Am I the only person who is utterly unenthused right now about a generic FPS being shoehorned into my spaceship game?

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To be fair 'space legs' can mean a lot of different things, and so can 'atmospheric landings'. Odyssey is providing something close to the minimum for each category for FDev to be able to tick that box if nothing else is added.

Hopefully there will be more to come after Odyssey of course, although how long it will take is anyone's guess ;)

FDev did set some base lines for both back in the day. My read on EDO is that it’s aiming to fulfill on that 'stations Leg' brief, that it’s primarily a Legs DLC in terms of gameplay additions (FPS, NPCs in the flesh, stealth etc), with a side-order of Atmos.

We’ll need to see the full feature set to be sure. But wouldn’t be surprised if that’s what lands.

(If that is how it pans out, the plus sides might be fuller fledged Atmos & 'ship interior' DLCs down the line. If the game makes it that far ;))
 
I was thinking about a post I wrote on here earlier -

"I think it's optional"?

Is it? as when horizons was introduced it was 'optional' but the engineers were on the ground and you couldn't reach them.

It doesn't really matter to me as I will buy Odyssey in support of a game that (although has stuttered for me over the last year) brought me many hours of pleasure.
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I was thinking about a post I wrote on here earlier -

"I think it's optional"?

Is it? as when horizons was introduced it was 'optional' but the engineers were on the ground and you couldn't reach them.

It doesn't really matter to me as I will buy Odyssey in support of a game that (although has stuttered for me over the last year) brought me many hours of pleasure.
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Horizons is still optional, but there is a clear benefit to using horizons only features.

Similarly perhaps new engineers bases that specialise in hand weapons & armour will only be on atmospheric planets, and presumably there will be some clear benefit to buying the Odyssey DLC. Quicker mat farming maybe.

Just because something is 'better' or even 'necessary to remain competitive against other players' doesn't mean it's compulsory. I don't mine (for profit), I don't own a fleer carrier. I could do both, I don't have to though :)
 
Honestly, I am somewhat rusty with the FPS, but I have some enthusiasm if this seems every time the battlefield 2142 (the day that missions to defend a megaship loading material in a settlement or defend a capital ship in repair they will remember my comparison) but being honest not It bothers me, it will attract new and capable blood, only capable of taking the time to want to improve the game even more in the ship / exploration sector (a pity that they do not mine on land with a specialized srv for the task would be beautiful) I just hope that at less allow fleets to be worthwhile thus encouraging more interaction
 
Exactly, we have no other options.

@killminster wasn't flexing, he was just trying to say what I said too. We play ED for spaceship flight and we have nowhere else to go. Hence, we have every reason to feel apprehension about the world's most popular game category being wedged into the only option available to us in existence. Dev time is limited and we are now likely to get far less of it than we already get, which is already infamous for being nigh non-existant for years now.

Yeah I guess I just don’t see the point of the thread, other than to emote dissatisfaction. (And the '1.7k hours' thing was just an emote multiplier). I don’t think OP can be convinced to feel otherwise, despite his sign off laying down that challenge.

Only EDO could do that, at best. (And in fairness he leaves that option open).

I guess I’ll have one stab it though:

a chance to do exactly what I can do in a multitude of other titles.

Just returning to this.

EDO is giving you a chance to do something you can’t do in other games. Be a space pilot, surviving as you see fit, in an RPG-lite environment.

Do you have a game like that? Would you play a game like that? Does that game really sound like such an awful idea?

Ultimately we have no idea if EDO will actually hit any of its marks. But they’re going for them, so you might as well wish them luck ;)
 
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And you still don't answer the question as to why you bought a game with FPS elements in the plan?
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What other options do we have?

ED isn't the only option for spaceflight

What are our other options? The only one I'm aware of is Evochron and while technically not true, it is basically true that it has zero content. I'm not being snarky or trying to 'prove your wrong', I would honestly like to know what these other options that you elude to are.
 
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EDO is giving you a chance to do something you can’t do in other games. Be a space pilot, surviving as you see fit, in an RPG-lite environment. Do you have a game like that?
In b4 @Old Duck recommends Space Engineers...

