CQC: Wish list

My squadron and I just secured 2nd place this season in CQC (PS4). It was hard fought, but with little reward. I'm sure these griefs have been stated before, so the idea here is to keep the conversation fresh and relevant.

1: Rank progression.
The amount of experience you need to get Elite vs the average amount you get per game is daunting at best. It almost seems that obtaining the CQC Elite would take as long as getting the other 3 combined.
It really needs to be brought inline with the progression of the other Elites.
Or.....

2: Log in multiplier.
With progressive / daily log ins to CQC would reward the CMDR with 25%, 50%, 100%, maxing out at 200% experience multipliers. This would obligate the CMDR to be more active within CQC.

3: Taipan Fighter.
Why the Taipan SLF is unavailable simply baffles me. Let alone the Guardian SLFs. Having a greater selection of fighter craft could easily draw in some of the newer CMDRs that don't have access to them.

4: Matching.
I get why there's a lack of match making within CQC; lack of participants. However, I find it frustrating when I'm matched up with a CMDR twice my rank. So it makes the mode less than rewarding when I'm being used as target practice.

That's all I have for now. Hopefully my fellow CMDRs can add to, or expand on these ideas.

Thank you,
CMDR Eldred-Brix (PS4)
 
Congratulations on all your CQC efforts! It's a fun mode, and I think Frontier should incorporate it more and more into the universe.

My biggest wish for CQC would be earning some kind of voucher, which could be handed in a station for influence with any BGS faction of your choice.

Or choosing a faction and station before you queue, which would be basically the same thing but could also be displayed in the match (like your sponsor) and without the voucher part which could be potentially abused by hoarding a bomb.
 
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CQC Elite rank is the only one that require effort and is the only meaningful achievement.
You can get Trade Elite in one day, You can get Exploration Elite in one or two weeks, Combat Elite requires a little bit more. First two ranks are hardly any achievement to brag about - probably half of the community have them.
Now CQC Elite rank is something to brag about as it's the proof of real effort.

Main issue with low CQC population is that it's not rewarding at all. After 22 weeks in CQC I only earned 210 mln CR. There are no paintjobs or decals for CQC achievements, no ARX, no icon next to our name, no recognition. The only thing you can get is CQC Home World permit when you prestige for the first time.

In one of the recent streams FDevs reps/ community managers said that there is no point in creating paintjobs and decals for 20-30 players. So basically the most active CQC players were shown the middle finger by Frontier.

Ironically nobody would know who CQC Elite players are if it was not for INARA website https://inara.cz/galaxy-rankings-cqc/

This is how much Frontier cares.
 
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Here's what I suggested in May 2017:

It's relevant to this idea because I wanted it to be in game and have consequences in game.

Wow, that old thread is still open for comment. I'm surprised!
 
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The sad thing about CQC is that it really could be a popular game mode, it is a fun fast paced fighter game the people can enjoy at any level.

Most of CQCs problems come from the fact not enough people are playing it and that’s to be expected because frontier haven’t really given people a reason to play it.

Sadly there is no level matchmaking and there can’t be till there are more players, to get more players frontier need to give people a reason to play CQC. As a community, our squadron that came 2nd this season is trying to get more people involved, we have been and are encouraging people in our squadron to get involved, it’s not completely down to us though.

Frontier need to do something to incentivise and give players a reason to play CQC because right not the game practically punishes you for playing it! It punishes you in the form of money, you make so little doing CQC that any time spent in it is money lost playing the main game. You don’t gain anything for playing CQC apart from a permit and a very rare elite rank, the elite rank is the only thing I think works as is because it’s rarity makes it valuable especially since it’s the only real award CQC players can get.

If frontier were to just add something as an incentive the player-base would shoot up!

  • Decals/paint jobs for fighters (THAT CAN ACTUALLY BE USED IN CQC AND MAIN GAME)
  • Other cosmetics for fighters similar to main ships.
  • Events in CQC, maybe like a community goal
  • maybe more maps if the player base looks like it’s rising from other improvements
  • game modes
  • more credits instead of pocket money

Any support from frontier would be appreciated and some of the assets are already in game.

For one example. There is no reason why frontier can’t apply the in game paint jobs and decals to CQC! The red team blue team paint jobs don’t play a part in the game you don’t use the paint job to figure out who you are shooting and you already have a bunch of paint jobs you could include! In a short period of time you could add that option and if you really want to make it interesting and give people more incentive make them goal locked! The more you play, the more you get, credits too they should be at least upped a bit and all of this is only using in game assets not adding anything new apart from a goal system, after that it could be like community goals that already add new cosmetics to the game.

