Well, let's start with my idea of "capturing" ship. Then, pirates should NEED to pull me out of SC to scan me and not just somehow know I am carrying a load of cargo. And yes, if Odyssey has base capturing (not sure it does) but a way to take over an outpost, it should have a tractor weapon to take over a ship. Of course, your ship can have counter measures, like tractor repulse. And pirates should be thinned out. Pirates should be more rare to run across. It's almost like the Bubble is one big ghetto of thugs looking to steal your stuff. Ha! Like as soon as you drop into a mining hotspot, you get scanned by pirates. What's the point. Change this to be sometimes you get scanned and sometimes you get scanned AS you're mining! Also, one of the dumbest mechanics in this game... you're at a NAV Beacon or whatever, you kill a pirate from a faction, right in front of another pirate from the same faction and he does nothing? Really? Unless they are Winged, he just ignores you killing one of his faction ships. Once you kill ANY faction ship, unless that pilot is also wanted BY their own faction for some tracheary, you should be on the wanted list for that faction and you should be able to either have a ongoing "war" with that faction, maybe for a period until things cool off, OR you could negotiate with that faction to make amends in some way. Maybe you need to clear your name with them by running a kill mission on one of their rivals, thus leading to other problem with another faction. There's so much that could be done to improve game play and add "stories", solid and meaningful objectives. And that's just a single small area of game play improvement. Exploration in this game and WHAT you find needs a complete maker, complete! There should be SO MANY "objects" out there to discover, analyze, take and sell or part out, or just store, not to mention alien tech stuff. Also, you should be able to work on your own modules by "learning?" different modules, then engineers can be either removed or used for the basic upgrades. Man, I could go on and on. The entire system of module storage and bookmarks needs a complete re-work! Why can't i build a ship one way, SAVE IT, then re-outfit for another purpose and SAVE IT? Then, instead of spending time changing out modules (doesn't take that long but still takes time) you could just LOAD your preset build for any ship need, fast!I think flechette are desined to be this kind of weapon but are to weak right now.
Unfortunatly everything that can be added to piracy to immobilise ships can be applied to combat and may become totaly OP.
tbh it's kinda hard to design good pirate tools here. (unless you have brigth idea).
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