World building.What kind of gameplay is that? Virtual body exercise?
World building.What kind of gameplay is that? Virtual body exercise?
This is exactly what X-Rebirth by Egosift did, btw. I quite liked it, it really is more immersion than effort would indicate.I'm a little tired of this excuse. All cockpits are already modelled, you can walk around them in VR, so gameplay could easily just be:
Stand up from your seat
Have working screens and doodads that you can interact with (or not - entirely your call as the virtual screens still work from the players seat)
Back door is a lift (elevator for the US players) that deposits you (via a fade screen or something) at the base of the ships ladder
For very little extra work the act of seated to legs becomes a transition with +1000 immersion; and for just a little bit of extra work the back door opens into a living area (variations by ship*) that then leads to a lift - instant SC beater.
Some people would still be salty that the entire insides aren't modelled but it's literally impossible to please everyone, human nature doesn't work like that, just vaguely promise a later DLC focussing on that (but after more atmospheric planets and space anomalies for gosh darned sakes).
* Decorations via ARX so more money for Fdev - including a darned Hutton mug <500 ARX> on a coffee table <250 ARX> and a TV <1000 ARX> looping all Fdev video's of the game.
I think your post proved your first sentence wrong. It wasn't much of a leap. Your type of player is utterly dominant in the world, and both of your posts indicated your preferences quite clearly.That's quite an assumption.
Yes before or after the official release, the game is often cheaper.Operating systems aren't games.* Even if they were, that's more the exception than the rule.
The only 'games' I can think of off the top of my head that have been discounted as quasi-preorders (since it was initial early access, and couldn't be purchased until they were actually available to play) are some DCS World modules.
But even if you missed the initial window they tend to go on sale 3 or 4 times each year, often to half price.
Meanwhile my later, non-preorder copy (for which I paid less) ended up being upgraded to Windows 8, 8.1, and then 10 for free.
Am I a financial winner ? I didn't do the math.
Personally I am happy for them to concentrate on where they think is best for the expansion. The vanity stuff can wait.
I agree with you.In such situations, I find it's best not to. Especially if overall you've been having fun.![]()
Gotta have a world to walk in then, not just a cockpit.World building.
Your type of player is utterly dominant in the world...
I'm glad we can have both.
I don't know, and I don't care. Vanity stuff does not sell expansions. We and Fdev need the expansion to sell well if we want the game to continue. So they have thrown everything at this expansion with Elite Feet, making sure that what is coming is fully featured as possible and I am happy that they have done that, if they hadn't, we would have the usual complaints that its all MVP.The vanity stuff would be for space ship people. Is there anything for space ship people in odyssey?
I don't know a lot about it, but I am not impressed by the walking out of ships at all. If that's all to it I might pass. I play Elite for the space sim part and that means piloting a ship. Walking in sci fi world, there's Halo, Borderlands, Doom, lot of games like that, plus I can walk in RL with pretty good graphics already but I won't pilot any flying vehicle anytime soon. I don't mind SRVs, feels just like a natural extension so it's ok.
I was actually considering getting VR for Elite but VR is one of those things you have to sit for, I mean I sure won't walk by clicking things, that's just so unnatural. Can't imagine using VR for anything but sims where you're sitting. Not to mention thjjere's some discussion about what is or what isn't supported VR wise anyway so might not be a good time to jump into either VR or Odyssey.
What would interest me is additional gameplay complexity while piloting ships. I used to play Eve for many years and while that's too much for me nowadays (I don't care for 15 hour gate camps and sov wars) the gameplay complexity with the industry, trading, missions was always I considered the top of what is available in a space game. Would love some additional stuff like that in the Elite sim perspective.
I'm a little tired of this excuse. All cockpits are already modelled, you can walk around them in VR, so gameplay could easily just be:
Stand up from your seat
Have working screens and doodads that you can interact with (or not - entirely your call as the virtual screens still work from the players seat)
Back door is a lift (elevator for the US players) that deposits you (via a fade screen or something) at the base of the ships ladder
For very little extra work the act of seated to legs becomes a transition with +1000 immersion; and for just a little bit of extra work the back door opens into a living area (variations by ship*) that then leads to a lift - instant SC beater.
Some people would still be salty that the entire insides aren't modelled but it's literally impossible to please everyone, human nature doesn't work like that, just vaguely promise a later DLC focussing on that (but after more atmospheric planets and space anomalies for gosh darned sakes).
* Decorations via ARX so more money for Fdev - including a darned Hutton mug <500 ARX> on a coffee table <250 ARX> and a TV <1000 ARX> looping all Fdev video's of the game.
Pssst... May I interest you in Skyrim VR, with mods? SKSE works and most mods are compatible nowSkyrim (never done any more than mod it been playing eso all 2020). Compared to eso.. the one thing you notice even though the level of detail is a generation less.. it easily suspends disbelief about being in a world..