ANNOUNCEMENT Game Balancing

You're missing the point. You kinda contradict youreself: The way you argue, I have to ask you why there are different ships in the game at all rather than only a single ship. Since you can do everything with that ship, no other ships are needed.

When you created your commander, did you accept the default avatar you got without changing it to your liking or not? In either case, why did you? It doesn't matter what your avatar looks like, and it's enough when there is a single avatar because you can everything with the default avatar. It would enough if it looked like a blob just to represent someone sitting in the cockpit so it doesn't look empty. I guess some people like it when they can make their avatar look to their liking and it's fun for them. The way you argue, everyone should have to follow a "progression ladder" so that they get more and more options to make their avatar look to their liking the further they have followed the "progression ladder".

But guess what, I don't care about what you seem to call a "progression ladder" when it means that there is no reasonable way of making progress. I have done that in two of the predecessors of ED and in other games, and I'm done with pointless struggle. I don't even consider making money in ED as progress but as something that gets in the way of what I want to do. At the same time, I enjoy making lots of money, and it doesn't matter if I need more money or not. The game isn't about money at all. It's about doing things that you want to do and having fun doing them. One of the things I want to do is trying out the different ships. And it's more fun for me to fly a T9 instead of a Sidewinder, and generally it's more fun for me to fly medium and large ships than small ones. Some people like the colour green, others like blue. That's just the way it is, and it's totally pointless to argue with a "progression ladder" that would have me struggle to make money for months and years before I can do what I want. I simply won't do it when it's that pointless.

You don't even need to understand this. You can simply accept it. Nobody prevents you from deciding how you want your "progression ladder" to be like. You can do everthing you want in your Sindewinder forever if you prefer that.



Well, I don't think and don't feel like I'm a ship or represented by a ship. I'm still a pilot, and I can even see myself sitting in the pilot seat while using a ship. Technically, it doesn't make a difference, and technically, it's all no more than pixels in different colours on a screen.

Different ships fly and handle differently and are better suited for some tasks and not for others. I could use a Mamba for trading and a T9 for combat. I could do mining in a Sidewinder. Somehow, I like the T9 better for trading, the Mamba for combat and almost never use a Sidewinder. That doesn't mean I dislike the Sidewinder, it's because I like other ships better. The only ship I dislike so far is the Diamondback Explorer (or Scout?). I feel awfully cramped in it and the thrusters have an awful sound that's blasting my ears.



I don't think I should be given everything in ED without effort; I never said that. I'm perfectly fine with having something to do to get something when the time and effort is reasonable. For example, despite there are a lot of things wrong with how this is made, I enjoyed getting a Guardian FSD. It requires a reasonable amount of time and effort, involves doing fun things and some exploring and kinda uncovering a mystery. If I had to struggle for months or years to get one, I wouldn't have done it.

I have also played Asassins Creed (and am still playing it as there are several parts), and there are tremendous differences between ED and Asassins Creed. ED doesn't give the player the information required to sucessfully play the game. Asassins Creed does that. There were only two things in Asassins Creed Origins I had to look up; they were the sun clock puzzle and how to defeat the boss that can be found in the desert and the name of which I don't remember. ED forces me to to look up things online more or at least as much as I can play it; even common things like trade or gathering materials require research using external tools. Without that, ED is basically unplayable.

Another difference is that in AC you have quests you can follow, and they help you in learning how to sucessfully play and guide your progress. ED doesn't have that at all and at the same time, it has much more to learn. (Maybe the Guardian Data research missions could count, and you'll never know about them because there is only one place or so where you get some information. You have to somehow know that they exist and research them from and with external sources.)

In AC, you have a lot of fun just playing (at least I did/have). There is a lot of variety because there are so many different places, and you have to figure out how you want to go about them, which you can do in different ways. Progressing is a side effect of fun gameplay, and it's steady and very reasonable. It's just a great game. In ED, you don't have a lot of fun because you have to struggle for money so you can play the game. There is bascially no variety because the different places are all the same. How you go about trading, combat, exploration and mining is always the same --- do it in a different way and you will fail. Progressing is irrelevant because it means struggling for money with no perspective of getting enough, and having to struggle for money takes the rest of fun you may otherwise have out of it. In ED you never know how to do something and can't figure it out because trying things is forbiddingly expensive, and the lack of information and the missing learning make it more frustrating than anything else.

