Game Discussions Star Citizen Discussion Thread v12

Cool :)

One thing I would say is try and group up with someone else, get in the same location? Because it really does seem to be a force multiplier with a lot of this stuff. (I know you do that anyway, but would be interesting to see if there’s an uptick in issues when you hook up etc).



Well nah, because the guy said from the outset he’s running on a weak rig. And nobody would play regularly if they had to deal with all of that.

There’s some obvious stuff he does that vets likely wouldn’t do too. Or at least not often. Like trying to use the hover bikes for a start ;). They’re pretty known to be sketchy in both transport and use right?

Other stuff seems to be part of the general swell and fall of prominent bugs though, like the massive desync, which seems to be a thing right now,

But you see enough tales of woe from baffled noobs and frustrated vets about the place, about hitting bundles of issues, that it still doesn’t seem exactly unusual. I guess the guys that don’t get a critical mass of them keep playing. And the others, don’t...
The desync and massive server lag isn't quite as bad since the 3.12.2 patch dropped...but it's still a major annoyance we all have to put up with. The servers seem to hit massive lag spikes about 10 minutes before they 30k now...like they're trying to recover then eventually just give up and crash out. The 30k's are certainly a lot less prevalent, but they still happen way too often.

I've been playing recently in a small group of 2 to 4 of us, depending who's online and when...Two of us from north of Hadrian's wall, one from Berlin and the other from over the pond in Wyoming...of all places. Most of my usual sidekicks are all playing Valheim whilst waiting for 3.13 PTU or the Odyssey Alpha to start.

I'll try to get us all on together and do the stuff we normally do, mostly faffing about in ROCs. Since the others are fairly new to SC, I usually supply the ships to get the 4 of us all in the same place with loaded up ROCs...which is a Herculean task on it's own...almost like herding cats with electric cattle prods...

Last night was a classic Star Citizen arena of errors with me spawning a Valkyrie for the other 2 and discovering for some reason it still had 2 ROC's in the back from a session nearly a week ago. We couldn't get them out of the back of it even after trying everything we knew how. The ROCs were unplayable, probably since both of us who owned them had claimed new ones from the terminal where we were making them duplicates. The ship (with the ROCs) eventually despawned on it's own accord whilst sitting on a landing pad on a planet meaning I had to leave the MSR I was in for the other 2 guys and their ROC's, suicide...respawn at the refinery hab, go spawn another fresh MSR I knew was empty then head back down to the moon we were all mining on, driving the ROC's inside all to go off mining again.

That escapade wasted nearly an hour...as much as it produced some hilarity when we decided to land outside the no-fly zone and attempted to throw grenades in the back of the Valk trying to dislodge the offending and unresponsive ROC's. I'm glad we all had medpens handy :D

We all have varying net connection speeds and PC builds with the Wyoming kid having the worst connection (6 down and less than 2 up) and my Scottish mate having possibly the worst PC build ever to come out of the Bronze age. As much as the connection issues, bugs and general SC foibles allow, we usually have fairly decent sessions... The voice chat is painful to the ears though, especially with two of us of being Scots...how the other two understand a single word my Scottish mate utters is completely beyond me...his accent is brutal.

There's a joke in there somewhere, 2 Scotsmen, a random German dude and a damn Yankee walked into a bar...
 
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The clips aren't for context. The clips are funny because the project started in 2012 and has taken $349 million from consumers.
...Says the guy quoting an out of context snippet from a previous post... But we all know this information already...not only because you keep harping on about it but more likely that at least some of us on here have already contributed in some small way to that $349m despite your persistent and repetitive warnings not to do so ;)
 
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I'm going to record some of my gameplay...just doing stuff..to show what I experience, bugs too should they occur, just to show what the majority of us who do play Star Citizen experience rather than that. I won't purposely avoid anything I know is bugged just to make it look good either. A warts and all look at Star Citizen...but a real look, not some random YouTuber has a cheap laugh at Star Citizen.

I have to say it, as much as it pains me...the issues shown in that vid I've never...not once...experienced in all the time I've played SC so there's something either deeply wrong with his PC setup (usual SC fanboy excuse I know) or something deeply wrong with his network, the server he was on or he was deliberately trolling...I've no idea really since most of it was completely off the wall.

I'll ask you this...do you guys really think if that video was at all representative of even the average gaming experience playing Star Citizen that any of us who play regularly... or even anyone joining in as a brand new $45 starter package backer would be playing Star Citizen at all...seriously?

