FDev: Credit rebalancing incoming, "more reward for higher risk" activities

At the very least it has huge unexplored potential.

What I hate the most about it is Fdev's continous efforts to create disconnect between players. Plenty of examples with unfinished multi-crew, placeholder squadrons, re-designed fleet carriers etc....
 
I’d argue that Elite isn’t really an MMO; it’s a single-player game sellotaped to some multiplayer components.

And i'd argue that it only looks that way because of fdev fumbling the development and identity of the game thru this misguided idea that some hybrid of all types of games is possible to do well rather than guaranteed to be the worst idea from all available options. It's much closer to an MMO than it is to a single player game. Since as single player games go, it would be a horribly crappy example of one. At least as far as MMO's go, it's at least a shallow sandbox. Even if you never see another human directly.

Kinda ironic don't you think?

in what way? the alanis morissette definition or the real one? nothing i suggested would require playing by spreadsheet.
 
And i'd argue that it only looks that way because of fdev fumbling the development and identity of the game thru this misguided idea that some hybrid of all types of games is possible to do well rather than guaranteed to be the worst idea from all available options. It's much closer to an MMO than it is to a single player game. Since as single player games go, it would be a horribly crappy example of one. At least as far as MMO's go, it's at least a shallow sandbox. Even if you never see another human directly.
I don't think I could have said it better myself.
 
I meant that Elite is allready a spreadsheet game. Spreadsheets on BGS spreadsheets on materials on engineers and the list goes on.

Well, i think that's more of a "how they present the game" to the players rather than players diving into spreadsheets to play the game.

I have numerous posts calling out fdev on the lazy 1980's approach to trade and game design they keep using. From the mostly text based interfaces rather than voice etc to the tables everywhere. The commodity "market". It's all a pathetic joke of game design that belongs in it's predecessors but should have been easily evolved away from in this game given the hardware we have available and graphics potential. There's 0 innovation in this game in regards to trade compared to it's own predecessors from 20 years ago. How does that make it out of the design stage?

Nothing is going to stop some players from trying to game something to the extreme and resort to tracking what they can as they min-max. The point is, the game shouldn't effectively require it's players to all do that to get anywhere. That's perfectly possible in elite now ...and could remain so in a more ideal future version of elite.
 
And i'd argue that it only looks that way because of fdev fumbling the development and identity of the game thru this misguided idea that some hybrid of all types of games is possible to do well rather than guaranteed to be the worst idea from all available options. It's much closer to an MMO than it is to a single player game. Since as single player games go, it would be a horribly crappy example of one. At least as far as MMO's go, it's at least a shallow sandbox. Even if you never see another human directly.



in what way? the alanis morissette definition or the real one? nothing i suggested would require playing by spreadsheet.
Elite is definitely a strange kind of hybrid. I think it's a successful hybrid though. It's not a good MMO because it's not designed to be, but the game architecture which gives multi-player enthusiasts and single players something of what they all want works. I don't think there another game like it, so it's not possible to find a category to place it in, but the appeal to several different types of players is the reason for its profitability. I don't think either a space MMO or a single-player game would have been as successful, if either could have got off the ground at all.
 
Elite is definitely a strange kind of hybrid. I think it's a successful hybrid though. It's not a good MMO because it's not designed to be, but the game architecture which gives multi-player enthusiasts and single players something of what they all want works. I don't think there another game like it, so it's not possible to find a category to place it in, but the appeal to several different types of players is the reason for its profitability. I don't think either a space MMO or a single-player game would have been as successful, if either could have got off the ground at all.

I think you're looking thru rose colored glasses. It succeeded in a storm of frustration and anger from it's backers because nobody got what they wanted. We got a compromise that can never hope to offer the potential of any given play type that any of it's players prefer.

Multiplayer is hamstrung by having to appease single players.. single players are limited by having to cater to multiplayer. casuals are forced to deal with the needs of hardcore players and hardcore players are held back by having to still be playable to casual players.

