Definitely not at this stage. Sorry to break it to people but this is Elite Feet 1.0 and not only is it on a similar scale to other entire titles, it's being fitted into - and has to mesh with - an existing game. When you're doing things like that, it's about installing the basic game levers and trying not to break the rest of the game while you do it. Learning to walk before you try to run.
Stuff like AI behaviour is a trivial balance issue compared with integrating the new vehicles (player feet) into the control bindings, player logs and codex, making sure they and NPC's don't fall through the floor, know where the walls are and developing everything from the HUD to the backpack. Get it in, get it working, enjoy the fact you can land from a neutron jump and worry about polishing the AI next, once game breaking database bugs have been ironed out.
It's a big +1 to the devs from me.
Oh and if AI isn't perfect on day one and people are worried about marketing, think about the long haul. If the title continues to improve and 'despite a shaky start' ends up a grand FPS then people will want to play it, even if they weren't ready to buy on release day.