My biggest issue is and always has been that it's impossible to differentiate between what's intended and what's a bug. This wouldn't be a problem if FDev stepped in and said "sorry guys that's a bug" but because it probably suits them to keep this "mystery" or indeed any mystery going, they wont.

It's incredibly unfair to be honest to be searching for a needle in a galaxy sized haystack when the haystack is full of fake broken needles.

I can deal with FDev not dropping raxxla clues or hints but I think it's beyond unfair if they knowingly let us chase shadows they've created in error, that would be incredibly poor form and very damaging to customer trust.

I imagine they read this thread and we need to be able to believe that what we are doing and what we are seeing is intended.
 
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That's what I mean by it could indicate that you're in the right star system. It may not be Sol. Looking at the logo it may mean that a more constant green glow could be an indication of the RAXXLA star system at the symbols on the logo could be 6 main planets, 33 moons, 3 asteroid clusters and RAXXLA, whatever it is.

But then again, it could be a lighting bug.
I don't think ship manufacturers install green glow bulbs in to every ship to indicate to you that you are close to Raxxla :D
People think too much outside of the game realities - they try to ''fight'' devs.
 
I don't think ship manufacturers install green glow bulbs in to every ship to indicate to you that you are close to Raxxla :D
People think too much outside of the game realities - they try to ''fight'' devs.
1046 pages of fighting with dev...
As I already wrote, the only problem is that no one has yet told us that Raxxla exists and is available. We are chasing a mirage, relying only on our conspiracy theories. But isn't that the point of Raxxla? It's a legend, and if it was easily achievable, it wouldn't be. But it is really unpleasant that half of the needles in this stack are just a bug.
 
The similarity to the astronomical symbol for sol (as used in orbital mechanics etc) and the center circle and dot of the raxxla symbol is uncanny. DB seems to be rather the Astronomy fan (presumably anything raxxla needed to be approved by DB, and the similarity to the sol symbol would not be lost on him. So it is likely intentional) , and the game pays special attention to get the constellations near earth correct. The practical utility of astronomy is navigation. From ancient times all the way up to the jet and space age tracking stars has been critical to long range navigation. Typically bright or otherwise usefully located stars where used. The Pioneer space probes used pulsars in a similar fashion to denote earths location. The game was prevented from adding non-real pulsars/neutrons to the area around sol.

The people developing the raxxla mystery seemingly likely do not do so in a vacuum. Popular media both modern and historical related to space and aliens would presumably not escape their study. Media like Contact, 2001, Mass Effect, Star Trek and Stargate could have very easily shaped the dev's approach to raxxla.
  1. Think like a Vegan: 2D image that is really a aspect of a 3d or higher dimensional construct/representation. (hexagon=cube? etc)
  2. Dial the Gate: 6 reference points plus a point of origin (presumably sol?) to compute a location in space. (the other black shapes vaguely resemble chevrons like on the gate). (particular references yielding a location/direction.)
  3. Ancient Alien Anthropological Observers/Ancient Caretaker Civilizations like to Litter: Systems near sol with Earth-likes (that many or may not a look like a forest near Vancouver or a desert near Hollywood...)(or ancient mars-likes in light of the fossils discovered on mars) were probably also of interest to these ancient civilizations. These civilizations tend to litter a lot.(Stargates, Mass Relays/Protheans, Monoliths, Mars fossils, Guardians Ruins). Space Odyssey series spoilers: (on something of a side note the Monolith's supervisor Monolith was ~(469-500) ly from sol (can't remember if the signal was sent in 2001, 2010, or 2063, but the response at light speed was due in 3001) and would make one really awesome easter egg if fdev put it in game.)
  4. Earth/Humanity is Special: A reoccurring idea in lots of sci-fi. In Trek humans did in 100 years what it took vulcans 500 years to do. The SGC gets to be allies with the Asgard, and use their tech to build BC-304s leapfrogging even the tech level of the Tolan and Gould's because even in several galaxies worth of planets earth is special or something. When humans are writing the story earth and humans get to be the heros and take center stage even if that is rather improbable from an objective perspective.

