How's the sense of scale in SC compared to ED? I'm guessing it's much better just from having legs, but how's it look from the cockpit of a ship?
Others have replied but i'll add my 2 cents, with about 1100 hours of VR on ED...
So of course, in VR sense of scale (of anything) is fantastic.
For SC here's the thing, it depends on where you are. As usual on barren moons, your sense of scale is thrown off as you have no familiar point of reference (and that's true for both games !). But globally for a flat screen game, i'd say it's excellent, as ships are visibly big since you walk to them in order to get onboard, you get to appreciate their scale inherently.
Then there are a few locations with familiar points of reference (cities, outposts, also nature / trees on 2 planets) which immediately gives your brain the needed information to process the actual scale.
As for cockpit visibility, it's just like ED, some ships are terrible (Retaliator, Freelancer..), some are excellent, the MSR or Prospector for example have fantastic visibility from inside (MSR being a lot like Gutamaya ships with the panoramic windshield, with an added window below pilots feet).
So yeah it's one point where SC shines, objectively.