Odyssey trailer - thoughts?

I want to see the cargo hold. Let me look out of all the windows that aren’t part of the cockpit.

Stare at the Cargo hold and out of windows LOL

Let me guess when you have 96 tons of gold, 64 collecter limpets, a srv, 2 shield cell banks, 2 limpet controller in your ship

you expect 96 tons of gold, 20 collecter limpets, a srv, 2 shield cell banks, 2 limpet controller to see with your own eyes?
 
It was legal initially, Jameson Memorial does not shoot you on sight. They docked as any normal citizens, then stole power cell.

Right, I mean after the power went down. They should have a backup plan (or they're poorly trained). However, this requires more programming and development time to implement in the game.
 
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Right, I mean after the power went done. They'd have a backup plan, but this requires more programming and development time to implement in the game.
Maybe they have, also question is solo/open. But, that idea you can break star port yourself is really cool.
 
I'm very underwhelmed by this. Don't like how the players or npc's move, a lot to fix there compared to other fps games. A solid 5/10. What is scaring me is the alpha is due to drop on the 29/03, and if it's in this state now, not a lot of time to fix things before testing starts. Glad i'm not buying this addon.
 
Stare at the Cargo hold and out of windows LOL

Let me guess when you have 96 tons of gold, 64 collecter limpets, a srv, 2 shield cell banks, 2 limpet controller in your ship

you expect 96 tons of gold, 20 collecter limpets, a srv, 2 shield cell banks, 2 limpet controller to see with your own eyes?

Nope. I probably didn’t articulate it very well. What I simply meant was let me walk around my ship
 
I'm very underwhelmed by this. Don't like how the players or npc's move, a lot to fix there compared to other fps games. A solid 5/10. What is scaring me is the alpha is due to drop on the 29/03, and if it's in this state now, not a lot of time to fix things before testing starts.

Seconded. Not totally underwhelmed, but the gameplay is just not good enough. I'm hopeful that they raise the bar. However, this would require a delay till Q4 2021.
 
If you check out Frontier's company reviews on Glassdoor it's apparent that they're having staff problems. Sounds like a lot of their employees have been ditching the company.

Pretty hard to churn out quality work when you're constantly having to fill in staff vacancies and train new hires.
 
My thoughts? As someone who has played Planetside 2 for years and years, Daybreak Gaming is gonna sue Fronteir lol. Because that space rifle with the round glowing energy magazine/battery reload thing seen in this trailer? It was ripped straight off of Planetside 2's Vanu Sovereignty faction weapons.
I thought the same! hahahaha. Played Vanu and Terran in the past. Also the shield effect looks like from the "HEAVY" class.
 
Just keep telling yourself that and fall Hook, Line and Sinker for Frontier's quite obviously low quality pile of garbage they'll need an additional 3 years to sort out.

Horizons was also sold as awesome and exciting when it was a broken shambles to begin with.

Pre-Alpha, in March, when the update was originally due out already... Bah!
And I thought I was cynical about ED's production quality. :D :D :D
 
Imagine all the personnel at a base not prepare for such a scenario with backup generators, batteries, sci-fi bazookas to shoot down illegal ships. Nah that is too difficult in the year 3307+.
For something so important for a base, why wasn't it guarded? To shut down one thing and for you to hijack a base is kind of lame.
 
Indeed. It sometimes feels like the simulator people have a bit of a superiority complex! Anything that requires less than 400 buttons is for losers.

It's more about interactions and mechanics than how many buttons you press.
Elite interactions are:
-Wainting, most of the time (Supercruise)
-Shooting
-Holding a button

You can't interact with the enviroment, stations, npcs, other ships. Multicrew should've improved these but hey, FD decided to put a 3rd person turret instead and go back to the shooting interaction.
 
It's more about interactions and mechanics than how many buttons you press.
Elite interactions are:
-Wainting, most of the time (Supercruise)
-Shooting
-Holding a button

You can't interact with the enviroment, stations, npcs, other ships. Multicrew should've improved these but hey, FD decided to put a 3rd person turret instead and go back to the shooting interaction.
Well space legs should give them a lot more options.
 
character models floating above ground/shadows not linking up which is so clearly visible

I always anticipated having to fix these myself.

I'm really looking forward to having my CMDR shotgun someone in the nuts as they step off their ship for the first time.

