character models floating above ground/shadows not linking up which is so clearly visible
I always anticipated having to fix these myself.
I'm really looking forward to having my CMDR shotgun someone in the nuts as they step off their ship for the first time.
Also, fixing Frontier's shadow cascades, again.
As long as one can explore on foot, one is happy.
Bally well not interested in the pew pew
Pew pew is exploration too!
My brain decides it is 'dead' when it falls over twitching, or not...
My standard is usually 'injuries inconsistent with life'--e.g. very large holes where the central nervous or circulatory systems used to be, loss of more than half the maximum potential blood volume, decapitation, bisection (laughs manically at Gary Busey's character in
Predator 2), vaporization/atomization, etc--but in a video game I normally just go by what the interface says, as I don't want to waste too much ammo.
Horizons was also sold as awesome and exciting when it was a broken shambles to begin with.
Horizons was/is awesome and exciting. However, it's also more broken
today than it was during it's beta.
Why don't the NPCs have shoulder-fired anti-ship weapons?
I'm pretty sure these will exist, but I really hope they don't.
It takes dozens, if not hundreds, of far larger-than-man-portable seekers to pose a threat to a well shielded ship. No SALW munitions should be viable against anything bigger than an SLF, IMO.
Which makes me wonder, if I want to showcase my game, would I set difficulty levels at the lowest possible level that would impress nobody/make people drop to some of the above conclusions?
If your devs are terrible at games and are on take twenty five of a scripted combat scene while playing a shooter with a gamepad...maybe.
I thought the same! hahahaha. Played Vanu and Terran in the past. Also the shield effect looks like from the "HEAVY" class.
It does bear a lot of similarity...
Source: https://youtu.be/hwosoGhfYSQ?t=45
However, none of these things were original to
Planetside.