Conjectures:
  1. The Raxxla symbol indicates sol is important, and that there are reference points we need to identify. (possibly 3 nearby, and 6 more distant. Possibly stars, pulsars, or extra galactic objects.)
  2. Searching systems like sol and surrounding systems that harbored sentient or semi-sentient life is worthwhile as there may be leftover 'litter' around. This included the old worlds and their various tree grubs etc.
  3. Establishing a base line for NPC builds, spawns, and behavior in a wide range of conditions including active missions and cargo carried by the player. (Trading beacon missions spawns, and rare cargo like sap8, trinkets, and antiquities seem reasonable places to start.) Due to the semi-random nature of the npcs a large sample size will be needed to reach concrete conclusions. We need to be able to identify atypical npc/mission board/uss spwan/surface poi behavior and determine what the source or the behavior is.
  4. Getting into the Dark Wheel is important, and involved something the player actively does outside of typical mindless a to b activities. This may include reacting to NPC attacks correctly or very effectively.
  5. Any graphical hints in game will be very simple (like well defined points of light, and not volumetric or complex) and robust so as to not be subject to variations in screens, resolution, or graphics hardware/drivers/options. Imagine the uproar if the consoles could not ever find raxxla due to their graphics settings.
Pure Tinfoil:
  1. Semi-automated optical surveys of important systems via screenshot post processing to look for parallax or stars not visible on the galaxy map interface might be a useful tool. Voice attack or similar could make taking the screenshots via the 3rd person free camera mode in a consistent manner much easier, but it could be done manually.
  2. Raxxla is probably withing say 5000ly of sol. It is probably hard to get to so as to not be stumbled upon. It would be hidden from normal scanners/interfaces, in a nigh unreachable system, or located at an insane supercruise range in a known system.
  3. The (potential) references and location of raxxla correspond to real systems/star/objects.
  4. Polaris seems important enough to a local reference, and Sag A* seems logical for a galaxy wide reference system (but might just serve as the origin). Far out of galactic plane pulsars also seem like good candidates due to added vertical resolution on any location they might point to.
  5. Hidden systems/sectors probably exist in the galaxy map, and can only be jumped to when a player is close enough for the system to show in the left side panel.
 
We just need to find those cosmic lay lines :)

A little something from FFE:
The Artualiser Philedus will be arriving from Tau Ceti today in the third leg of his spiritual passage to the Cardinal Points of the Federation. For those of you who don't already know, Philedus is planning to raise the archaic planet spirit Feminuna in a spectacular twilight show at the Athenian Fields. Ticket sales are booming as the reputation of this artist has grown over the past years. Philedus says that within a year the spiritual net of the Federation, which he maintains, he has been called upon to instate, will be completed. He hopes then to be party to the means to understanding many unexplained mysteries.
 
My biggest issue is and always has been that it's impossible to differentiate between what's intended and what's a bug. This wouldn't be a problem if FDev stepped in and said "sorry guys that's a bug" but because it probably suits them to keep this "mystery" or indeed any mystery going, they wont.

It's incredibly unfair to be honest to be searching for a needle in a galaxy sized haystack when the haystack is full of fake broken needles.

I can deal with FDev not dropping raxxla clues or hints but I think it's beyond unfair if they knowingly let us chase shadows they've created in error, that would be incredibly poor form and very damaging to customer trust.

I imagine they read this thread and we need to be able to believe that what we are doing and what we are seeing is intended.