Also, fixing Frontier's shadow cascades, again.

As long as one can explore on foot, one is happy.

Bally well not interested in the pew pew

Pew pew is exploration too!

My brain decides it is 'dead' when it falls over twitching, or not...

My standard is usually 'injuries inconsistent with life'--e.g. very large holes where the central nervous or circulatory systems used to be, loss of more than half the maximum potential blood volume, decapitation, bisection (laughs manically at Gary Busey's character in Predator 2), vaporization/atomization, etc--but in a video game I normally just go by what the interface says, as I don't want to waste too much ammo.

Horizons was also sold as awesome and exciting when it was a broken shambles to begin with.

Horizons was/is awesome and exciting. However, it's also more broken today than it was during it's beta.

Why don't the NPCs have shoulder-fired anti-ship weapons?

I'm pretty sure these will exist, but I really hope they don't.

It takes dozens, if not hundreds, of far larger-than-man-portable seekers to pose a threat to a well shielded ship. No SALW munitions should be viable against anything bigger than an SLF, IMO.

Which makes me wonder, if I want to showcase my game, would I set difficulty levels at the lowest possible level that would impress nobody/make people drop to some of the above conclusions?

If your devs are terrible at games and are on take twenty five of a scripted combat scene while playing a shooter with a gamepad...maybe.

I thought the same! hahahaha. Played Vanu and Terran in the past. Also the shield effect looks like from the "HEAVY" class.

It does bear a lot of similarity...
Source: https://youtu.be/hwosoGhfYSQ?t=45


However, none of these things were original to Planetside.
 
My standard is usually 'injuries inconsistent with life'--e.g. very large holes where the central nervous or circulatory systems used to be, loss of more than half the maximum potential blood volume, decapitation, bisection (laughs manically at Gary Busey's character in Predator 2), vaporization/atomization, etc--but in a video game I normally just go by what the interface says, as I don't want to waste too much ammo.
That sounds perfectly reasonable to me... (y)
 
Maybe they have, also question is solo/open. But, that idea you can break star port yourself is really cool.
It's not a star port though, it's just a settlement. Settlements can have landing pads (a single one?) but there's no underground hangar there. It was a settlement where the players weren't hostile to the faction, so they were allowed to land and not shot at to begin with.
 
Imagine all the personnel at a base not prepare for such a scenario with backup generators, batteries, sci-fi bazookas to shoot down illegal ships. Nah that is too difficult in the year 3307+.



Add animations of NPCs or droids refueling ships (add the illusion) to make the galaxy come alive? Nah the budget and team is too small for such details.
The issue with adding that stuff is that it would take away from something else and I'm not sure its worth it.
 
It's not a star port though, it's just a settlement. Settlements can have landing pads (a single one?) but there's no underground hangar there. It was a settlement where the players weren't hostile to the faction, so they were allowed to land and not shot at to begin with.
Just thinking out loud, but Starports might have a similar mechanic (or implemented in the future?) (obviously with alot more security, possibly multiple cores) requiring a whole team of people to storm it successfully. It could add some great BGS or Powerplay options, especially for capturing a Starport for your faction, instead of just having a space war (doing this could potentially kick off a war?).

Edit: Ignore me, I've just remembered they said starport would be a no-fire/safe zone
 
The issue with adding that stuff is that it would take away from something else and I'm not sure its worth it.

Definitely not at this stage. Sorry to break it to people but this is Elite Feet 1.0 and not only is it on a similar scale to other entire titles, it's being fitted into - and has to mesh with - an existing game. When you're doing things like that, it's about installing the basic game levers and trying not to break the rest of the game while you do it. Learning to walk before you try to run.

Stuff like AI behaviour is a trivial balance issue compared with integrating the new vehicles (player feet) into the control bindings, player logs and codex, making sure they and NPC's don't fall through the floor, know where the walls are and developing everything from the HUD to the backpack. Get it in, get it working, enjoy the fact you can land from a neutron jump and worry about polishing the AI next, once game breaking database bugs have been ironed out.

It's a big +1 to the devs from me.

Oh and if AI isn't perfect on day one and people are worried about marketing, think about the long haul. If the title continues to improve and 'despite a shaky start' ends up a grand FPS then people will want to play it, even if they weren't ready to buy on release day.
 
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