If you're Undecided about Odyssey, what do you want to see?

I don't know a lot about it, but I am not impressed by the walking out of ships at all. If that's all to it I might pass. I play Elite for the space sim part and that means piloting a ship. Walking in sci fi world, there's Halo, Borderlands, Doom, lot of games like that, plus I can walk in RL with pretty good graphics already but I won't pilot any flying vehicle anytime soon. I don't mind SRVs, feels just like a natural extension so it's ok.
I was actually considering getting VR for Elite but VR is one of those things you have to sit for, I mean I sure won't walk by clicking things, that's just so unnatural. Can't imagine using VR for anything but sims where you're sitting. Not to mention thjjere's some discussion about what is or what isn't supported VR wise anyway so might not be a good time to jump into either VR or Odyssey.
What would interest me is additional gameplay complexity while piloting ships. I used to play Eve for many years and while that's too much for me nowadays (I don't care for 15 hour gate camps and sov wars) the gameplay complexity with the industry, trading, missions was always I considered the top of what is available in a space game. Would love some additional stuff like that in the Elite sim perspective.
 
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I'm a little tired of this excuse. All cockpits are already modelled, you can walk around them in VR, so gameplay could easily just be:
Stand up from your seat
Have working screens and doodads that you can interact with (or not - entirely your call as the virtual screens still work from the players seat)
Back door is a lift (elevator for the US players) that deposits you (via a fade screen or something) at the base of the ships ladder
For very little extra work the act of seated to legs becomes a transition with +1000 immersion; and for just a little bit of extra work the back door opens into a living area (variations by ship*) that then leads to a lift - instant SC beater.

Some people would still be salty that the entire insides aren't modelled but it's literally impossible to please everyone, human nature doesn't work like that, just vaguely promise a later DLC focussing on that (but after more atmospheric planets and space anomalies for gosh darned sakes).

* Decorations via ARX so more money for Fdev - including a darned Hutton mug <500 ARX> on a coffee table <250 ARX> and a TV <1000 ARX> looping all Fdev video's of the game.
This is exactly what X-Rebirth by Egosift did, btw. I quite liked it, it really is more immersion than effort would indicate.
 
That's quite an assumption.
I think your post proved your first sentence wrong. It wasn't much of a leap. Your type of player is utterly dominant in the world, and both of your posts indicated your preferences quite clearly.

As a general FYI, the Game X Rebirth by egosoft was presented with exactly this decision, and chose to appease your type of player by providing the menu you mentioned, as well as my type, by providing the extended transition. I'm glad we can have both.
 
Operating systems aren't games.* Even if they were, that's more the exception than the rule.

The only 'games' I can think of off the top of my head that have been discounted as quasi-preorders (since it was initial early access, and couldn't be purchased until they were actually available to play) are some DCS World modules.

But even if you missed the initial window they tend to go on sale 3 or 4 times each year, often to half price.

Meanwhile my later, non-preorder copy (for which I paid less) ended up being upgraded to Windows 8, 8.1, and then 10 for free.
Yes before or after the official release, the game is often cheaper.

For my part, my pre-order of the ED adventure was made during the kickstarter with the LEP.

Am I a financial winner ? I didn't do the math.

🦠 🦠 🦠 🦠 🦠 🦠 😷
 
Your type of player is utterly dominant in the world...

Must be why we've all been utterly drowning in the sea of quality, accurate flight/space flight simulation, and adventure game options for the last 20 years. 🤷‍♂️

I'm glad we can have both.

As am I. If someone wants to spend 15 minutes delivering items to an NPC in person*, I'm perfectly fine with that. Most times, more options are good. I'd probably even do it myself from time to time, depending on what I feel like doing at that moment.

But if I'm in the process of working on some larger project I'm more interested in and need to unlock an engineer that wants 50 of a specialty item that is only sold in maximum blocks of 6 in a system 150Ly away, I'd rather not double (or more) the time it takes by getting out of the chair 18 times (9 at each end of the loop) to make it happen. I'll happily take the menu at that point.

When I say, "I don't particularly want that", I'm not saying "you can't have it either". I'm saying, "I don't particularly want that."

Though IME, the bulk of the people who claim to really, really want this end up spamming the OK/Next/Skip button as rapidly as possible when 'talking' with NPCs after the first week - which seems to suggest the interaction wasn't all that valued and/or didn't add all that much to the experience to begin with.

This isn't to say such interactions are always pointless - just that to do them right and well requires an enormous amount of effort. Who wants another "Remember, this liner is in the top 1%..." level of interaction, except delivered by a rendered NPC?
 
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The vanity stuff would be for space ship people. Is there anything for space ship people in odyssey?
I don't know, and I don't care. Vanity stuff does not sell expansions. We and Fdev need the expansion to sell well if we want the game to continue. So they have thrown everything at this expansion with Elite Feet, making sure that what is coming is fully featured as possible and I am happy that they have done that, if they hadn't, we would have the usual complaints that its all MVP.

Of course there is also the flying in tenuous atmospheric planets for people that only want to fly their ships. But for people that only want to fly their ships, there is already a lot they can do. Sure their could be more, but this expansion looks like its concentrating on planetary on foot play.
 
