Help me understand why I had to die

Been returning to the game after a long pause. I‘m really a bit out of touch with the flow of things, so I dabbled in different activities, trying to make some cash to grade up my Cutter. Since I heard painite mining was a good way right now, I gave it a try today. Went to the place, did the thing, all went nice and smooth.

As I was just about to find a good sell location (and stared at Inara on my tablet), my COVAS started to scream out about an incoming attack. Glancing at the radar (or whatever it‘s called), I noticed I was being attcked by a player. Threw my pips to engines, full spead ahead, and tried to boost out of the asteroid field like a madman in order to get into SC.

I‘d say it took about 10-15 seconds max before I stared at the rebuy screen, still not entirely able to grasp what had been going on.

It‘s okay. I‘m not bitter, just a bit frustrated. I knew there was a risk involved in playing in open. I can afford the buyback (still hurts). The pirate (let‘s call him that) landed a good hit, I had some 300 tons of painite in my hold at that time.

Thinking about the incident a bit later (with a cooler head), a few questions popped up in my mind. I hope some fellow pilots here can enlighten me, so that I can avoid possible mistakes the next time.

1. How did he find me? I SCed to the belt and popped out at a random point, venturing deeper into the belt with the conventional thrusters. Been in the belt somewhere between 2-3 hours. I was under the impression there is no way to find a ship like that, but I may be dead wrong of course. Or was he just lucky?

2. I think he used a Krait for the attack, projektiles looked like a shotgun (sorry, don’t know all the different guns yet). Until today I thought my (mediocre) engineered Cutter could take quite a beating, especially since I put most into its defensive capabilities (engineered A-grade-shields, non-prismatic though, 8 engineered shield boosters, module and hull reinforce package in the M-slots, ...). The speed at which he melted my shields and hull was HEARTBREAKING. What really baffled me, was that my FSD was disabled even before my shields went down half way, so I was basically done then. I always thought the shields had to come down before modules would take serious damage. Guess I‘m wrong there, too?

3. Other than having reacted a bit too late, what could I have done? Run at the first sign of a player popping in? Is a Cutter really THAT weak? Seriously, if I had been in a smaller ship, I‘d have been dead before I could say „Oh look, there‘s a...“. I never had the illusion that I could take a dedicated PVP fighter on in a dogfight or anything, but I really thought I could get away with a black eye if I wanted to.

All in all I‘m more frustrated than anything. The financial loss isn‘t the biggest deal, but the loss of time invested is (for me at least, since time is precious for me). Guess I‘ll stay out of open until I get a better picture of things and seriously upgraded my ship.

TLDR:
My Cutter melted like a snowball in hell and I‘d like to learn from my mistakes... whatever they were.
I have nothing new to add, regarding PvP :
Some are noble and ask to do a 1v1 and fight stops when one is near death
Some are proper pirates, dialog+ransom
Some are RPing and will play like it (defending or killing)

Then there are the real scumbags who go killing for no reason(or just LoLs) , chasing noobs, ramming you at ports and many other tricks
(can't name them here)

All the above is allowed, so there is only one choice if you have valuable cargo(data) : NOT Open
 
why is it so difficult to understand? if you don't want to meet new cmdr's and possibly die, you can play in solo.

otherwise, learn how to survive in open.

stop being little carebears and grow a pair!
 
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Tad sexist and excludes half the population?
it's a colloquial term and a euphemism...it doesn't imply sexism at all (I know many female players in this game with bigger balls than many male players) It does imply however that the bears who constantly complain they are getting killed in open just don't understand what playing in open actually means.

and then they take advice from certain groups and start clogging
 
Same with Dav's Hope, there is a ganker crew stationed there all the time!? Like what? They literally spend their entire game time just hanging around to gank any unsuspecting players. I was relogging there and went into Open by mistake. Before I could sneeze I had my grounded ship attacked. what? I went back a couple of days later same guys doing the same MO (now on my idiot list).

How can someone go to Davs Hope and kill these harmless ships thats so evil!!
Someone should protect that system and make it a safer place for everyone.
 
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That last bit sums it up for me..."and it never ceased to amaze me how often there'd be gankers who were quite happy to spend all day parked on the surface, waiting for people to show up."

