Piracy, bounty hunting, wars, powerplay and numerous other conflicts are a completely intended part of the game and any proposed flagging system that has a harmful impact upon them is a complete non-starter.
This is why I advocate, when the idea of flagging comes up, for a flag that would still allow the victim to be disabled but not destroyed provided some other sensible conditions are met (not in an anarchy or other "hazardous" area, hardpoints stowed, not wanted, not powerplay enemies, etc). That way the worst any ganker would be able to accomplish is trash your modules, but pirates (who don't want to kill you) would be able to do their thing, especially if menu-logging on someone that was carrying hatchbreakers made you drop a small amount of cargo or something so that isn't a kick in the teeth for them either.Gankers think they are the heroes of the story, but I remember system chat in Borann being dominated by people disgusted by gankers and switching to Solo. As a PvP pirate (one who never kills his mark except in self-defense), I encouraged them to come back to Open (teaching them how to avoid gankers) so they could experience real piracy. Some did, and they loved it!
So yeah, this occasional PvP pirate is sad that gankers push so many people into Solo, thus why I preach the good news of the gospel of block![]()
Not a terrible idea actually.This is why I advocate, when the idea of flagging comes up, for a flag that would still allow the victim to be disabled but not destroyed provided some other sensible conditions are met (not in an anarchy or other "hazardous" area, hardpoints stowed, not wanted, not powerplay enemies, etc). That way the worst any ganker would be able to accomplish is trash your modules, but pirates (who don't want to kill you) would be able to do their thing, especially if menu-logging on someone that was carrying hatchbreakers made you drop a small amount of cargo or something so that isn't a kick in the teeth for them either.
Job done, ganking effectively rendered impossible as the worst they'd be able to do before you just log out is give you a life support timer (and I don't know any gankers that operate anywhere that's more than five minutes from a station) and the impact on intended gameplay is minimised.
This is why I advocate, when the idea of flagging comes up, for a flag that would still allow the victim to be disabled but not destroyed provided some other sensible conditions are met (not in an anarchy or other "hazardous" area, hardpoints stowed, not wanted, not powerplay enemies, etc). That way the worst any ganker would be able to accomplish is trash your modules, but pirates (who don't want to kill you) would be able to do their thing, especially if menu-logging on someone that was carrying hatchbreakers made you drop a small amount of cargo or something so that isn't a kick in the teeth for them either.
Job done, ganking effectively rendered impossible as the worst they'd be able to do before you just log out is give you a life support timer (and I don't know any gankers that operate anywhere that's more than five minutes from a station) and the impact on intended gameplay is minimised.
I keep having to stress this; they are being "harmed" now already by players like me who refuse to play in open. This idea doesn't change anything in that respect.Piracy, bounty hunting, wars, powerplay and numerous other conflicts are a completely intended part of the game and any proposed flagging system that has a harmful impact upon them is a complete non-starter.
Forgive me, I've been in so many discussions with various people that I forget who I said what to. So here's my sales pitch in the very rare chance you haven't heard it yet - you can play in Open and enjoy things like real PvP piracy. The way I do it is simple - if I'm "murdered" by the stereotypical ganker (the guys who sit in Deciat in G5 FDLs and kill players in seconds for the lulz), then I'm dead to that person. I mean, they killed me, right? As soon as I'm dead, I block them, and they never see me again (I'm dead) and I never see them again (they are in jail for attempted murder).I keep having to stress this; they are being "harmed" now already by players like me who refuse to play in open. This idea doesn't change anything in that respect.
Forgive me, I've been in so many discussions with various people that I forget who I said what to. So here's my sales pitch in the very rare chance you haven't heard it yet - you can play in Open and enjoy things like real PvP piracy. The way I do it is simple - if I'm "murdered" by the stereotypical ganker (the guys who sit in Deciat in G5 FDLs and kill players in seconds for the lulz), then I'm dead to that person. I mean, they killed me, right? As soon as I'm dead, I block them, and they never see me again (I'm dead) and I never see them again (they are in jail for attempted murder).
Of course you are welcome to stay in Solo, too. I like encountering other NICE pilots in the game, and that's why I encourage people to come into Open and block those who abuse the metas and kill for lulz
No, sorry, I won't do that. Personal use of the block feature is one thing, but a universal shared "blacklist" is something totally different that I don't support.Okay well would you PM me your block list then? I mean I rather not have to "learn" who the bad apples are by dying to them first. Give me a shortcut lol.
