I'm a little out of the loop, what did they do?
Nobody has ever been excited about anything related to cargo missions.I'm not excited about the new Cargo Mission balancing. Bring back the old Cargo Mission rewards.
I still get up to 7 interdictions within one SC run carrying around 5M in total cargo. That's why I've started playing other games again more than ED.There was a time when a cargo mission of 180t palladium gave rewards of 10M. Then, before this nerf, we could find these types of missions giving rewards of 20M. Now it pays 2M.
It's this bad. Don't they know how to moderate? It would be fine around 6-8M for 180t palladium, if they increased the risk and sent several elite guys after us.
But worse than that, it's commodities market. Commodity values are so average now, that it simply doesn't pay off to make any trade.
They could have lowered the value of mineable commodities and leave the rest as it was.
The problem is that these hauling missions are based on the type of commodity being hauled AT ALL.
Why should a truck driver get paid more for hauling a more expensive package? If I ship a bar of gold via postal service, does the mailman get paid more? Of course not, don't be ridiculous.
The increase in payment should be based on the fact pirates want to interdict you more with a more valuable cargo, not the value of the cargo itself. If you ask me to move 200 tons of biowaste vs 200 tons of gold, I should get paid very nearly the same amount. Heck, given the recent increases to bounty payouts, you could argue that the more dangerous mission should pay LESS; if I get interdicted by an anaconda, that's 1m+ of bounty for killing them.
What I'd like to see is a bonus objective of 'never fail interdiction minigame', or even harder, 'don't get interdicted at all', showing the enemy faction they're utterly unable to stop the movement of goods.
Does this drive us right back into mining, again?You make a good point, particularly considering the fine on failure is directly related to the cargo itself.
Data delivery missions are already (obviously) independent of cargo value; they have all the mission spawn pirate, rank & destination based criteria, cargo delivery missions could use that template for payment calculations instead.
Except of course, those data delivery missions don't actually reward very much![]()
If I'm not an expert miner then I shouldn't play ED.Does this drive us right back into mining, again?
If I'm not an expert miner then I shouldn't play ED.
And if we consider that a ship doing that mission for an outpost must be a medium ship, and thus a paper-thin probably shieldless crazy guy, the chances of risking a fight against those condas is- meh, better not.The only way to make any credits on a cargo run now is when the inevitable chain interdictions force you to battle 3 Elite Condas on the way to drop off your 196T of Palladium.
This is a ridiculous nerf.
The only way to make any credits on a cargo run now is when the inevitable chain interdictions force you to battle 3 Elite Condas on the way to drop off your 196T of Palladium.
This is a ridiculous nerf.
And with that I agree too. The problem was mining profit. AS in- selling mineable goods. They just had to lower the value of these on the market.But I do agree that missions shouldn't have been affected by this balancing pass, they weren't the problem (ludicrous profit from mining, left in the game for nearly 2 years was imo).
So, when someone wants me to haul 180t of palladium, they are asking me to transport a very valuable cargo and at a very high risk.