figure out which way is up....
 
🥇 award for "Most terrible HUD colour scheme".

There's a good reason to use that though - especially if you are playing on an Oculus Rift, due to the fact that there are more green pixels than red or blue on its display. The text is much more readable in green. 🤷‍♀️

Orange is just dreadful.
 
It's nothing more than a random skybox, or in this case, a sky tube? There's probably a few different ones and random which one you get. The star you're heading toward does represent the correct star class, but that's about it for "realism". Also, the time it takes to jump seems about the same, no matter if you're jumping 2Lys or 200Lys, unless of course you get stuck in the, almost, never ending jump that ends with "Connection Error..."
 
We can - it is called Flight Assist Off - set a bind for FA Off and enjoy yourself.
Literally how have I played this for years and not known that. /stupidme
If I could give you 10 likes, I would. Thanks very much for this. Seriously, you just increased my enjoyment of the game x1000 because my ship doesn't fly like a Sopwith Camel.

/mindblown.
 
It's nothing more than a random skybox, or in this case, a sky tube? There's probably a few different ones and random which one you get. The star you're heading toward does represent the correct star class, but that's about it for "realism". Also, the time it takes to jump seems about the same, no matter if you're jumping 2Lys or 200Lys, unless of course you get stuck in the, almost, never ending jump that ends with "Connection Error..."
Maybe it's just the long time Traveller player in me that would love to see a teensy chance of misjump that grows over (unmaintenanced) time, use of jumponium, FSD supercharging, etc that could fling you someplace unexpected.

The unexpected is the spice of adventure.
 
Maybe it's just the long time Traveller player in me that would love to see a teensy chance of misjump that grows over (unmaintenanced) time, use of jumponium, FSD supercharging, etc that could fling you someplace unexpected.

The unexpected is the spice of adventure.
I think they should add wormholes, either made with some sort of tech you can grind or wormholes you can find, that when entered, dumps you out either in a different part of the galaxy or another galaxy, maybe even a different universe! Something crazy and fun. Maybe your ships takes some damage, you're tossed around pretty good through the wormhole and you gotta find a way to repair the damage and a way to get back! There's no rules here, this is SPACE dammit! ;)
 
I think they should add wormholes, either made with some sort of tech you can grind or wormholes you can find, that when entered, dumps you out either in a different part of the galaxy or another galaxy, maybe even a different universe! Something crazy and fun. Maybe your ships takes some damage, you're tossed around pretty good through the wormhole and you gotta find a way to repair the damage and a way to get back! There's no rules here, this is SPACE dammit! ;)
Maybe they already do, and nobody has had the courage to find out?
You could certainly experiment by finding a black hole, dive in, see what happens? Let us know. :)
 
If you take the same system jump and record the animation is it consistent or random? That would be interesting if it was consistent.
I didn't record it, but I did watch closely on several of my trips back and forth to CEOS, and no, the background stars (which would be an easy thing to leave in place if your goal was consistency) fade out, and you seem to get a tunnel texture, and then a number of transparent textures that are apparently randomly rotated - there aren't that many, maybe a dozen? I see one that looks like a green U-shaped virus, basically, quite a bit, it's pretty noticeable.

I'm confident they're random, except for the center star.
 
The "Witch space" you see when your jump to the next system is sadly a load screen not being a loadscreen. something to look at really instead of a "Loading..... with some random wallpaper." Good lore behind witch space though very mysterious.
 
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