Our squadron is doing our part in trying to increase the player base for CQC but now it’s frontiers turn.
 
Here's what I suggested in May 2017:

It's relevant to this idea because I wanted it to be in game and have consequences in game.

Wow, that old thread is still open for comment. I'm surprised!
I always wanted SLF to have more of a purpose in game, they are one of the more unique features of elite and also one of the most under-utilised which is really sad. I feel like frontier only see fighters as another hardpoint which is completely wrong really, they add so much more character to the game but could add so much more.
 
5. CQC Rank Decals
At the time of writing I am rank 49, 80% through Professional rank. I will need to hit rank 50 and prestige to make Champion rank. After this I will need to prestige again for the next rank, Hero. Legend will require me prestige 6 more times. And then do all of that over again for Elite. CQC Ranks are the hardest ranks to obtain in the game, and the low playerbase doesn't help this

6. Daily XP increases
In order to reward activity, the perfect thing would be to add a daily increase to experience based on logging in for consecutive days, with a hard cap at maybe double XP, this incentivises people to play ever day!
 
As a newer player, I have only tried CQC a few times. I have never found a lobby... Doesn't matter which mode I select.

Fdev really needs to find a way to tie CQC into the regular game, for credits, Arx, missions, training, something. From the youtube videos I have seen of it, it does look fun, but waiting 5+ minutes each time I have tried it and finding no lobby is nothing but a waste of time.
 
CQC is just super fun unless someone is there killing everyone and ending the match before 3 minutes even happens.

Also, this should have gone in the Suggestions forums: https://forums.frontier.co.uk/forums/elite-dangerous-suggestions/
It would be nice if we could compile a clear list of things we think would improve the CQC experience and increase the player base. Things that would make us CQC players thing that Frontier actually care and then put it in suggestions but it would probably need to be clear and realistic.
 
As a newer player, I have only tried CQC a few times. I have never found a lobby... Doesn't matter which mode I select.

Fdev really needs to find a way to tie CQC into the regular game, for credits, Arx, missions, training, something. From the youtube videos I have seen of it, it does look fun, but waiting 5+ minutes each time I have tried it and finding no lobby is nothing but a waste of time.
Additionally:
You can only enter an arena if there are CMDRs present or you happen to queue at the same time as another CMDR.
Let me enter an arena alone.
Although this wouldn't really bring a great number to the mode, it would allow the more dedicated CMDRs a way to "train" and allow new CMDRs to familiarize themselves with the layout of the arenas. More importantly, making the attempt to queue not such a lost cause.
 
I never followed CQC much, so i have a question which bothers me for a while (actually i probably should already know the answer, but i don't remember it, it has been a long time!):
Why did they drop the "elite arena" cqc stand-alone?
Did they ever considered to make elite arena free to play, to promote elite and help with match population?
 
I would say, that your understanding of the situation is the case.
The lack of popularity it has today, was the case back then. All of which could be remedied with a few modifications.
So......
What would you like to see in CQC, that would make you play the mode on a more regular basis?
 
From the youtube videos I have seen of it, it does look fun, but waiting 5+ minutes each time I have tried it and finding no lobby is nothing but a waste of time.
You wait 5 minutes and you are complaining. Three years ago when I started my journey with CQC I had to wait an hour or longer to find a match. It was much harder to progress back then. Yet it took me only 3 months and 1 week to get CQC Elite rank.
And when I was a noob I was getting farmed by already existing CQC Elite players but the only way to progress(or have a game at all) was to get the initial beating. New players have it easier now.
 
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I want more real PvP players in CQC Arena.
I'm not talking about ED main game PvP posers. Any self respecting PvPer doesn't waste their time in PvE game like Elite Dangerous. I'm talking about proper PvP minds.

I came to CQC from games like AvP2 anf Battlefield. Non PvP games were never my cup of tea. Main game PvP is a joke.. I don't get why people even waste their time on that.
 
That idea brings up the need for proper match making. But without a large player base it becomes a moot point.
So grab your friends and take in a few rounds. Then have them comment here, as well, on what they'd like to add or change.
The hope is for FDev to take notice, that they have a viable product, but poor execution.
 
I want more real PvP players in CQC Arena.
I'm not talking about ED main game PvP posers. Any self respecting PvPer doesn't waste their time in PvE game like Elite Dangerous. I'm talking about proper PvP minds.

I came to CQC from games like AvP2 anf Battlefield. Non PvP games were never my cup of tea. Main game PvP is a joke.. I don't get why people even waste their time on that.