We all resent the playerbase that likes the opposing gameplay and it'll never stop. You say elite is successful, but in what respect? that it's not cancelled? Nobody talks about the innovation elite has outside of it's VR, which is a second class citiizen in elite now. If you want to see succesful hybrid-ish gameplay for single players and multiplayer, we have a fairly close cousin to the game in No man's sky. And if you look at what they've done and what elite's done in the same time, it's not even comparable. I think Elite has been successful in that it still makes a profit, but I also dont see much to show for the last 3-4 years compared to something like NMS.

So is that a success? i guess if you dont look at anyone else.
 
I think you're looking thru rose colored glasses. It succeeded in a storm of frustration and anger from it's backers because nobody got what they wanted. We got a compromise that can never hope to offer the potential of any given play type that any of it's players prefer.

Multiplayer is hamstrung by having to appease single players.. single players are limited by having to cater to multiplayer. casuals are forced to deal with the needs of hardcore players and hardcore players are held back by having to still be playable to casual players.

We all resent the playerbase that likes the opposing gameplay and it'll never stop. You say elite is successful, but in what respect? that it's not cancelled? Nobody talks about the innovation elite has outside of it's VR, which is a second class citiizen in elite now. If you want to see succesful hybrid-ish gameplay for single players and multiplayer, we have a fairly close cousin to the game in No man's sky. And if you look at what they've done and what elite's done in the same time, it's not even comparable. I think Elite has been successful in that it still makes a profit, but I also dont see much to show for the last 3-4 years compared to something like NMS.

So is that a success? i guess if you dont look at anyone else.
You said it: it's making a profit. So much profit that FD think it worthwhile to work on an upgrade for next year that many of us thought was a pipe-dream. And all those players you say resent each other - they're playing it. (Actually I don't expect it occurs to most players to resent others; that's really just a forum thing).
 
Multiplayer is hamstrung by having to appease single players.. single players are limited by having to cater to multiplayer. casuals are forced to deal with the needs of hardcore players and hardcore players are held back by having to still be playable to casual players.
Possibly the single most underrated comment in this entire forum.
 
You said it: it's making a profit. So much profit that FD think it worthwhile to work on an upgrade for next year that many of us thought was a pipe-dream. And all those players you say resent each other - they're playing it. (Actually I don't expect it occurs to most players to resent others; that's really just a forum thing).

The resentment happens after they've purchased the game. Fdev has the money by the time they realize the promises of a dangerous galaxy where you create your own path and this idea of role playing a galaxy-wide game crumbles. The players who stick with the game are just stubborn or hopelessly optimistic that it will eventually get better and have no better option to switch to.

I doubt Fdev makes an incredible profit on the game...or they wouldn't have had to basically shutter all of their creative department for the last couple years. We would be awash in at least meaningless ship kits and such if it was very profitable. I think it's just profitable enough to sustain the servers and pay for the developers working on their first person shooter clone.
 
The resentment happens after they've purchased the game. Fdev has the money by the time they realize the promises of a dangerous galaxy where you create your own path and this idea of role playing a galaxy-wide game crumbles. The players who stick with the game are just stubborn or hopelessly optimistic that it will eventually get better and have no better option to switch to.

I doubt Fdev makes an incredible profit on the game...or they wouldn't have had to basically shutter all of their creative department for the last couple years. We would be awash in at least meaningless ship kits and such if it was very profitable. I think it's just profitable enough to sustain the servers and pay for the developers working on their first person shooter clone.


And now I know your just out for salt..
 
Speak for yourself... I’m having a whale of a time in my little corner of the galaxy. But then again, my mam always said I was hopelessly deluded :geek:

The difference being. You're having fun in spite of how the game is. Rather than because of what the game does. I certainly spend a huge amount of time out in the black ...but i wouldn't call it fun. I just like having my character have as exciting of a time as i'm having playing him by visiting pointlessly empty system after pointlessly empty system in the hope that maybe eventually he stumbles into an accidentally interesting system.
 