Asassins Creed is different from ED and has entirely different gameplay, and the "progression ladder" is there in AC and it works fine while it's not there in ED and it doesn't work. In ED, you can consider engineering your ships, getting Guardian modules, the ranks required to get certain ships and getting permits the equivalent of a "progression ladder". Engineering is an awful grind (if you look at the questions threads they made, even the community manager don't like the grind) and Guardian modules is also an awful grind. Both require money so that you can afford doing these things. I don't know about ranks for ships and permits because I don't have any. None of these progressions is a side effect from fun gameplay you would do anyway, so that doesn't compare.

Sorry, ED is a game that sucks badly while Assassins Creed Origins is a great game. ED could be as great or greater and I really wish it would get there; the framework for that is already mostly there.



Exactly! So why shouldn't I get the ships I like quickly so that I can play with them? It still takes time to learn how to use them and what they can do and to equip and to engineer them.

I keep repeating myself, so I don't wonder when I don't reply anymore.
Honestly I am not sure what your problem is and to be frank some of us are beginning not to care. Sorry if that sounds harsh, but to every suggestion or help offered your standard response seems to be that you have tried it, it is too hard, or it doesn’t work for you. Then go on to outline a list of things you want to make the game easy to play for you. You want a docking computer in every ship as standard so you never have to learn to dock your ship. You want scanners that automatically scan every system giving you all the data with zero effort. You want a mining fortress that does all the hard work of mining for you. You want access to all the ships straight away so you can play with what you want when you want.
The fact is thousands of people have played this game and make progress with exactly the same tools available to you and without spending thousands of hours on the internet researching or watching YouTube vids. People have made credits, mined, learned combat, done missions, explored, done engineering, done PvP, AX combat, Buckyball racing, Canyon racing, BGS, Powerplay, Interstellar initiatives, Community Goals, joined the Distant Worlds expeditions or Drew Wagar’s lore tour. They have found out about Colonia, Guardian sites, Ram Tah missions, Colony Ships, discovered all the stellar phenomena and a thousand and one other things. They have done crazy things like the guy who has just finished writing the Operation Ida logo on the galaxy map in a Sidewinder, doing over 30,000 jumps in the process. And they have all had a stack of fun doing it. If you can’t tap into that and find something that you enjoy then best play a different game.
 
PSA Bulk sales tax is messed up bad on mining items after update... C&P from other post...
Hello Fdev yes we worked it out that you have different values For Different items, could you just stick to one number please for the trigger pecentage of demand...
Pick one value and stick with it not have multi different ones.. Pick one value aka 3.95% 10% 15% or 25% and apply it to all mined items...

Bulk sales Tax is not a fixed value any more at stations...
Its easy to work out but you can just tell us the value is and save people time...
renderTimingPixel.png

Start with ZERO cargo, so get ZERO removed by bulk sales tax...This is the MAX price per station sale for that day... demand is constant 48 tons for the hole time..
r/EliteMiners - Bulk sales Tax is not a fixed value any more at stations...
Then arrive with say 2 tons and you would think you get the same price as zero tons but you won't as BULK sale tax will kick in... 2 tons at a 48 ton demand station will trigger the bulk sale tax for osmium…
r/EliteMiners - Bulk sales Tax is not a fixed value any more at stations...
Yes is may only be 2k in this example but that bulk sale tax will make each ton pay less so that 4K lost.. If the Item was worth 500K then you would lose even more...
So now when you put even more in the cargo rack so its even higher, the Price per ton continues to drop as the bulk sale tax should do...
r/EliteMiners - Bulk sales Tax is not a fixed value any more at stations...
Yes in the OLD days pre Monday 23rd Nov 2020, nobody cared about Osmium or others to mine them really and check the bulk sales trigger... as they are in the metals section and paid low prices…
And yes the same can happen to platinum… Zero cargo price... baseline max price at this station ...
r/EliteMiners - Bulk sales Tax is not a fixed value any more at stations...
r/EliteMiners - Bulk sales Tax is not a fixed value any more at stations...
Bring in a few tons and the price drops... per ton for the hole 8 tons... Bulk sale tax is not Globally 25%... For some items and stations it's not even 5%... It could even be the Old 3.95%...

Fdev just pick a single value and announce it...
 
Last edited:
312 hours played since I came back from hiatus after my first false start on this game now I have pulled plug it is clear that the current design philosophy is we don't make content we make grinds . I will be back if they ever decide that the game should be a game and not a grind that takes literally 100's of hours because they are afraid that players will run out of things to do when they get a carrier ..... even though they now design community events around carriers so their is no point in participating in them unless you have one.
 
