It will be a fail for CIG if they can't make it working like they want. They will have to add loading screen everywhere and CIG will struggle to fit all ships with more than 10 crew members in the gameplay.
So before even asking if server meshing will work or not, we have to ask if icache will work or not.
I'm a developper, I just wait the final result. I don't see bugs in alpha as proof of incomptence from a team.
Server meshing was supposed to be in
by 2018. And
2019.
They then reduced that to just the minor stepping stone of iCache
coming mid 2020. Now coming Q2 2021...
Without server meshing they are massively blocked. No extra systems, no giant player ships, massive caps on content, and a queue of game mechanics which can't even be prototyped.
Most people, developer or not, can see that this is project management incompetence. To be 8 years after kickstarter, 10 years after initial prototyping, completely unable to proceed in any meaningful way. They face further years of only being able to produce assets and basic functions. A production phase that has to stretch into the 1.5 decade span, even if things go well, to vaguely hit its targets. A time span which is littered with the corpses of flawed and failed projects. And that's the positive scenario, where the miracle tech of server meshing actually comes to pass.
Most people can also see that pre-selling giant $2k ships, and other promises of seamless gaming exceptionalism, prior to server meshing enabling those things is a deeply dubious practice.
Maybe one day you'll notice this too