I have some sympathy with this (quite a lot actually!) having just been caught out by the green glows in Sol which turned out to be a lighting bug, but which initially resembled the colour of light from Guardian artefacts... on the other hand it’s very complex software and there are bound to be bugs. As you say the real problem is that the feedback to players on what is a bug sometimes seems to be a bit limited. There may be a reason for this- while DB, MB, Producers, and I suspect a few others like the Community Managers etc are quite likely in on the Raxxla secret (the biggest mystery in the game?), but I would be surprised if the bug investigation team are. Perhaps some but not all. Simply because bug investigation and maintenance are often the areas where new recruits and interns work so they’re not going immediately to be given the key to the Crown Jewels. This leaves the player base in a pickle as we then don’t know how to report something which may be Raxxla-related. If reported something significant might be rejected as just a bug by someone not in on the secret. Yet again, FD are only human and make mistakes, and they tend towards not releasing information since anything they do say may inadvertently leak some information-we are masters at decoding hints!

except for the Raxxla logo! 😉

DB and MB used to read the old Canon threads. I’ve not seen much evidence that FD read this thread
Perhaps they don’t want to catch our space madness! 😁
 
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The similarity to the astronomical symbol for sol (as used in orbital mechanics etc) and the center circle and dot of the raxxla symbol is uncanny. DB seems to be rather the Astronomy fan (presumably anything raxxla needed to be approved by DB, and the similarity to the sol symbol would not be lost on him. So it is likely intentional) ,

The symbol for gold (in alchemy) is also the same symbol. We must take into consideration that the most obvious solution might be misleading. The symbol could mean Sol, the symbol could mean gold, the symbol could mean both.
I found there is a lot of ambiguity, like for example the naming of the "Two Ladies"-system.

and the game pays special attention to get the constellations near earth correct.

Does anyone know if the constellations are correct for 330x? Or do the positions of the stars correspond to current day in real life?

The people developing the raxxla mystery seemingly likely do not do so in a vacuum. Popular media both modern and historical related to space and aliens would presumably not escape their study. Media like Contact, 2001, Mass Effect, Star Trek and Stargate could have very easily shaped the dev's approach to raxxla.

The big problem is: Which are ones are actually hints? Which are just popculture references?
There's so much literature/media. For example I wondered why the system "Ix" is called that; well I guess it could be named after Ix in Dune. Funny thing: Apparently the "Ixians tried to develop general AI in secret" which is funny since there is a corporation ingame that is accused of exactly that. Is this just a reference or is this actual lore and the reference (in this case the name Ix) is a hint?

  1. Think like a Vegan: 2D image that is really a aspect of a 3d or higher dimensional construct/representation. (hexagon=cube? etc)
  2. Dial the Gate: 6 reference points plus a point of origin (presumably sol?) to compute a location in space. (the other black shapes vaguely resemble chevrons like on the gate). (particular references yielding a location/direction.)
  3. Ancient Alien Anthropological Observers/Ancient Caretaker Civilizations like to Litter: Systems near sol with Earth-likes (that many or may not a look like a forest near Vancouver or a desert near Hollywood...)(or ancient mars-likes in light of the fossils discovered on mars) were probably also of interest to these ancient civilizations. These civilizations tend to litter a lot.(Stargates, Mass Relays/Protheans, Monoliths, Mars fossils, Guardians Ruins). Space Odyssey series spoilers: (on something of a side note the Monolith's supervisor Monolith was ~(469-500) ly from sol (can't remember if the signal was sent in 2001, 2010, or 2063, but the response at light speed was due in 3001) and would make one really awesome easter egg if fdev put it in game.)
  4. Earth/Humanity is Special: A reoccurring idea in lots of sci-fi. In Trek humans did in 100 years what it took vulcans 500 years to do. The SGC gets to be allies with the Asgard, and use their tech to build BC-304s leapfrogging even the tech level of the Tolan and Gould's because even in several galaxies worth of planets earth is special or something. When humans are writing the story earth and humans get to be the heros and take center stage even if that is rather improbable from an objective perspective.