312 hours played since I came back from hiatus after my first false start on this game now I have pulled plug it is clear that the current design philosophy is we don't make content we make grinds . I will be back if they ever decide that the game should be a game and not a grind that takes literally 100's of hours because they are afraid that players will run out of things to do when they get a carrier ..... even though they now design community events around carriers so their is no point in participating in them unless you have one.
Well man, CG is the competitive aspect of the game, you will compete against all the players, the most dedicated one and the lazyest one - so is kind of obvius that who grinded and worked to have the high end stuff will RIP commoners appart in terms of eficiency.
I dont see this has a bad aspect at all, ED need to have more ways to compensate who is dedicated.
 
. even though they now design community events around carriers so their is no point in participating in them unless you have one.
IF you had not posted this with the current CG (were FC are use less for the event ) is running right now you would have had a point but the current CG does not need them at all... its 32lys one way for cargo run even T9s can do that..
So much that the community FC of this forum are not running as nobody but 2 people wanted to use them...
The FC traffic topic posting is dead... no posts since yesterday as nobody needs them...
 
Last edited:
This is just sad and upsetting! One of the most profitable AND fun activities, at least to me, in ED has been crushed. Not even worth VO hunting anymore. Screw this game and FDEV! Pathetic! Just outright, downright, wrong and a slap in the face to everyone, AND, apparently there's a problem EVEN FINDING VO with the PWA. What the heck is going on with this game?!!!!

VO.jpg
 
This is just sad and upsetting! One of the most profitable AND fun activities, at least to me, in ED has been crushed. Not even worth VO hunting anymore. Screw this game and FDEV! Pathetic! Just outright, downright, wrong and a slap in the face to everyone, AND, apparently there's a problem EVEN FINDING VO with the PWA. What the heck is going on with this game?!!!!
It has been balanced.

One has to admit, mining was making an obscene amount of money. Just looking at the screenshots for Platinum and Osmium (for which I have a soft spot for), the mining mats received a well deserved nerf and buff.
Trading has also been nerfed, as I witnessed it selling Building fabricators to the CG. Last CG, Selling the fabricators was netting 13m for one cutter load. Now it's down to 6.5m. 20 cutter loads full last time netted me upkeep for 20something weeks, now it's half that.

Not a rant - just an observation.

The game is in dire need of earning balancing, and many who are used to making loads of money in a short amount of time are all up in arms.
It's like a kid who is high on sugar 24/7 and is now on a low-sugar diet.
Completely understandable and well needed, so the game is back at a reasonable income level.

I'm a first year player myself, I've seen the "old days" of literally "hard earned cash", and while I dearly miss the 1b mountain of cash when selling a cutter load of LTDs, I'm happy to see things going back to normal, where money starts to become worth something again.
 
Blah blah blah MINING! I came to be a HERO OF SPACE, NOT a mundane miner.
Meh, man, wrong game... dont matter what you do in elite you will always be a mundane (insert the profission in there).
I think the only way to actually do something great is maybe explore and get the first exploded by tag?
 
Blah blah blah MINING! I came to be a HERO OF SPACE, NOT a mundane miner.
No one says you can't do both. Plus, mining IS the way to make money and money is needed to buy ships and modules. I have money, I have ships and I have modules, however, there are new players that probably don't. So, stop thinking about just YOU and think about everyone. This is horrible, what they've done. I guess we'll see after tomorrow's "rebalancing" what we end up with, but I was going to spend some time VO mining today and with these prices, and the INSANE time it takes to even FIND a Core, just not worth my time or raising blood pressure!
 
Meh, man, wrong game... dont matter what you do in elite you will always be a mundane (insert the profission in there).
I think the only way to actually do something great is maybe explore and get the first exploded by tag?
I have dozens of First Found and Mapped. I spent weeks out in the void finding undiscovered systems. Problem is, FDEV gives you no way of even seeing WHAT systems you've discovered first. Like in the CODEX, there's no list of system that YOU first discovered. Why?
 
I have dozens of First Found and Mapped. I spent weeks out in the void finding undiscovered systems. Problem is, FDEV gives you no way of even seeing WHAT systems you've discovered first. Like in the CODEX, there's no list of system that YOU first discovered. Why?
Really they not fixed that YET? man!... But common give them some break you know? They are too busy ruining the game, breaking the community and nerfing things - this probably are a demmanding task.
 
Really they not fixed that YET? poopoo man!... But common give them some break you know? They are too busy ruining the game, breaking the community and nerfing things - this probably are a demmanding task.
I think Elite Dangerous is an experiment in just how much crap players can take and keep on playing. I really do. There's nothing about this game that gets much better, since I've started playing back in '15. Been some improvements but more nerfs than anything else. And obvious stuff they could fix or make better, or even add easily enough, they just ignore.
 
It has been balanced.