I used to play twitch shooters constantly, Unreal Tournament series, Quake Arena, AvP, Battlefield series, counter-strike etc. etc.

I love CQC, it's the fast-paced action that we deserve, not this "everyone in an FDL joust for 20 minutes" or "let's gang up on harmless pilots" you see in main game.

My biggest frustration in CQC is that I am only rank 40, no prestiege, not even at 1/4th of the hours that anyone that's considered a good player is. The other players around my rank are probably less than 10 since everyone either plays 1-2 matches and quits CQC forever (most of the playerbase) or loves the mode and sticks through it (all 27 of us!)
The CQC mechanics are so completely different than the main game, it really feels designed to be a fast paced twitch shooter. Which is fine for me. However, the main player base of Elite is fine with 20 days of Supercruise and FSD travel while they sit there and paint miniatures or screw around on Reddit.

Then, there's the MUSKETEER factor, too many CQC players, myself included, just avoid you and quit out when you're there or try to find out that 2 hour window you're not in CQC to get some matches in.

You're too good and I am not anywhere near the level of being able to even touch you unless I'm in Discord with friends and we gang up on you, which, honestly goes against the spirit of deathmatch. You're the CQC boogeyman.

However, on the other hand, I get it.....being able to steamroll and dominate a match insanely fast is such a great, amazing feeling but when you're the one doing it, I am usually dead before I can even look at the leaderboard and say "ah damn I should have stayed in main game"
 
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I want more real PvP players in CQC Arena.
I'm not talking about ED main game PvP posers. Any self respecting PvPer doesn't waste their time in PvE game like Elite Dangerous. I'm talking about proper PvP minds.

I came to CQC from games like AvP2 anf Battlefield. Non PvP games were never my cup of tea. Main game PvP is a joke.. I don't get why people even waste their time on that.
I don’t completely disagree with you here but I do think you have to wrong mindset about it here.

PvP doesn’t have to be and in all honesty shouldn’t be this elite club where people that play it or dabble in it for a bit of fun are called posers and I don’t think there is anything wrong with people liking main game pvp, it’s not for me but neither is trading but I do like pve in elite as well as the arena pvp and there’s nothing wrong with people liking different aspects of the same game.

However I do still think there needs to be a place for people that want to play CQC competitively and seriously like you and even me sometimes but also there needs to be a place for people that want to just dabble and have a laugh and play casually or mess about.

So if you want more people that play seriously like you, the first problem is that their aren’t enough players in the first place, the way around that is to make players feel welcome and give players more reason to play like one and others have said earlier in this post, if more people are playing then having an option of a competitive play and casual play is something that becomes more realistic.

In the end it doesn’t matter if people are “pvp posers” all that matters is that people are playing it and having fun, to get that we need to encourage frontier to improve and support CQC.

CQC is a great thing but I just needs some more added care and attention for people to come to it, maybe even make it a free mode again so that people who are interested in CQC but not main game have what they want without committing to the main game or maybe it will encourage people to try elite in the first place which would benefit frontier too.
 
I used to play twitch shooters constantly, Unreal Tournament series, Quake Arena, AvP, Battlefield series, counter-strike etc. etc.

I love CQC, it's the fast-paced action that we deserve, not this "everyone in an FDL joust for 20 minutes" or "let's gang up on harmless pilots" you see in main game.

My biggest frustration in CQC is that I am only rank 40, no prestiege, not even at 1/4th of the hours that anyone that's considered a good player is. The other players around my rank are probably less than 10 since everyone either plays 1-2 matches and quits CQC forever (most of the playerbase) or loves the mode and sticks through it (all 27 of us!)
The CQC mechanics are so completely different than the main game, it really feels designed to be a fast paced twitch shooter. Which is fine for me. However, the main player base of Elite is fine with 20 days of Supercruise and FSD travel while they sit there and paint miniatures or screw around on Reddit.

Then, there's the MUSKETEER factor, too many CQC players, myself included, just avoid you and quit out when you're there or try to find out that 2 hour window you're not in CQC to get some matches in.

You're too good and I am not anywhere near the level of being able to even touch you unless I'm in Discord with friends and we gang up on you, which, honestly goes against the spirit of deathmatch. You're the CQC boogeyman.

However, on the other hand, I get it.....being able to steamroll and dominate a match insanely fast is such a great, amazing feeling but when you're the one doing it, I am usually dead before I can even look at the leaderboard and say "ah damn I should have stayed in main game"
With that, what would you add or change? What would make CQC a more enjoyable mode?
 
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