Regarding 1/2: It's so difficult to figure out what those thing could stand for. Could the hexagon stand for the Winter Hexagon? https://en.wikipedia.org/wiki/Winter_Hexagon
Then you need to investigate, but you don't know what to actually look for. Do you need to align the winter hexagon with the sun? From which vantage point do you need to align it? And when you have aligned it, what are you going to do now?
Then there are the things that look out of place or are weird and you don't know if they are related to the puzzle. The Isis-system is weird; is the naming of the system's planets some cultural reference? Is it a left-over from the previous games? Are the copy&paste-planets an error or are they a hint?
Then you find more systems where the Orrery shows a single planet to behave completely different to the others; you find that it might have been a rogue planet. But what to do with this information?
You find a system where every planet has a ring and the distribution of the planets shows a pattern. Well, the outermost planet is an exception, it does not have a ring. Is it just a curiosity?

Then: An alien artifact was found on Mars. This does have huge implications since the question is: When did the aliens visit the Sol-system?
Did they have contact with ancient civilizations? Or did they visit before Homo Sapiens existed?

Conjectures:
  1. The Raxxla symbol indicates sol is important, and that there are reference points we need to identify. (possibly 3 nearby, and 6 more distant. Possibly stars, pulsars, or extra galactic objects.)
  2. Searching systems like sol and surrounding systems that harbored sentient or semi-sentient life is worthwhile as there may be leftover 'litter' around. This included the old worlds and their various tree grubs etc.
  3. Establishing a base line for NPC builds, spawns, and behavior in a wide range of conditions including active missions and cargo carried by the player. (Trading beacon missions spawns, and rare cargo like sap8, trinkets, and antiquities seem reasonable places to start.) Due to the semi-random nature of the npcs a large sample size will be needed to reach concrete conclusions. We need to be able to identify atypical npc/mission board/uss spwan/surface poi behavior and determine what the source or the behavior is.
  4. Getting into the Dark Wheel is important, and involved something the player actively does outside of typical mindless a to b activities. This may include reacting to NPC attacks correctly or very effectively.
  5. Any graphical hints in game will be very simple (like well defined points of light, and not volumetric or complex) and robust so as to not be subject to variations in screens, resolution, or graphics hardware/drivers/options. Imagine the uproar if the consoles could not ever find raxxla due to their graphics settings.

There is so much data you have to collect! Are specific NPC-names a hint? There is for example the "Trading Beacon" which spawns a NPC where the ship has the name Ariel. I've seen in screenshots of other players that Trading Beacon-ship is named Ariel, too. So you start researching Ariel, which leads you to "The Tempest" by Shakespeare, where Ceres is also mentioned. Ariel was also imprisoned by the witch Sycorax. And then you must be careful not to start getting confused by The Expanse since it does reference The Tempest, too, through the name Caliban ("Caliban's War").

You correctly mention that we need to look for everything that looks out of place or behaves different than expected. But it is so damn difficult to discriminate between "that was intentional by FDev", "that is a popculture reference" and "that is just a bug".
 
After keeping looking at the RAXXLA logo and a system map in game both ordinary and orrery modes, I'm becoming more and more convinced that the RAXXLA logo is a representation of the system map where RAXXLA is located. Simple and genius at the same time.

Let me try to break it down.

The 6 large shapes on the edge are 6 main planets in the system.
The 33 dashes are the number of moons in the system.

The things that struck me as hard to decipher where the CIRCLE and 3 point semi CIRCLE that seemingly surround the dot in the middle.

I was looking the "Minot" (just a random star system) system, system map last night trying to replicate the apparent lighting bug, which I now think is definitely a lighting bug with the coloured glow. To replicate, in the orrery map select a target body, zoom in enough on the star it's orbiting to bring up the grided wheel surrounding the star and then quit off map to cockpit view. Whatever the colour of the grided wheel then that will be the colour of the glow. What I found was that when you quit to the cockpit the orrery instantly disappears but for whatever reasons beyond anyone's control the colour sometimes lags before disappearing by a few seconds, thus causing the apparent glow. That's what I find is causing it. Doesn't happen all the time but it happens. I'm on an Xbox One X so I don't think it's home hardware related (probably server side) as it's been reported on PC also.