One has to admit, mining was making an obscene amount of money. Just looking at the screenshots for Platinum and Osmium (for which I have a soft spot for), the mining mats received a well deserved nerf and buff.
Trading has also been nerfed, as I witnessed it selling Building fabricators to the CG. Last CG, Selling the fabricators was netting 13m for one cutter load. Now it's down to 6.5m. 20 cutter loads full last time netted me upkeep for 20something weeks, now it's half that.

Not a rant - just an observation.

The game is in dire need of earning balancing, and many who are used to making loads of money in a short amount of time are all up in arms.
It's like a kid who is high on sugar 24/7 and is now on a low-sugar diet.
Completely understandable and well needed, so the game is back at a reasonable income level.

I'm a first year player myself, I've seen the "old days" of literally "hard earned cash", and while I dearly miss the 1b mountain of cash when selling a cutter load of LTDs, I'm happy to see things going back to normal, where money starts to become worth something again.
I stop reading anyone's post when I get the "Deserved nerf" part. How could ANYONE think a NERF is "Deserved"?
 
Game balancing,
For my part - I've been playing about with the CG over the last few nights.

I took the wrong pirate mission from the wrong system :( completed it anyway using mission targets, they were relatively easy but all the ships pounced as soon as I dropped in, which did get interesting a couple of times due to a smashed canopy.

Took the right missions from LHS 54 and went on a crimson hunt, when I dropped into mission targets in Parutis they're are 2 T9's, 2 Annies etc. but they never dropped out of formation until I plugged one. So you could do them 1 by 1 not as appealing for me. Interdicted a few and got interdicted by a few that was ok.

over 3 nights I have made around 45-50 million maybe a bit more.

I want the PWA to work properly but not to make more money, It's just that it is bloody annoying as it is right now.

Long story S. been doing combat missions and the payout is still a bit low and the NPC kills are for the majority too easy and no real balanced payout.

For me it took a loong time to gather enough money for a carrier, which I decided not to spend until they make sense.
 
I stop reading anyone's post when I get the "Deserved nerf" part. How could ANYONE think a NERF is "Deserved"?
Because there's supposed to be more to this galaxy than just mining. Sure, the "First Mapped/Discovered" tags are cute, and that's why I've tried to extensively catalog those systems with screenshots. But after a few thousand times, I just ran out of energy to expend on that. But where's the big medal ceremony for beating the pirate lord? Where's the saving the princess from a doomsday weapon? Where's the "COOL stuff"? Superpower war could count, especially if "handled well". We'll see... ;)

Naturally, all opinions are my own, and I can only speak for myself.
 
I am curious, has anyone noticed/mentioned that in ring hotspots the item the hotspot shows e.g. Benitoite is not present? I spent 2 hours today in a hotspot and got no mineral at all of the hotspot type? Have I been unlucky or has anyone else noticed this?
Also none of the "more valuable" minerals where present either? I accept the need for rebalancing but using 174 Prospecting limpets and not a single ton of materials above approx 10K per ton seems a little odd!

Look forward to seeing if I am the only one?

For info:
Delkar System (Delkar 7 Pristine Metallic ring)
47 Ton Bauxite
42 Ton Rutile
10 Uraninite
25 Lepidolite
35 Gallite
33 Cobalt

I am aware of PWS issue, so obtained using prospector limpets only. No cores and only 3 sub surface deposits.
To save you time, before prospecting check for fissures. You see them easily so once you learn to recognize what a core asteroid looks like, you can spot the non cores easily. Also PWA is broken but still works, you CAN core mine with it. Trust me you'll waste less time and limpets with than without. Check my post two pages (I think) back, I posted videos of core mines I found with the PWA.
 
I'm working the CG too but I accidentally turned my first mil bounties in at the wrong station and I haven't had quite the luck with pirates since then. Any competent or better runs immediately when they are losing. I've actually had some run as soon as I drop out SC. I got eaten by a python last night lol, was flying my FDL but I'm still playing with load outs and its unengined. Also a FED drop nearly got me. Had him down 50% hull before shields dropped then I was quickly down to 6 before I dropped him another 20. Payout sucks tho....I mean is there even a reason to the KWS at this point? Bounties barely change and I've only found low level in system so max I've gotten off one was 100k. Not sure if I'm up to handling massacre missions of expert or higher RN and that's all I can find.
 
CMDR Shuuichi Muraii
I done that it's a pain but it was only 333k.

Don't wait for them - use your FSS after honking and look for the different coloured mission target circle amongst the unidentified signal sources.
Mine are blue but I have modded the colours on my HUD so it may be different for you.

On another note the fighting isn't very gripping but the material drops are very good if you have limpets with you.
That's the balance part (less grinding)
 
Back
Top Bottom