What? And lose the unprecedented¹ gameplay?ships that don't turn in to tunnelling graboids when you try and park your buggy.
¹ Not actually unprecedented.
What? And lose the unprecedented¹ gameplay?ships that don't turn in to tunnelling graboids when you try and park your buggy.
Elevator panels down 12%
I think i just have to resign myself to understanding that elevator panel development is hard.
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Funny how the Nomad goes to 100% instantly, because, you know, the most open development ever totally failed to put the Nomad on the roadmap while they were actually working on it.
And your friend should have also talked about manually driving a buggy (with 2 players on board) inside your ship, leaving it to walk to your pilot seat, fly to a planet, stop in the way in space to make a small EVA mission with the players that are with you in your ship, land to a planet, manually drive your buggy out of the ship and go to an underground area to do a FPS mission with your friends.
All those steps without loading screen.
They are very very few games offering those features...
Here is a very nice help page from CIG:
Definitely not a scam.
Did anyone else note that the reputation V1 service (of Star Citizen) has dropped by 2%? LOL
The complete lack of surprise.The dissapointment!
Can you design your own ships in SC? No! You can in DU! Checkmate FUDster!
Haven't played DU in a while, but that was one of the things I did not like. The ridiculous contraptions that were flying around.
And the meta for PVP ships? A cube/box. Not sure how they are gonna be able to balance that out. Or if they even want to.
Want to talk about every feature SC doesn't offer yet? (and probably for years) or are yet to prove they'll eventually be able to deliver?And your friend should have also talked about manually driving a buggy (with 2 players on board) inside your ship, leaving it to walk to your pilot seat, fly to a planet, stop in the way in space to make a small EVA mission with the players that are with you in your ship, land to a planet, manually drive your buggy out of the ship and go to an underground area to do a FPS mission with your friends.
All those steps without loading screen.
They are very very few games offering those features...
And your friend should have also talked about manually driving a buggy (with 2 players on board) inside your ship, leaving it to walk to your pilot seat, fly to a planet, stop in the way in space to make a small EVA mission with the players that are with you in your ship, land to a planet, manually drive your buggy out of the ship and go to an underground area to do a FPS mission with your friends.
All those steps without loading screen.
They are very very few games offering those features...
It's buggy from time to time yes.Do you also have to reset half-way through the mission, miss-align the same buggy on the second attempt and re-read the same script with the exact same "emergent gamer interaction" to get maximal gameplay?
I can understand the appeal of this apparently seamless game play.And your friend should have also talked about manually driving a buggy (with 2 players on board) inside your ship, leaving it to walk to your pilot seat, fly to a planet, stop in the way in space to make a small EVA mission with the players that are with you in your ship, land to a planet, manually drive your buggy out of the ship and go to an underground area to do a FPS mission with your friends.
All those steps without loading screen.
They are very very few games offering those features...
In passing I notice you don't mention the quantum drive which seems to me like a loading screen that is infinitely longer than any of the transitions in ED
It's buggy from time to time yes.
They need to have a plaque on elevator wall, you can hum to: "Bumbum, tssk."Any music in the elevator yet ?
There are quite a few games that offer this with proper, complete game loops, and enough content to last tens of hours.And your friend should have also talked about manually driving a buggy (with 2 players on board) inside your ship, leaving it to walk to your pilot seat, fly to a planet, stop in the way in space to make a small EVA mission with the players that are with you in your ship, land to a planet, manually drive your buggy out of the ship and go to an underground area to do a FPS mission with your friends.
All those steps without loading screen.
They are very very few games offering those features...
And your friend should have also talked about manually driving a buggy (with 2 players on board) inside your ship, leaving it to walk to your pilot seat, fly to a planet, stop in the way in space to make a small EVA mission with the players that are with you in your ship, land to a planet, manually drive your buggy out of the ship and go to an underground area to do a FPS mission with your friends.
All those steps without loading screen.
They are very very few games offering those features...
And all within a Universe of 4 Planets and 9 Moons ....
I am pretty sure Universe is implied .... Doesnt PU stand for "Persistent Universe" ?That's why they call it a 'verse. It doesn't mean universe. It could mean anything, like reverse, perverse, verse (as in a part of a holy book), adverse, contoverse, inverse, subverse, and so on!