I'm not some massively deluded great defender of Star Citizen...and as much as I laughed heartily at the video... that's not what most of us experience when we play every day... not even occasionally or on random nights on a dying server...I don't even see that kinda stuff if I fire up my wife's four year old laptop and play SC.

It depends on how much you take what he says at face value. He says his fiend is heavily into SC and that's why he joined him. So its not like he's saying he has an agenda against SC. Also how long he was playing for. The longer he played for the more bugs he would have encountered.

I can say from my own experience, where i was encountering bugs almost every step of the way, i can believe if he played for a few hours that his video is representative.
 
It depends on how much you take what he says at face value. He says his fiend is heavily into SC and that's why he joined him. So its not like he's saying he has an agenda against SC. Also how long he was playing for. The longer he played for the more bugs he would have encountered.

I can say from my own experience, where i was encountering bugs almost every step of the way, i can believe if he played for a few hours that his video is representative.
If his mate was heavily into SC besides owning a $350 Valkyrie...it certainly didn't show :D

I hope you noticed, besides stumbling about like a newbie in a chunky-boi suit, spawning probably the worst offenders for causing bugs and physics issues by way of Dragonfly hover bikes and not offering any help or advice to the YouTuber making the vid, his mate didn't seem to have issues with a non visible 890J or non loading assets and textures like he did ;)

I'm not targeting that vid as not representative of what he was seeing or as a deliberate troll of SC...SC does that all on it's own without any help from random YouTubers...What I'm saying is that's not how the greater majority of us playing Star Citizen experience the game...not even on our worst days. He mentions a weak rig...I'd suggest after watching the video that it's a weak rig for playing Pac-Man or Minecraft...never mind Star Citizen.

SC is a CPU and RAM hog and really does need an SSD to play it from. The GPU is barely used when playing, I'm typically using 75-80% CPU and less than 30% GPU with a ton of RAM being sucked up too. It's shyte coding and zero optimisation, not in any way the fault of folk with weaker rigs. I mentioned before that my Scottish mate runs it on an i5 with 16Gb and a GTX 1060...even he doesn't have those issues, I know because we play most nights. Now, his rig is fine for Day-Z, Tarkov and a few other games he plays... SC is pushing it a bit to the limits but it still works better than the YouTuber making that vid.
 
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If his mate was heavily into SC besides owning a $350 Valkyrie...it certainly didn't show :D

I hope you noticed, besides stumbling about like a newbie in a chunky-boi suit, spawning probably the worst offenders for causing bugs and physics issues by way of Dragonfly hover bikes and not offering any help or advice to the YouTuber making the vid, his mate didn't seem to have issues with a non visible 890J or non loading assets and textures like he did ;)

I'm not targeting that vid as not representative of what he was seeing or as a deliberate troll of SC...SC does that all on it's own without any help from random YouTubers...What I'm saying is that's not how the greater majority of us playing Star Citizen experience the game...not even on our worst days. He mentions a weak rig...I'd suggest after watching the video that it's a weak rig for playing Pac-Man or Minecraft...never mind Star Citizen.

SC is a CPU and RAM hog and really does need an SSD to play it from. It's shyte coding and zero optimisation, not the fault of the weaker rigs. I mentioned before that my Scottish mate runs it on an i5 with 16Gb and a GTX 1060...even he doesn't have those issues, I know because we play most nights. Now, his rig is fine for Day-Z, Tarkov and a few other games he plays... SC is pushing it a bit to the limits but it still works better than the YouTuber making that vid.

Basically you're saying the same as these guys

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Some people play it seemingly without major issues.

But due to some sort of Murphy's law, the moment you invite your friend in, everything goes wrong.

Over on the refund sub one person speculates its because long time SC players know how to avoid the worst bugs and either consciously or subconciously do so, but therefore they get a better experience and can't understand how their friends keep running into bugs that don't happen for them.
 
Basically you're saying the same as these guys

kWuJg02.png


Some people play it seemingly without major issues.

But due to some sort of Murphy's law, the moment you invite your friend in, everything goes wrong.

