"The Stones"

Revisited Ghost ship now again and there's no "black box" around it.
Where exactly did you pick it up?

People have been picking up Escape Pods from the Adamstor, I'd hazard a guess and say that that black box is just random "loot" with no use except being sold to Search & rescue contacts just like pods.
 
can confirm, black box and other items are random. no use trying to bag them and do the whole guardian site mechanic with them. Any other ideas?
 
Revisited Ghost ship now again and there's no "black box" around it.
Where exactly did you pick it up?
I rescanned the data piont of the ship, many collectable items was around the ship, like containers, - the black box was near to the ship log data poi as i remember, but just check the contacts - there will be all of the collectables around you, must be there the black box as well.
 
I found a black box next to the ship, too, but it seems as a regular black box S&R item, nothing special. Probably random spawned stuff. Stored on my FC.
 
German and Russian versions are the same as English one, so I think French is a mistake
I'm certainly willing to believe that "West" shouldn't have been translated, but what I mean is that because it was, the line breaks come in different places. So what appears in the English version to be a word break between "6ORT437.1D341-" and "67.Y5DS" is actually just the comms panel text layout breaking the line at a "-", and it's actually one phrase "6ORT437.1D341-67.Y5DS"
 
Having a lot of steps back, to the beginning...

In normal, casual in-game, without forum's I just happened to be there, you'd...
1. Read Galnet and do the following:
a) learn about Chukchan 5 B
b) go and find ship
c) (path 1) know that it passed near the HIP 61595, HIP 64011 and HIP 65201 systems >>> you find crashed Sidewinder + hint about nebula 300 ly away >>> you find station, SRV and crashed T >>> end of story
d) (path 2) Flight plan toward Barnard loop, fuel 370ly, pass HIP 39748 and HIP 33386 >>> you find listening post = dead end

Wouldn't that be quite enough for a bit of lore with finding station and all there as reward?
I mean, after all that time, whoever was on ghost ship is long gone, whatever that was.
 
26th - Adamastor launching from Chukchan
27th - Report about Alien activity from Carver was send
28th - ???
29th - Adamastor reach LP
30th - Adamastor reach Carver`s site
31th - Adamastor jump from HIP 69000 and becomes a ghost ship; Carver`s escape sidewinder crashing

Just to clarify, the Carver logs are just private memos on base, he isnt sending them, Azimuth already knows about the crashed alien shiip and artifact. On the 27th, Carver at survey base is informed not to send any more messages and to await the arrival of the Adamastor which was by that time a day into its journey "under a private flag" I assume then the clandestine mission, if not exact co-ordinates, by the ships captain is known from the outset

The LP is certainly then just a navigation point, it "updates the route" and not a mission giver. The LP is in a different direction and twice the distance away. The company certainly knows where the geological survey base is as they are paying for it. Such an obstrufaction highlights the highest levels of secrecy, confusing agents from other factions and governments about where the ship is going, originally plots course toward Bernards Loop and far from the Bubble its true destination is programmed using as of 3111 "top-of-the-line" encryption. It would explain why the survey base and the ship were hidden for so long until the Adamastor floated back into Chukchan 200 years later.

The missing 28th Log would be part of its journey to the LP, without it we can't located the LP, this is filled in by the local systems news about the Private Detective uncovering further log records of the original flight plan. I dont think there is anything more to reveal about the "original flight plan", the 28th or the route to the LP as the ships mission and destination was already known at the top level at Azimuth and now 200 years later by us.

The long route between the LP and Coalsack, possibly something there, but as said everything was known by then, the journey span is curious but does it drive the story? Not convinced. Dont think they would need another LP here. The story surely starts at the Coalsack which we already discovered from the binary data clue.

However I think the LP encrypted message is either giving information about both pickup and drop off points (seems to be enough data in there) or its telling as about another LP between Coalsack and a plotted line intersecting with HIP6900, it smells right that they would try and obstrusifcate the finaly drop off point for the mystery cargo, the mentioned secure facility would have to be kept top secret and another navigation waypoint change outside of the bubble would help here. I dont believe they would bring such a risky mystery artifact back to HQ in a policed system like Chukchan.

With the inablity to decrypt the nav data. I might check out the 75ly red line from HIP 69200 again (HIP 69200=295ly from Musca Dark Region, so 370-295= 75ly). I also still think there might be more crashed sidewinders lying about after the abandoning ship moment.

23tw5LM.jpg
 
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I feel like I’m having a déjà vu here, but for me it’s no problem since I’ve turned the camera horizon lock and blackout stuff OFF.
My problem is that my framerate tanks, which I don't fully understand. I can be in a busy ring, no problem. I can be in a busy station, usually no problem. I can be on a complex planet surface, usually no problem. But as soon as that planet surface includes a POI (even something simple like a single barnacle), my frame rate drops to the floor - at least in VR. My mistake was "pushing through", which pushed me right over the edge into barf territory.

If anyone has a solution to this, like a magic graphics setting, please let me know. Until then, I guess I'll be visiting all my surface POIs in 2D. Might as well get used to it for Odyssey, I guess.
 
Having a lot of steps back, to the beginning...