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I don't know a lot about it, but I am not impressed by the walking out of ships at all. If that's all to it I might pass. I play Elite for the space sim part and that means piloting a ship. Walking in sci fi world, there's Halo, Borderlands, Doom, lot of games like that, plus I can walk in RL with pretty good graphics already but I won't pilot any flying vehicle anytime soon. I don't mind SRVs, feels just like a natural extension so it's ok.
I was actually considering getting VR for Elite but VR is one of those things you have to sit for, I mean I sure won't walk by clicking things, that's just so unnatural. Can't imagine using VR for anything but sims where you're sitting. Not to mention thjjere's some discussion about what is or what isn't supported VR wise anyway so might not be a good time to jump into either VR or Odyssey.
What would interest me is additional gameplay complexity while piloting ships. I used to play Eve for many years and while that's too much for me nowadays (I don't care for 15 hour gate camps and sov wars) the gameplay complexity with the industry, trading, missions was always I considered the top of what is available in a space game. Would love some additional stuff like that in the Elite sim perspective.

I have to disagree somewhat here. I think Space Legs have the potential to improve exploration gameplay in Elite tremendously. I still dream (perhaps naively so) of discovering an abandoned settlement or ruin (not necesserily of human origin) somewhere in deep space. I land my ship nearby and give the settlement a short sweep in my SRV, before I beginn to explore the buildings on foot, rifle in hand. The beam of my flashlight pierces the absolute darkness deep inside those ancient halls. Each step of my boots sounds like a hammer blow in the silence and I'm afraid of what may lurk in the shadows. My breathing inside the helmet plays tricks on me and every once in a while I stop, wondering: Did I hear something?

Maybe I find audio logs that give an answer to what happened at the place; maybe I find nothing, and the story of whoever lived there remains a mystery for all eternity. Maybe a careless step or scan triggers automated defenses or disturbs wild animals ("non-sentient alien lifeforms") who then attack (or flee, because not all alien life has to be hostile) [Keep in mind that no alien lifeforms except flowers are currently in Odyssey]. Closer to the bubble, I could run into human smugglers, pirates or squatters

Point is, Space Legs could be a complete gamechanger for the way exploration works in Elite. That being said, I try not to get my hopes up for anything like that happening anytime soon.
 
I'm a little tired of this excuse. All cockpits are already modelled, you can walk around them in VR, so gameplay could easily just be:
Stand up from your seat
Have working screens and doodads that you can interact with (or not - entirely your call as the virtual screens still work from the players seat)
Back door is a lift (elevator for the US players) that deposits you (via a fade screen or something) at the base of the ships ladder
For very little extra work the act of seated to legs becomes a transition with +1000 immersion; and for just a little bit of extra work the back door opens into a living area (variations by ship*) that then leads to a lift - instant SC beater.

Some people would still be salty that the entire insides aren't modelled but it's literally impossible to please everyone, human nature doesn't work like that, just vaguely promise a later DLC focussing on that (but after more atmospheric planets and space anomalies for gosh darned sakes).

* Decorations via ARX so more money for Fdev - including a darned Hutton mug <500 ARX> on a coffee table <250 ARX> and a TV <1000 ARX> looping all Fdev video's of the game.

:unsure: Umm. you see its the part in bold that sounds quite..well, odd to say the least. You say this living area will vary by ship, yet you haven't quantified just how big of a variation this will be with each ship being drastically different in shape and size. You then underestimate just how much work that could mean by simply claiming its just a "little bit of extra work". Tell me, for such "little work" you believe it will be, where are the ships modules supposed to go? How about the cargo? The SRV? Passenger cabins? How about the lift for the SRV itself? It is after all, exactly the same in every ship, which will no doubt have to change if the ships interiors are interactive, because as it stands now it would make zero sense. Just saying its "just a bit of extra work" is not going to cut it. If you were proposing this to Frontier in the conference room right now, you'll have to do a whole lot better than this to convince them that its "just a little bit of extra work", to be brutally honest with you. 🤷‍♂️
 
I've been playing Red Dead Online on my PC (RDR2 with story is on PS4) this week thanks to that crazy $5 Christmas sale, and I've been enjoying myself greatly (though this 24x7 blizzard sucks). However, I already see the repetitive game loops for what they are, and I suspect I'll grow bored with it in the coming weeks. RDO misses a lot of the feel and character of story mode, which is probably why it was $5 instead of $40.

What's this got to do with Odyssey? I think Odyssey will be much more like RDO than RDR2, and so to answer the OP's question, I don't think Odyssey is going to be worth $40 for me. What do I want to see before buying Odyssey then? A good Steam sale ;)
 
Inspired by the above post.. over the last few days i've been playing.. Skyrim (never done any more than mod it been playing eso all 2020). Compared to eso.. the one thing you notice even though the level of detail is a generation less.. it easily suspends disbelief about being in a world.. if you play skyrim and then log into eso.. its like you're on a table looking down at a very artificial train set.

So for odysee its probably the same.. as long as it makes being in space believable, im there. If the maps all look like doom 3 + unreal 2004 in some weird homage to star citizen.. well that wont be too convincing. That will be a classic fps map with objects placed where they make no sense to function as cover points. All the marketing video's have shown us is corridors, crates and containers.. flashback to 98. Hopefully there's more.
 
Skyrim (never done any more than mod it been playing eso all 2020). Compared to eso.. the one thing you notice even though the level of detail is a generation less.. it easily suspends disbelief about being in a world..
Pssst... May I interest you in Skyrim VR, with mods? SKSE works and most mods are compatible now 😁 Alduin "in person" is truly something to behold 😂
Sorry for offtopic, couldn't help myself 😁
 
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