Then nothing will change. If you all shared your block lists publicly eventually the gankers would have nothing to do. They would start crying about it, and FDEV would step in and finally make a change that would maybe offer us a compromise on this.No, sorry, I won't do that. Personal use of the block feature is one thing, but a universal shared "blacklist" is something totally different that I don't support.
No they aren't, and if you think this you haven't read any of the arguments. Timezones, different platforms, different instances and different networking capabilities in general mean that it's never going to be possible for opposing factions to perfectly counter each other mano-a-mano in Open. Many people think that playing in Open should be incentivised for competitive play, but that's a separate issue.I keep having to stress this; they are being "harmed" now already by players like me who refuse to play in open.
No they aren't, and if you think this you haven't read any of the arguments.
Please read my original posts, I'm experiencing a level of exhasperation that is medically unsafe.Fake if you refuse to acknowledge that I've made a single good point, then we should just stop this so it stays civil.
I'm being told that a PVE flag would "harm" these activities by denying PVP combat. But I'm already denying them that, because I'm in Solo right now. So what is being changed?
If you could look me in the eye and tell me that I'm the only one who plays most of their time in PG's or Solo, okay sure make that case. But since I know you won't do that, nothing you are saying makes sense.
This change would simply bring people out from the shadows into Open, but as they are sill not attack-able, nothing changes at all for those who seek PVP or ganking.
Please stop asking me to do that! We are having a conversation right here, right now. There's no need for you to demand I spend more time retreading your talking points from the past.Please read my original posts, I'm experiencing a level of exhasperation that is medically unsafe.
People have acknowledged that it's possible to affect the BGS and powerplay from Solo and PG. We know that. It has long been the accepted norm of the game. What people are arguing against is specifically you doing that in a populated instance while invulnerable.
How can you still not understand the distinction?
The reason I keep asking you to "retread my talking points from the past" is because you keep saying the same things over and over without apparently understanding the points... I don't have new points to add to the discussion until you acknowledge and comprehend the points that were said in the first place, which you are consistently failing to do.Please stop asking me to do that! We are having a conversation right here, right now. There's no need for you to demand I spend more time retreading your talking points from the past.
"We're having a conversation" immediately followed by "I don't care about the things you care about!" is a bit incongruous, and no, actually you're wrong here: I don't want to force anyone into open, that you would've know if you'd, y'know, actually read my original posts. And no, people playing the BGS and Powerplay don't 'just want to gank people'. That's in your imagination.Oh and give me a break with the whiners about the BGS and PP. The only reason they do that, is they want to FORCE people into Open so they can gank them.
I'm so tired of you misunderstanding everything, and dismissing things you don't care about. So I guess we're even. Thousands upon thousands of people care about the BGS and Powerplay. Your experience is not the shared baseline for the entire playerbase, surprisingly enough.So tired of hearing about "OMG MY BGS"
OK I will tell you again, as I just did:You are making a distincition where no actual tangible and viable one exists. Why can't YOU understand that? Whether I'm doing Power Play in Solo, or in Open with PVP flag off, the effect is the same. Yes? Why won't you just answer that! What changes? Tell me please. What ACTUAL difference does that make?
People have acknowledged that it's possible to affect the BGS and powerplay from Solo and PG. We know that. It has long been the accepted norm of the game. What people are arguing against is specifically you doing that in a populated instance while invulnerable.
All of these posts and more have outlined the important distinction between moving the world from a private instance, and moving the world while invulnerable in a public instance. I don't know how many more ways I can say it.
It creates a tangible difference in the way the game is experienced, and would effectively kill the most enjoyable thing about the game for many people. So no, I can't "give you that much", actually. Your preferences and my preferences do not align - that's fine. You outright denying the validity or even existence of the preferences of vast swathes of the playerbase is less fine.But get this: whether they are in solo not being shot at, or in open and not shootable, makes no material difference to any game outcomes.
Yes, it is, so maybe just chill out and play in Mobius/block people you don't like, for the love of Braben.It's a flipping video game man.
Except I've already demonstrated that's a flat out lie. Just flat out, a lie. The fact that you refuse to address that fact, leaves me nowhere to go with you in having any meaningful debate on this topic. I cannot abide this intellectual dishonesty.It creates a tangible difference in the way the game is experienced, and would effectively kill the most enjoyable thing about the game for many people.
No, you haven't.Except I've already demonstrated that's a flat out lie.
No, you haven't.
Please read my previous points.I guess I really have to dumb it down:
Me in solo delivering cargo: Not flagged for PVP.
Me in Open with PVP flag off: Not flagged for PVP.
What is being "ruined" for anyone in either of these scenarios? Nothing changes, period. And until you stop lying to me, and actually address this I will keep calling you out.