Over on the refund sub one person speculates its because long time SC players know how to avoid the worst bugs and either consciously or subconciously do so, but therefore they get a better experience and can't understand how their friends keep running into bugs that don't happen for them.
You can guarantee Star Citizen will make you out to be a liar the minute you invite somebody in who's never played before...that's a given :D

I've really no idea what causes these folk to have such major issues...and it's not just one or two random people...there's hundreds of them. I put some of it down to the veteran player knowing not to step on the floor with the tripwires on it or go into a lift if the sun is rising in the west...but that can't be all of it. All of us who are regular and long term players know a good many friends who've tried and suffered the same problems...even playing alongside them when it's happening to them but not us. We can offer all the tips and tricks we know through Discord chat but even that doesn't seem to help.

I don't have some NASA powered gaming rig with an RTX 3090 and drive in movie screen monitor like Surefoot or Sovapid to play Star Citizen on, my net connection is low latency and stable but almost 3rd world at 16Mbps down and 8Mbps up...but I rarely suffer any issues beyond the known bugs.. 🤷‍♂️

I even had some random lunatic on Spectrum suggesting Star Citizen detects if you have Elite Dangerous installed and runs like crap if it finds it...outside of being a temptingly ridiculous scenario...considering all of the regular folk I play alongside either still play Elite or even have it installed on the same SSD...including me, I offered up the counter theory that the boy was talking out of the wrong orifice :D
 
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There are new visitors to the thread all the time.
Don't you think that by reposting video clips from well known Star Citizen shills and drawing attention to the SC content they're being paid to produce you're achieving exactly the opposite of what your life mission seems to be?

You'll note that out of those of us posting here who actually play Star Citizen...very few of us watch or repost Twitch stream content from the shills ;)
 
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I even had some random lunatic on Spectrum suggesting Star Citizen detects if you have Elite Dangerous installed and runs like crap if it finds it...outside of being a temptingly ridiculous scenario...considering all of the regular folk I play alongside either still play Elite or even have it installed on the same SSD...including me, I offered up the counter theory that the boy was talking out of the wrong orifice :D

If they meant it jokingly its something to have a chuckle over. If they meant it seriously though...
 
Morphologis is streaming on Twitch with Linus (from Linus Tech Tips). Looks like they are having a good time.

Linus apparently tried to crash them so they tried to shoot him to stop him, but since he was in the pilot seat he was apparently invulnerable.

Hah, someone just ran up the cockpit glass in front of the pilot so Morph quickly changed to third person so it can't be seen. Got to love these streamers that intentionally hide or look away from bugs.

Hmm... did someone just clip out of the ship? They were shouting at him to kill himself before he landed. Anyway, he's spawned 1500km away so now they have to go collect him.

So... what were we saying about bugs only appearing when you invite friends in to show off the game?

Oh, Followers only allowed in chat.... taking a leaf out of CIG's playbook right there.

"How did you fall out of the ship? Did you run at a wall?" - lol, only in SC can you even ask that question?

Answer was apparently he was in an elevator and he dropped out of it.

Brilliant.

Morph asks Linus how he felt about SC before joining him on stream. He was "ambivalent". That was after Linus says "I suppose even jank can be fun"

"Do you have a press account? Oh, no, you won't have. You didn't talk to Zyloh before the stream. If you had you could have got a press account"

Hey, should try getting one of those! Just need to promise i'll make SC look good. Muhawnanaaa...

Linus is now shooting at the station. Seems like he is trying to mess things up all the time.

They have a crimestat now. They are trying to clear it.

Now this is how to play SC. Try and mess things up for the whales. :D

Anyway, enough for now. Got work to do and watching The New Legends of Monkey in parallel.
 
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I even had some random lunatic on Spectrum suggesting Star Citizen detects if you have Elite Dangerous installed and runs like crap if it finds it...outside of being a temptingly ridiculous scenario...considering all of the regular folk I play alongside either still play Elite or even have it installed on the same SSD...including me, I offered up the counter theory that the boy was talking out of the wrong orifice :D
Way things go at CIG I think if they tried to code that your machine would just fall through your floor or T-pose. :devilish:
 
I've really no idea what causes these folk to have such major issues...and it's not just one or two random people...there's hundreds of them.
Some cause of bug are well known but others are pretty hard to identify :
  • some razor mouse drivers crash SC
  • some overlay programs crash SC on alt tab
  • SC is really sensible to instable overclock of memory and cpu (especially in weak PC). You can have your system perfectly stable and able to run every game without troubles. But when SC constantly use 100% of your CPU and/or GPU and/or constantly stream data to 100% of your memory, the equipment is put to the test.
  • having multiple memories sticks with different speeds can crash SC
  • some slow connexion (especially wifi) give more bugs than usual
  • SC at install in directx can be tied to the mainboard native graphic card instead of the big one
  • SC crash on exFAT disk (disk must be NTFS) and the error message give no clue about it. A lot of external disks and linux guys use exFAT (even on windows).
 
