Ah! The Universal Solvent Principal...If there’s something in this world I couldn’t devolve to a baser state, I haven’t met it yet.
You have my unconditional support

Ah! The Universal Solvent Principal...If there’s something in this world I couldn’t devolve to a baser state, I haven’t met it yet.
I have nothing new to add, regarding PvP :Been returning to the game after a long pause. I‘m really a bit out of touch with the flow of things, so I dabbled in different activities, trying to make some cash to grade up my Cutter. Since I heard painite mining was a good way right now, I gave it a try today. Went to the place, did the thing, all went nice and smooth.
As I was just about to find a good sell location (and stared at Inara on my tablet), my COVAS started to scream out about an incoming attack. Glancing at the radar (or whatever it‘s called), I noticed I was being attcked by a player. Threw my pips to engines, full spead ahead, and tried to boost out of the asteroid field like a madman in order to get into SC.
I‘d say it took about 10-15 seconds max before I stared at the rebuy screen, still not entirely able to grasp what had been going on.
It‘s okay. I‘m not bitter, just a bit frustrated. I knew there was a risk involved in playing in open. I can afford the buyback (still hurts). The pirate (let‘s call him that) landed a good hit, I had some 300 tons of painite in my hold at that time.
Thinking about the incident a bit later (with a cooler head), a few questions popped up in my mind. I hope some fellow pilots here can enlighten me, so that I can avoid possible mistakes the next time.
1. How did he find me? I SCed to the belt and popped out at a random point, venturing deeper into the belt with the conventional thrusters. Been in the belt somewhere between 2-3 hours. I was under the impression there is no way to find a ship like that, but I may be dead wrong of course. Or was he just lucky?
2. I think he used a Krait for the attack, projektiles looked like a shotgun (sorry, don’t know all the different guns yet). Until today I thought my (mediocre) engineered Cutter could take quite a beating, especially since I put most into its defensive capabilities (engineered A-grade-shields, non-prismatic though, 8 engineered shield boosters, module and hull reinforce package in the M-slots, ...). The speed at which he melted my shields and hull was HEARTBREAKING. What really baffled me, was that my FSD was disabled even before my shields went down half way, so I was basically done then. I always thought the shields had to come down before modules would take serious damage. Guess I‘m wrong there, too?
3. Other than having reacted a bit too late, what could I have done? Run at the first sign of a player popping in? Is a Cutter really THAT weak? Seriously, if I had been in a smaller ship, I‘d have been dead before I could say „Oh look, there‘s a...“. I never had the illusion that I could take a dedicated PVP fighter on in a dogfight or anything, but I really thought I could get away with a black eye if I wanted to.
All in all I‘m more frustrated than anything. The financial loss isn‘t the biggest deal, but the loss of time invested is (for me at least, since time is precious for me). Guess I‘ll stay out of open until I get a better picture of things and seriously upgraded my ship.
TLDR:
My Cutter melted like a snowball in hell and I‘d like to learn from my mistakes... whatever they were.
Here was me thinking it was going to be "fit shields and high wake"All the above is allowed, so there is only one choice if you have valuable cargo(data) : NOT Open
Odd how folk think that a couple of insignifcant growths make them 'special'... grow a pair!
Tad sexist and excludes half the population?why is it so difficult to understand? if you don't want to meet new cmdr's and possibly die, you can play in solo.
otherwise, learn how to survive in open.
stop being little carebears and grow a pair!
it's a colloquial term and a euphemism...it doesn't imply sexism at all (I know many female players in this game with bigger balls than many male players) It does imply however that the bears who constantly complain they are getting killed in open just don't understand what playing in open actually means.Tad sexist and excludes half the population?
Tad sexist and excludes half the population?
Same with Dav's Hope, there is a ganker crew stationed there all the time!? Like what? They literally spend their entire game time just hanging around to gank any unsuspecting players. I was relogging there and went into Open by mistake. Before I could sneeze I had my grounded ship attacked. what? I went back a couple of days later same guys doing the same MO (now on my idiot list).
They are playing the game correctly hoping someone relogs into open by mistake.That last bit sums it up for me..."and it never ceased to amaze me how often there'd be gankers who were quite happy to spend all day parked on the surface, waiting for people to show up."
Same with Dav's Hope, there is a ganker crew stationed there all the time!? Like what? They literally spend their entire game time just hanging around to gank any unsuspecting players. I was relogging there and went into Open by mistake. Before I could sneeze I had my grounded ship attacked. what? I went back a couple of days later same guys doing the same MO (now on my idiot list).
Only works sometimes, NOT open works all the time.Here was me thinking it was going to be "fit shields and high wake"
Hush, you will upset some players... Everyone knows that playing in open grows you a pair, puts hair on your chest and makes you the ultimate supreme being...Only works sometimes, NOT open works all the time.
If you're moderately competent and pay attention to the information provided, such as in Rinzler's guide to trading in open, and exercise a moderate amount of situational awareness, then you can make yourself very hard to gank. The real gatekeeper to being able to play the game in open isn't the activities of the player base, it's the grind wall for having an engineered ship capable of surviving against other engineered ships. That's not the fault of the players, that's the game design. For better or worse.Only works sometimes, NOT open works all the time.
This is excellent advice - the bandwidth meter (CTRL+B) is worth its weight in Void OpalsIf you're moderately competent and pay attention to the information provided, such as in Rinzler's guide to trading in open, and exercise a moderate amount of situational awareness, then you can make yourself very hard to gank. The real gatekeeper to being able to play the game in open isn't the activities of the player base, it's the grind wall for having an engineered ship capable of surviving against other engineered ships. That's not the fault of the players, that's the game design. For better or worse.
If you're moderately competent and pay attention to the information provided, such as in Rinzler's guide to trading in open, and exercise a moderate amount of situational awareness, then you can make yourself very hard to gank. The real gatekeeper to being able to play the game in open isn't the activities of the player base, it's the grind wall for having an engineered ship capable of surviving against other engineered ships. That's not the fault of the players, that's the game design. For better or worse.
Exactly this: player choice...I could have just done it in Group or solo of course, but where's the fun in that?
Exactly this: player choice...
Good adviceIf you're moderately competent and pay attention to the information provided, such as in Rinzler's guide to trading in open, and exercise a moderate amount of situational awareness, then you can make yourself very hard to gank. The real gatekeeper to being able to play the game in open isn't the activities of the player base, it's the grind wall for having an engineered ship capable of surviving against other engineered ships. That's not the fault of the players, that's the game design. For better or worse.
Tell a lie, I do spend lots of time in OPEN.If you're moderately competent and pay attention to the information provided, such as in Rinzler's guide to trading in open, and exercise a moderate amount of situational awareness, then you can make yourself very hard to gank. The real gatekeeper to being able to play the game in open isn't the activities of the player base, it's the grind wall for having an engineered ship capable of surviving against other engineered ships. That's not the fault of the players, that's the game design. For better or worse.