In normal, casual in-game, without forum's I just happened to be there, you'd...
1. Read Galnet and do the following:
a) learn about Chukchan 5 B
b) go and find ship
c) (path 1) know that it passed near the HIP 61595, HIP 64011 and HIP 65201 systems >>> you find crashed Sidewinder + hint about nebula 300 ly away >>> you find station, SRV and crashed T >>> end of story
d) (path 2) Flight plan toward Barnard loop, fuel 370ly, pass HIP 39748 and HIP 33386 >>> you find listening post = dead end

Wouldn't that be quite enough for a bit of lore with finding station and all there as reward?
I mean, after all that time, whoever was on ghost ship is long gone, whatever that was.

I fear two things with this,
1. this is accurate and there isn't much more to gather
2. there is something we are missing that makes this all matter a lot more, and no one understanding the LP is what's stopping us from knowing how or why.

the first is just a realistic possibility and would make all this effort feel in vein. sucks, but not too terrible. the second is my theory due to almost every stream since galnet coming online they have made it VERY clear that everything is happening for a reason, even the little things, and that it plays a part in the 'big picture'. the fact this mystery we've been handed involves thargoids, predates recorded first contact, and brings thargoid activity extremely close to the bubble in a totally different direction than witch head, makes me think it's a pretty big deal. it could be anything from a "why" answer to thargoids to a prophetic answer to the coming end to this newest human thargoid conflict that's been going on since we discovered them in elite. it could be anything, or nothing, and until we figure it out that will weigh heavy on me. there's not a really great explanation to all of this yet. huge gaps in the ghost ship itinerary, the logs depicting strange activity with thargoid 'objects', missing people and a ship that disappeared without anyone asking questions for 200 years. Too many little things point to something big, too much experience with FDev making a mountain out of a mole hill. in my eyes it's a roll of the dice right now.
 
I fear two things with this,
1. this is accurate and there isn't much more to gather
2. there is something we are missing that makes this all matter a lot more, and no one understanding the LP is what's stopping us from knowing how or why.

the first is just a realistic possibility and would make all this effort feel in vein. sucks, but not too terrible. the second is my theory due to almost every stream since galnet coming online they have made it VERY clear that everything is happening for a reason, even the little things, and that it plays a part in the 'big picture'. the fact this mystery we've been handed involves thargoids, predates recorded first contact, and brings thargoid activity extremely close to the bubble in a totally different direction than witch head, makes me think it's a pretty big deal. it could be anything from a "why" answer to thargoids to a prophetic answer to the coming end to this newest human thargoid conflict that's been going on since we discovered them in elite. it could be anything, or nothing, and until we figure it out that will weigh heavy on me. there's not a really great explanation to all of this yet. huge gaps in the ghost ship itinerary, the logs depicting strange activity with thargoid 'objects', missing people and a ship that disappeared without anyone asking questions for 200 years. Too many little things point to something big, too much experience with FDev making a mountain out of a mole hill. in my eyes it's a roll of the dice right now.

if my tinfoil theory are correct, then in near future we can hear about GalCop activity somewhere near the Bernard's Loop nebula.

ADD: and possible lore explanation about Unknown Permit regions (something like it:
Source: https://www.youtube.com/watch?v=kCj-Rnd5SsA
)
 
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Having a lot of steps back, to the beginning...

In normal, casual in-game, without forum's I just happened to be there, you'd...
1. Read Galnet and do the following:
a) learn about Chukchan 5 B
b) go and find ship
c) (path 1) know that it passed near the HIP 61595, HIP 64011 and HIP 65201 systems >>> you find crashed Sidewinder + hint about nebula 300 ly away >>> you find station, SRV and crashed T >>> end of story
d) (path 2) Flight plan toward Barnard loop, fuel 370ly, pass HIP 39748 and HIP 33386 >>> you find listening post = dead end

Wouldn't that be quite enough for a bit of lore with finding station and all there as reward?
I mean, after all that time, whoever was on ghost ship is long gone, whatever that was.

I fear two things with this,
1. this is accurate and there isn't much more to gather
2. there is something we are missing that makes this all matter a lot more, and no one understanding the LP is what's stopping us from knowing how or why.

you are both missing the destination of the ship and what the artifact actually was. Isnt the artifact the key mystery here?
 
u may need he suits containers for odyssey :) i'm collecting from wrecked srv anyway and storing on FC...
Is it common that locations spawn exactly the same items? Like here the occupied escape pod and the he suits. They are not random. I tried dropping the escape pod and a meta alloy in the middle of the settlement and at the crashed thargoid ship, hoping to wake up something there. But nothing
 
you are both missing the destination of the ship and what the artifact actually was. Isnt the artifact the key mystery here?

Not missing that, I mention the missing 'object' but it still goes back to the incomplete mystery stumped by the LP. At least, that's the part I'm focusing on until more relevant discoveries are made that I can focus on
 
From the descriptions of what it did, almost certainly a Thargoid Probe, Sensor or Link - their experiences of it fit very well with what happened when we rediscovered them in 3301.

but non of these are not reacting for our tech (except scanner beeping)
I think they extract a pilot
 
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