Anyways back to the RAXXLA logo...
As I was saying the CIRCLE and the 3 point semi circle surrounding the dot in the centre had me stumped. But I think I've figured it out. They (the circle and 3 point semi circle surrounding the dot) are representations of a system map both orrery and normal. The 3 point semi circle is the cursor in an ordinary system map and the solid circle is the cursor in an orrery system map. I checked in game.

So to recap
The RAXXLA star system is a Star that has 6 main planets orbited by 33 moons. That star may be part of a binary system and may be millions of light seconds off the main star when entering the system. Thus a very big possibility that the RAXXLA star system could have been visited at least once or maybe even a thousand times or more and nobody would have even noticed.

RAXXLA may be an orbiting station or landable mega ship or Alien/Guardian construct that could remain hidden until you got near enough for it to suddenly appear on the nav panel.
The green background of the logo could be representative of the colour of the planetary body of which RAXXLA is orbiting.

So there you have it. My theory of the RAXXLA logo.

Just got to find which star system it is, gulp.
 
I was on that very thought... but the logo didn't quite match my thinking...

View attachment 206513
Orbis icon as seen from System View....

The reason I'd gone down this line is as a result of looking for the asteroid clusters in Sol.

You slowly cruise about and an asteroid cluster appears on your target holo and you can't select it from the map, pretty sure it's been that way since the start of the game.

My thinking was around whether this is the game mechanic that keeps the Dark Wheel station hidden?

The Dark Wheel station... The station was a toroid design that was kept on minimal power to avoid detection, hence the name "Dark Wheel".

Toroid is the Orbis stations and seeing the picture you pointed out.....

View attachment 206514

View attachment 206515

Think I'm running out of tin foil ;-)
The logo is just the station viewed from the front? That would tell us nothing, I prefer to think it's a map.
 
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Does anyone know if the constellations are correct for 330x? Or do the positions of the stars correspond to current day in real life?

No - the galaxy is as per yr 2000 (except for some objects like nebula which are J1950 and therefore a bit in the wrong places). The stars are , I believe static too - no proper motion.

Then: An alien artifact was found on Mars. This does have huge implications since the question is: When did the aliens visit the Sol-system?
Did they have contact with ancient civilizations? Or did they visit before Homo Sapiens existed?

we know nothing more that the Galnet post and the Tourist-Beacon - yes I think its important.

There is so much data you have to collect! Are specific NPC-names a hint? There is for example the "Trading Beacon" which spawns a NPC where the ship has the name Ariel. I've seen in screenshots of other players that Trading Beacon-ship is named Ariel, too. So you start researching Ariel, which leads you to "The Tempest" by Shakespeare, where Ceres is also mentioned. Ariel was also imprisoned by the witch Sycorax. And then you must be careful not to start getting confused by The Expanse since it does reference The Tempest, too, through the name Caliban ("Caliban's War").

The game is a play-park for confirmation bias. NPC names seem to be proc-gen - Ariel and other names appear quite often, but maybe a bug or proc-gen artefact.
 
Two possible ideas, obviously this is all a long shot, but hear me out.

So, I just stumbled upon this thread after noticing the Raxxla logo looks an awful lot like one of the reference constellations I used in the army. (tactical satcom)
Winter hexagon, which also housed the winter triangle placing Betelgeuse at the center of the hexagon.


Alternatively, and FAR more likely, is that it is modeled after in game elements.
The symbol is a Targeting reticle looking at an 18 probe planet using the DSS.
The points at which you shoot the probes just lines up way too well.
Which could mean one of 2 things, that it is a huge planet, or FDev is trolling the F out of us by making the symbol a surface scanner...

If it is a hint, FDev is possibly telling us we've scanned the planet, and did not see the site on it. (easy to do in a hurry)
Gesturing towards a specific planet size, that would narrow it down significantly.
In theory, if previously scanned, one would need to see the size of a planet needing that many probes.
Then search the databases for matches.