No head tracking, no VR, stripped down flight mechanics, etc. Space Engineers is an awesome looking game, don't get me wrong. But it's certainly not a flight-centered game.
 
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I didn't read the whole thread but I agree with the OP.
As far as I've seen up untill now the emphasis of Odyssey lays with fps with some other stuff on the side.
Just as the OP I have played several fps games and I don't like them and they seem to be the same just in another setting.
ED was everything but the thing I didn't like, fps games, Odyssey's main thing, fps, doesn't appeal to me at all and it doesn't add anything that other games do better.

I will eventually buy Odyssey, if just for the graphical upgrades but just as the OP I think the next big update could've lifted ED to a much higher level as a space adventure then it seems to do right now.
 
(If that is how it pans out, the plus sides might be fuller fledged Atmos & 'ship interior' DLCs down the line. If the game makes it that far ;))

Well frontier seem to maintain themselves financially irrespective of the success or failure of any one game, so as long as the cfo approves it there will be more elite content.

There is a bit of frontier so far have been selling elite to their doting grandparents. When the kids down the street from the rough neighborhood move in might be a bit different.
 
Well frontier seem to maintain themselves financially irrespective of the success or failure of any one game, so as long as the cfo approves it there will be more elite content.

There is a bit of frontier so far have been selling elite to their doting grandparents. When the kids down the street from the rough neighborhood move in might be a bit different.

ED is the 'favoured child' I'd say, sure. Highest dev resourcing, the biggest showcase for classic 'AAA' staples (vehicle gameplay, character gameplay soon etc). And of course Braben's ultimate project, presumably.

I don't think that keeps it out of the clutches of the bean counters though. 100+ devs cost coin. If it's not paying its way, it's pretty unlikely we'll see another DLC effort like this. There'd have to be some major other operational objective. (Capturing a market they can't reach through third party dev / returning to the idea of marketing Cobra more broadly etc).

And yeah, there are lots of ways things could go with the new EDO influx. They might bounce off the slower aspects and leave the old crowd as the primary fanbase. They might flood in, and have a greater say over where EDO dev resources get put.

All I know for sure is, there will be forum wars ;)
 
I've been too frightened to say it tbh, partly because i have to admit that i'm often too quick to see the glass half-empty in things, and i've made mistakes in the past with my attitude to games in jumping to judgement too quickly. Whichever way i spin it though, i'm looking at Odyssey and as an explorer, all i can find that is there for me is atmospheres over dead planets with extremely boring-looking topography, and a handful of new plants to scan. I really...really...didn't want an FPS, they bore me to tears, with the only one i have enjoyed in my life being team fortress 2 because it's brilliant, and intelligent, and special and funny. Things that the vast majority of FPS are not, and nothing i've seen of the FPS in Odyssey makes me think it will be any different.

Space-legs for the purpose of exploration and atmosphere if there were stations in cities, or walking around my ship, i'd really be on-board for, but for shooting? I'm sorry but it's as boring as it is disappointing, that genre is utterly saturated.
 
ED is the 'favoured child' I'd say, sure. Highest dev resourcing, the biggest showcase for classic 'AAA' staples (vehicle gameplay, character gameplay soon etc). And of course Braben's ultimate project, presumably.

I don't think that keeps it out of the clutches of the bean counters though. 100+ devs cost coin. If it's not paying its way, it's pretty unlikely we'll see another DLC effort like this. There'd have to be some major other operational objective. (Capturing a market they can't reach through third party dev / returning to the idea of marketing Cobra more broadly etc).

And yeah, there are lots of ways things could go with the new EDO influx. They might bounce off the slower aspects and leave the old crowd as the primary fanbase. They might flood in, and have a greater say over where EDO dev resources get put.

All I know for sure is, there will be forum wars ;)

Yeah for sure. I guess there's been a lot of enjoyable hysterics given the inconsistencies of the current hype / marketing and the launch of the first new content in years about to happen.