The difference being. You're having fun in spite of how the game is. Rather than because of what the game does. I certainly spend a huge amount of time out in the black ...but i wouldn't call it fun. I just like having my character have as exciting of a time as i'm having playing him by visiting pointlessly empty system after pointlessly empty system in the hope that maybe eventually he stumbles into an accidentally interesting system.

No, I think I’m enjoying the game for what it is. That’s also entirely possible, unless I’ve got more opinions that you need to tell me.
 
And now I know your just out for salt..


What would that even mean? Either there are legitimate critiques of the game or there aren't. One is trolling one isn't. Nothing i've accused the game of being is wrong. It's not even exaggerating. You can't equate success in gameplay with profit though if that profit happens before players technically play the game or have played it only a short time.

If this was a subscription based game, then you could tie profit to success. Since players dont continue to subscribe of they're not enjoying the game and the game can't survive without subscribers. But that's not what we have here.
 
No, I think I’m enjoying the game for what it is. That’s also entirely possible, unless I’ve got more opinions that you need to tell me.

You're enjoying the content-less plethora of systems that offer absolutely no different gameplay from one to the next after you've visited your first 10 or so systems?

You're enjoying the lack of any kind of skill needed to do whatever it is you're doing out in the black?

You're enjoying watching loading screen after loading screen with only long bouts of travelling from stellar object to stellar object to break up the monotony?

That's enjoying something in spite of it's best efforts to make you hate it. What about any of it is enjoyable gameplay other than the same kind of enjoyment you'd get in a screensaver that had space stuff you could directy ourself towards?

sure, there are people who enjoy weird stuff. . like watching grass grow or just staring at clouds all day. But we dont categorize games that simulate that as enjoyable as a rule. likewise, i dont see how you can categorize the gameplay of being out in the black of space in elite dangerous as enjoyable gameplay because of what it offers.
 
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You're enjoying the content-less plethora of systems that offer absolutely no different gameplay from one to the next after you've visited your first 10 or so systems?

You're enjoying the lack of any kind of skill needed to do whatever it is you're doing out in the black?

You're enjoying watching loading screen after loading screen with only long bouts of travelling from stellar object to stellar object to break up the monotony?

Yes?

Or were you telling me my opinion again?
 
Yes?

Or were you telling me my opinion again?

I'm not telling you your opinion. I'm telling you how your opinion is categorized. Your opinion is that you enjoy it. Why you enjoy it is something we can all observe. You haven't mentioned anything about what the game has offered for gameplay out in the black that would signify that that enjoyment stems from what the game has provided. But there are lots of examples of what it does that should send you screaming. So you enjoy it despite all of that. Or are you saying you also like all of the negative stuff too.. because there's a term for that i can apply as well, which is a masochist ...which is fine and acceptable. but not evidence of good gameplay unless this has been marketed very oddly.
 
You're enjoying the content-less plethora of systems that offer absolutely no different gameplay from one to the next after you've visited your first 10 or so systems?

You're enjoying the lack of any kind of skill needed to do whatever it is you're doing out in the black?

You're enjoying watching loading screen after loading screen with only long bouts of travelling from stellar object to stellar object to break up the monotony?

That's enjoying something in spite of it's best efforts to make you hate it. What about any of it is enjoyable gameplay other than the same kind of enjoyment you'd get in a screensaver that had space stuff you could directy ourself towards?

sure, there are people who enjoy weird stuff. . like watching grass grow or just staring at clouds all day. But we dont categorize games that simulate that as enjoyable as a rule. likewise, i dont see how you can categorize the gameplay of being out in the black of space in elite dangerous as enjoyable gameplay because of what it offers.

Are we wanting a game that satisfies everybody or a certain audience?

:D S
 
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