Some cause of bug are well known but others are pretty hard to identify :
  • some razor mouse drivers crash SC
  • some overlay programs crash SC on alt tab
  • SC is really sensible to instable overclock of memory and cpu (especially in weak PC). You can have your system perfectly stable and able to run every game without troubles. But when SC constantly use 100% of your CPU and/or GPU and/or constantly stream data to 100% of your memory, the equipment is put to the test.
  • having multiple memories sticks with different speeds can crash SC
  • some slow connexion (especially wifi) give more bugs than usual
  • SC at install in directx can be tied to the mainboard native graphic card instead of the big one
  • SC crash on exFAT disk (disk must be NTFS) and the error message give no clue about it. A lot of external disks and linux guys use exFAT (even on windows).

I don't have a razor mouse or driver
I don't use overlay programs
I don't overclock
I don't have different speed memory sticks
I'm on a wired connection
SC install shouldn't mess with directx.
I had it installed on NTFS and SSD

While what you list might apply to many games and not unique to SC, none of it really explains why SC has so many issues.
 
I don't have a razor mouse or driver
I don't use overlay programs
I don't overclock
I don't have different speed memory sticks
I'm on a wired connection
SC install shouldn't mess with directx.
I had it installed on NTFS and SSD

While what you list might apply to many games and not unique to SC, none of it really explains why SC has so many issues.
It's some explainations about why some guys crash the game. The list is not complete and for some guys, the game simply refuse to run even after aplying all those tips.
And for why SC has so many issue... it's a complex alpha in heavily development.
 
SC is not only a space game, you forgot all the FPS part and the planetary parts.
It was touted, and sold, as the "BDSSE". By its creator and CEO. Also its fans are consistently comparing it to other space games, like ED, X Series, etc. Make of it what you want i guess... Also caves add absolutely nothing to the FPS part, which is also below the bottom level of a "hello world" kind of CE demo as NPCs dont even react properly. They have enough planetary surface as is, and proc gen POIs would add enough features to get cover and such.
They only added caves because of a vocal minority of Descent series players who wanted a new edition of their 6DOF shooter. Which coincidentally, the flight model matches. Oops.

And the next patch will feature caves explorable by ships.
If CIG put a cave exporable by ship in a giant asteroid, it suits your space game scope ?
Nope. It adds absolutely zero to a spaceship kind of gameplay, and more importantly, completely distracts from the initial main goal of the game, which was to be a "space sim", with fleet battles and capital ships, and 100 systems at launch. While they spend a lot of effort doing this useless feature, they are not working on the core of the game, which is still sorely lacking.
 
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I don't know my dear Mole - I've seen some utterly bizarre things happen with SC over the years - absolutely none of which I could attribute to a (time appropriate) weak rig, awful network connection, or an oversubscribed server as far as I could tell.
The physics engine will lose sync of everything if the server struggles, or if your network connection is too slow. That's when things go through other things, and crossing the threshold between 2 "moving maps" becomes the source of either deadly incidents, or at least really bizarre behaviors. Also putting things into other things (like vehicles inside a ship) will really throw off the physics engine and produce tons of bugs. Guess who had a direct hand in the code of the physics engine ?

I don't have some NASA powered gaming rig with an RTX 3090 and drive in movie screen monitor like Surefoot or Sovapid to play Star Citizen on, my net connection is low latency and stable but almost 3rd world at 16Mbps down and 8Mbps up...but I rarely suffer any issues beyond the known bugs.. 🤷‍♂️
If that makes you feel any better, I still fall through the world from time to time, ramps and elevators are still as deadly as ever, the tram at NB doubles up for me too and climbing in the "wrong" one will produce terrible results just as well, elevator doors still float through the map when i call them in sequence, and I get stuck in the Tali's pilot seat (there's not enough space on the sides to walk by) requiring a lot of wiggle and jump, which leads to getting stuck in geometry, which also happens (I often get stuck in airlock doors too).
Also having a 2Gbps fiber connection with 20ms ping seems not enough to prevent severe desync so i'd chalk it up on really poor server code.
 
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