It seems odd to actively take steps to prevent something like that. Not saying to prevent this specifically but to prevent these actions from occurring at all
Preventing factions expanding into Sol / Achenar / Alioth / Shinrarta is a pretty obvious measure to make sure that e.g. the Federal capital stays Federal. Preventing conflicts between factions in those systems likewise. I suspect Frontier may slightly regret not doing the same for a few other systems which weren't quite as lore-sensitive but still raise awkward questions when they change hands.It seems odd to actively take steps to prevent something like that. Not saying to prevent this specifically but to prevent these actions from occurring at all
Every other time Frontier have put in an exception to the normal BGS rules - be that placing the original starter systems under a non-influence faction so they couldn't be put into a Lockdown which confuses beginners, or putting a full lock on any influence or state movement in the new starter systems for similar reasons, or putting the old inbound expansion+conflict restrictions on the lore-sensitive systems, or changing the BGS rules to make expansion into generic permit-locked systems almost impossible to prevent a repeat of Ross 128, or moving the AEGIS faction to Sol after it had a successful BGS attack on it in its previous unlocked system,
a) can't happen in practice without implausible levels of cooperation across the entire player base
b) wouldn't change anything important if it happened anyway
So ... what aren't we being told? Why was that apparently unnecessary change really made? Maybe it's important?
Agreed with your other points - on this one, remember that when 13k players went off on Distant Worlds, the various in-bubble activity indicators (BGS, Powerplay, Squadron, Thargoid war) barely changed, and even in exploration it only ~doubled the amount of that going on. Getting used to the two different scales where 13,000 people is both a ridiculously huge organisational achievement, and also barely noticed by their absence, can be a bit tricky.You say it would take a large majority of the player base......would you really trust ED playerbase not to manage it at some point? I dont think Id bet on it tbh DW 13K players wasnt it....this playerbase can come together like no other me thinks
Potentially.and then if we do break through that we meet the out of game response
Taken from the Standing orders on the Elite Week Discord https://discord.gg/Wtgnsbq
Orders 7 Nov - 8 Nov 3306
We are focussing on preparing Lave for our invasion by supporting our allied Lave Radio Network.
Excellent work in Phra Lak! We have surpassed two factions, who are in conflict and are now #2. Please push us into a conflict for control of the system.
In Anyanwu Aegilips Co is close to retreat, please do some missions for them to prevent this.
Nothing happened in the war of LHS 346 Democrats in Anyanwu, still 2-1. Please help them win this war.
In Arque we want to get into conflict with Arque Commodities to gain an asset, we will later give that asset to our ally Alliance Rapid-reaction Corps.
Lacaille 8760 Allied Corp. in LHS 397 are at war with a native faction (0-0), please help them win this war.
GQ Virginis General Corporation in LTT 5455 are at war with a native faction (0-1), please help then win this war.
Please remember:
Do NOT work for other factions in our systems, unless requested in the orders.
Do NOT hand in bounties for any faction other than The Dark Wheel in our systems.
Do NOT hand in trade goods or cartography data to stations that we do not own.
Tasks for today:
Bounty Hunting & Combat:
- Bounty Hunting in Lave. Hand in to Lave.
- Bounty Hunting in any of our controlled systems. (Anyanwu has a CNB). Hand in to Phra Lak.
- CZ in Anyanwu, fight for LHS 346 Democrats.
- CZ in LHS 397, fight for Lacaille 8760 Allied Corp.
- CZ in LTT 5455, fight for GQ Virginis General Corporation.
Commodity Trading
- Profitable trades into Lave Station in Lave.
Missions & Passengers
- Missions for Lave Radio Network in Lave.
- Missions for The Dark Wheel in Phra Lak and Arque.
- Missions for Aegilips Co in Anyanwu.
- Missions for Bruthanvan Co in Turdetani. (not much today)
Exploration Data:
- Hand in to Lave Station in Lave
- Hand in to Zillig Depot in LHS 397.
Please continue to use EDMC or similar tools to keep local data up to date.
Keep Turning The Wheel, Hamsters!
It's not at all clear whether Biowaste trading causes Outbreak or not.Just checking, profitable trades into Lave Station...includes BioWaste, if too much Biowaste will it have a negative effect on the BGS (Outbreak is it?) for LaveRadio? I know it leads to Meds deliveries and good BGS outcomes the week after, but in that middle period, have we messed up the conflict status between 2 other factions or can they all run concurrently now? Or potentially worse have we dropped a bio-bomb on our landlords / hosts for a week (4 days? not sure how these work now)?
It's not at all clear whether Biowaste trading causes Outbreak or not.
Has that been tested recently? Agricultural systems where you can rule out missions as well are rare. If so, offtopic for this thread, but please send me the details of the test - it's relevant to some wider interests I have in the Event states.It does, but it is dependant on Population Size. A CMDR can put a system in Outbreak if the population size is around 1000, you would need to trade about 5-10x that which is doable for a single person/wing within a single tick. But for a system like Lave with a population of 25billion? You would need a hell of a lot of poo. An ungodly frack-tonne of poo.
One thing I'm very sure of is that none of these states are random. The causes are fairly well-hidden and difficult to test, but the evidence is very strong that they're as fully deterministic based solely on player actions as influence is.Also it can also be random state as well.
Has that been tested recently? Agricultural systems where you can rule out missions as well are rare. If so, offtopic for this thread, but please send me the details of the test - it's relevant to some wider interests I have in the Event states.
I suspect you may be overestimating the amount needed for Lave - these effects are likely proportional to log2(population), rather than linear - but it's an under-researched area
One thing I'm very sure of is that none of these states are random. The causes are fairly well-hidden and difficult to test, but the evidence is very strong that they're as fully deterministic based solely on player actions as influence is.
(Also known for Outbreak: combat bonds cause it - which side they cause it for isn't entirely clear - and trade in medicines makes it less likely to start.)
It's never possible to absolutely prove there's no randomness, I suppose, but the states only appear in systems and on factions where there's at least some player activity, and appear more often and in more reliable patterns the higher the player activity.Right, so it it totally down to player actions then? I thought there was at least some random component to it.