It is true that nothing has been said on this subject.Yep that would have been something if frontier offered it sure.







It is true that nothing has been said on this subject.Yep that would have been something if frontier offered it sure.
Just thought I would correct this. The AI was never nerfed at all at that time. The only change was to stop them from running off too much and they couldn't have engineered weapons because of a bug that allowed them to have multiple effects on a weapon as it made them too lethal. Your ship went from full shields to exploding in a few seconds.Sarah Jane Avory (sorry if I mistyped the name) aka The Mistress of minions, did a really good AI back when engineering became a thing. Bar the bugs (multicannon plasma anyone?) the AI was GREAT, it was CHALLENGING and you really needed to watch your back when you heard for example "Warning, Impulse Attack". It required skill to survive. You know what happened? Global forum outcry happened, and the voices of those happy with new difficulty level were dwarfed in the whinging and crying and ee'ing of the community at large. So FDev nerfed it to oblivion and never looked back it seems - or the engineer powercreep made it impossible. Either way we ended up with what we have now. If you want to read something about these times, this is a start. Warning, it's a sad lecture
It is true that nothing has been said on this subject.
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I'm a little tired of this excuse. All cockpits are already modelled, you can walk around them in VR, so gameplay could easily just be:You can do a lot more in actual stations and settlements than you can in a ship. Its also a LOT more work trying to model all those ships, some of which are the size of 1 or 2 football fields. This is before getting to modeling the Fleet Carriers.
yes I remember for Windows 7, Microsoft had announced a reduction in advance.Im pretty sure there's no discount. They would say 15% off or similar if they were going to do it. It would be funny if they just raised the prices without telling anyone after launch though![]()
You can do a lot more in actual stations and settlements than you can in a ship. Its also a LOT more work trying to model all those ships, some of which are the size of 1 or 2 football fields. This is before getting to modeling the Fleet Carriers.
Imagine if fdev did to ship kits what ubisoft did to guns and cosmetics?I'm a little tired of this excuse. All cockpits are already modelled, you can walk around them in VR, so gameplay could easily just be:
Stand up from your seat
Have working screens and doodads that you can interact with (or not - entirely your call as the virtual screens still work from the players seat)
Back door is a lift (elevator for the US players) that deposits you (via a fade screen or something) at the base of the ships ladder
For very little extra work the act of seated to legs becomes a transition with +1000 immersion; and for just a little bit of extra work the back door opens into a living area (variations by ship*) that then leads to a lift - instant SC beater.
Some people would still be salty that the entire insides aren't modelled but it's literally impossible to please everyone, human nature doesn't work like that, just vaguely promise a later DLC focussing on that (but after more atmospheric planets and space anomalies for gosh darned sakes).
* Decorations via ARX so more money for Fdev - including a darned Hutton mug <500 ARX> on a coffee table <250 ARX> and a TV <1000 ARX> looping all Fdev video's of the game.
But in general the pre-orders are cheaper, no ?
The PC version of the game your refer to, on good hardware, is pretty respectable (buggy - but not massively so)... It was only the last generation consoles that got sold short big time, and of course those with minimum-spec PC's would not have had the most delightful experience.At the least, it allows for the dodging of hype-induced bullets that were hailed as the second coming right up until they were released and cratered as a buggy mess of code. Something we've seen happen again just recently, I might add.
Luckily for your type of player...
I can see for most ships they would do a cockpit, corridor to your quarters which you decorate as you see fit, and corridor or lift/elevator to the airlock. There doesn't need to be a fade to black.I'm a little tired of this excuse. All cockpits are already modelled, you can walk around them in VR, so gameplay could easily just be:
Stand up from your seat
Have working screens and doodads that you can interact with (or not - entirely your call as the virtual screens still work from the players seat)
Back door is a lift (elevator for the US players) that deposits you (via a fade screen or something) at the base of the ships ladder
For very little extra work the act of seated to legs becomes a transition with +1000 immersion; and for just a little bit of extra work the back door opens into a living area (variations by ship*) that then leads to a lift - instant SC beater.
Some people would still be salty that the entire insides aren't modelled but it's literally impossible to please everyone, human nature doesn't work like that, just vaguely promise a later DLC focussing on that (but after more atmospheric planets and space anomalies for gosh darned sakes).
* Decorations via ARX so more money for Fdev - including a darned Hutton mug <500 ARX> on a coffee table <250 ARX> and a TV <1000 ARX> looping all Fdev video's of the game.
I'd quite like Bookmark folders...
7. More Bookmarks. Lots more Bookmarks. Lots and lots and lots..........
...
However I remember my Windows 7 Professional pre-order for less than 100 euros, when it was released for almost 300 euros.No.
And in the majority of cases, waiting a bit not only gets you a more stable and complete product that's much closer to what was initially promised - or even includes additional content, it costs a good bit less as well.
At the least, it allows for the dodging of hype-induced bullets that were hailed as the second coming right up until they were released and cratered as a buggy mess of code. Something we've seen happen again just recently, I might add.
However I remember my Windows 7 Professional pre-order for less than 100 euros, when it was released for almost 300 euros.
What kind of gameplay is that? Virtual body exercise?I'm a little tired of this excuse. All cockpits are already modelled, you can walk around them in VR, so gameplay could easily just be:
Stand up from your seat
....