Raxxla_400.png

targeting.jpg

efficient planetary mapping DSS.png
 
No - the galaxy is as per yr 2000 (except for some objects like nebula which are J1950 and therefore a bit in the wrong places). The stars are , I believe static too - no proper motion.



we know nothing more that the Galnet post and the Tourist-Beacon - yes I think its important.



The game is a play-park for confirmation bias. NPC names seem to be proc-gen - Ariel and other names appear quite often, but maybe a bug or proc-gen artefact.

I think the alien artifact is nothing more than a pop culture reference to Total Recall. Here is a pretty neat short video showing why.
Source: https://www.youtube.com/watch?v=f8kHgqC7Urk
 
I think the alien artifact is nothing more than a pop culture reference to Total Recall. Here is a pretty neat short video showing why.
Source: https://www.youtube.com/watch?v=f8kHgqC7Urk
It's not unlikely that the Mars artefact was a reference to Total Recall, back in 1993. The film was fairly new at that time.
It is also very likely that the artefact helped kick-start human terraforming, considering these timestamps from the FE2 timeline.
  • 2170s - First attempt to terra-form Mars started.
  • 2200s - Earth environmental recovery program started, terraforming of Mars abandoned.
  • 2270s - Second attempt to terra-form Mars started.
  • 2280s - Discovery of first non-human relic in space. Origin still unknown in 3200.
  • 2290s - First man "outside" on Mars (ie breathing unaided) on completion of terraforming.

The artefact has however gotten a deeper role in ED. Braben mentioned in an old interview, that it was an important mystery.

It's also easy to get carried away, when searching for connections. Quator, for example is an old proc. gen. name from the original Elite. It's far older than Total Recall.
 
It's not unlikely that the Mars artefact was a reference to Total Recall, back in 1993. The film was fairly new at that time.
It is also very likely that the artefact helped kick-start human terraforming, considering these timestamps from the FE2 timeline.
  • 2170s - First attempt to terra-form Mars started.
  • 2200s - Earth environmental recovery program started, terraforming of Mars abandoned.
  • 2270s - Second attempt to terra-form Mars started.
  • 2280s - Discovery of first non-human relic in space. Origin still unknown in 3200.
  • 2290s - First man "outside" on Mars (ie breathing unaided) on completion of terraforming.

The artefact has however gotten a deeper role in ED. Braben mentioned in an old interview, that it was an important mystery.

It's also easy to get carried away, when searching for connections. Quator, for example is an old proc. gen. name from the original Elite. It's far older than Total Recall.

Ooh, do you have a reference for that DB quote?
I agree it is important, it is a significant part of my hypothesis that Raxxla is hidden somewhere in Sol. It would be nice to hear the word on this!
 
Some have suggested there are systems that don’t show up on the galaxy map. Has this been confirmed?

Yes, it’s fairly common. The “Hidden” systems are usually very close to a system that exists in the galmap. It is due to FD inputting various star catalogues when they were creating the in-game universe. Star catalogues can have different names for the same star, and differing values for distance are very common due to the imprecision of distance estimation in astronomy. The galmap is often aware of some of these various names. If you go to the Simbad astronomical database, put in the name of a star into the search field you will get a load of information on it including its alternate names. If you put those alternate names into the galmap search it often will find one or more and usually there will be a difference in the position, often around a light year or so.

There may of course be other examples that are not due to this effect...reasons?
But this is the common cause. If you find an example always check against Simbad.
 
Ooh, do you have a reference for that DB quote?
I agree it is important, it is a significant part of my hypothesis that Raxxla is hidden somewhere in Sol. It would be nice to hear the word on this!
It's from an old video interview(pre release?). I don't remember exactly which one.
If Drew is still lurking, he may remember. I think the artefact was mentioned in authors guide, as well.

Edit: There is no mention of Raxxla, in connection with the artefact.
 
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