Same with Dav's Hope, there is a ganker crew stationed there all the time!? Like what? They literally spend their entire game time just hanging around to gank any unsuspecting players. I was relogging there and went into Open by mistake. Before I could sneeze I had my grounded ship attacked. what? I went back a couple of days later same guys doing the same MO (now on my idiot list).
They are playing the game correctly hoping someone relogs into open by mistake.
You are feeding them by playing with mistakes.
Very clever of them(if you like that sort of thing)
 
Only works sometimes, NOT open works all the time.
Hush, you will upset some players... Everyone knows that playing in open grows you a pair, puts hair on your chest and makes you the ultimate supreme being...

Not open, but e.g. PG gives groups of like-minded individuals the game they want, minus the above 'supreme beings' - it even permits PvP as desired... It amazes me that more folk aren't abandoning open for ever...
 

Deleted member 192138

D
Only works sometimes, NOT open works all the time.
If you're moderately competent and pay attention to the information provided, such as in Rinzler's guide to trading in open, and exercise a moderate amount of situational awareness, then you can make yourself very hard to gank. The real gatekeeper to being able to play the game in open isn't the activities of the player base, it's the grind wall for having an engineered ship capable of surviving against other engineered ships. That's not the fault of the players, that's the game design. For better or worse.
 
If you're moderately competent and pay attention to the information provided, such as in Rinzler's guide to trading in open, and exercise a moderate amount of situational awareness, then you can make yourself very hard to gank. The real gatekeeper to being able to play the game in open isn't the activities of the player base, it's the grind wall for having an engineered ship capable of surviving against other engineered ships. That's not the fault of the players, that's the game design. For better or worse.
This is excellent advice - the bandwidth meter (CTRL+B) is worth its weight in Void Opals :)

But, with absolutely no disrespect, unless one wishes to engage in shenanigans with random players, playing in open is pretty much a waste of the most valuable asset each of us have, time, if PvP type encounters are not on today's agenda ;)
 
If you're moderately competent and pay attention to the information provided, such as in Rinzler's guide to trading in open, and exercise a moderate amount of situational awareness, then you can make yourself very hard to gank. The real gatekeeper to being able to play the game in open isn't the activities of the player base, it's the grind wall for having an engineered ship capable of surviving against other engineered ships. That's not the fault of the players, that's the game design. For better or worse.

I've played (mostly) in Open for thousands of hours over several years & don't really do much more than this. Situational awareness is key I think, I am always aware that I'm not at the top of the food chain (unlike solo where it feels like I have superpowers, I can see the appeal but it is boring long term to only face NPCs).

I had a situation similar to the OP a while back, in my case I wasn't complacent but I took a risk & it didn't pay off. I ran cargo in a shieldless Cutter, knowing that if I was seen I'd be a red rag to a bull. I did 4 runs, on the 5th I made it to the station instance, was mass-locked by the station but an NPC T-9 was stuck in the slot & a player spotted me & opened fire. Nothing I could do, I had left it too late to run ;)

I friended the guy & had a chat about it, it was funny because I was helping 'his' faction, then did another couple of runs just to get back on the horse that threw me & called it a day.

I could have just done it in Group or solo of course, but where's the fun in that? ;)
 
If you're moderately competent and pay attention to the information provided, such as in Rinzler's guide to trading in open, and exercise a moderate amount of situational awareness, then you can make yourself very hard to gank. The real gatekeeper to being able to play the game in open isn't the activities of the player base, it's the grind wall for having an engineered ship capable of surviving against other engineered ships. That's not the fault of the players, that's the game design. For better or worse.
Good advice :)
But , there are many reasons why I don't need to play in open :
CMDRs don't give me free money
They can't help me in my activities
o7 doesn't cut it for me
I can see no reason at all to be in open
10%(or less) of the player base wants to kill me even though I didn't say anything nasty about their parents

Yes yes OPEN is good, OPEN is safe, OPEN is noble. But I have no reason to play in open ;)
 
If you're moderately competent and pay attention to the information provided, such as in Rinzler's guide to trading in open, and exercise a moderate amount of situational awareness, then you can make yourself very hard to gank. The real gatekeeper to being able to play the game in open isn't the activities of the player base, it's the grind wall for having an engineered ship capable of surviving against other engineered ships. That's not the fault of the players, that's the game design. For better or worse.
Tell a lie, I do spend lots of time in OPEN.
I drive SRV more than I fly my ships. I seem to spend most of my driving in OPEN but then no one has a chance of finding me. Go figure...
 
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