Putting on the corporate hat doesn't make it any easier in this case either:

  • Definitely if elite can generate a profit it will be invested into, unless they can find a better use for the same resources. Are they trying to find a better use? Im not sure Brabens thing counts, because given the state of the game, its pretty obvious he doesn't play it for himself. Its more like the first trophy in his case for taking frontier to the publisher level. Didn't he say all his children are equal but elite will always be the first one?
  • IMO, frontier can only get away with their current standard of development because they pick genre's with zero competition. There might be a change in financial conditions if they want to upgrade their content out of niches, both positive and negative. One way of looking at things is they still like keeping development costs to mvp like with elite. No competition means they can release things a year earlier with less polish and be praised by many anyway. Maybe sticking closer to a niche is what they want to keep doing.
  • At the same time, if you were purely a corporate with ambition and had the ability to achieve it (its not like frontier are a shoestring indie), would you rather 100 developers produce a specialized flight simulator, or a main stream call of duty league product?

Yeah, should be interesting to see how it lands!
 
No head tracking, no VR, stripped down flight mechanics, etc. Space Engineers is an awesome looking game, don't get me wrong. But it's certainly not a flight-centered game.

I find SE's flight mechanics superior to ED - much more realistic. ED feels like an arcade game in comparison. My biggest complaint with SE is the limited input customization - I would love to fly my SE ships with either my PS4 controller or my flight stick. This is where ED absolutely excels - it lets me customize my controllers and other inputs exactly how I like them, so while SE's flight model feels more realistic to me, the act of flying in ED feels more fluid and natural because K&M piloting just isn't my cup of tea (but I do it anyway).
 
I've not invested over 1700 hours of my life into a product in the hope that some day it will give me a chance to do exactly what I can do in a multitude of other titles. I have many games already installed on my PC that allow me to run around and shoot people/things.

And I don't think that's what drew most people to this game either.

The reason Elite Dangerous has been a major part of my gaming life for the last 6-7 years is because it's about flying a spaceship around a 1:1 simulation of the Galaxy. I can't experience this any other way. I think it's a real shame that FD seem to be neglecting what makes this game unique and not expanding on what is already it's greatest achievment: our Galaxy it so amazingly simulates.

Personally I've always wanted more of the flying around the Galaxy stuff. Complex lifeforms and habitats, comets, gas giants, oceans, alien weather, little fluffy coulds, a huge ever growing pulsating brain that rules from the centre of the Ultraworld etc.

The only reason I'm going to buy Odyssey (and yeah I'm gonna get it in spite of my kvetching) is for the planets, they look great so far. More worlds to land on, hopefully more spacefaring gameplay mechanics, atmospheric re-entry and aerodynamic flight model perhaps?

I know I'm complaining about something that wont change now, and maybe I'll be wrong. Hopefully FD come up with something exceptional again, but this doesn't feel like a play to Elite's strengths, more an attempt to court broader appeal that forgets what was great about the game in the first place.

Somebody, convince me I'm wrong.
This will be my first ever FPS game that I will play when Odyssey finally drops. At 50 years old and an original "84" player when I heard of FDEV was looking for funding to create an updated version of my favourite game I couldn't wait to back it in the kickstarter days.
I have 4 accounts of this game, with each account having different roles. I was disappointed about the news of space legs at first as I thought there was other things in the game that needed to be fixed first, but I can see that with this new instalment will bring in more revenue and hopefully more programmers that will indeed get to the game we were promised in the KS.
 
This stuff all works in Space Engineers, along with things like walking on the ceiling with mag boots. If you trip in a station with rotational "gravity", you tend to skid across the floor and fly into a wall. Also, standing up is a bit "crooked" rather than straight because you always have that sideways force pushing on your feet that you have to lean into. That said, this effect may be less noticeable in the outer rings of those large ED stations.
Turn off rotational correction inside a station in your ship, even now, to experience this.
 
I find SE's flight mechanics superior to ED - much more realistic. ED feels like an arcade game in comparison. My biggest complaint with SE is the limited input customization - I would love to fly my SE ships with either my PS4 controller or my flight stick. This is where ED absolutely excels - it lets me customize my controllers and other inputs exactly how I like them, so while SE's flight model feels more realistic to me, the act of flying in ED feels more fluid and natural because K&M piloting just isn't my cup of tea (but I do it anyway).
Do you fly with Flight Assist off? That's realistic.
 
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