The one thing issue that I see with that is, that if players will be given, by game mechanics, the ability to "overkill" and "gank" their targets, we can be sure that players WILL overkill and gank their Targets...
Especially, considering the penalties that might be associated with the Death of a Spaceman scenario....
Who would want to risk dyeing and, thus, get into the penalties of the Death of a Spaceman scenario ?
So, I think, that if CIG wants the "Damage Control" cool and fun gameplay to be possible onboard of Large and Capital Multi-Crew Ships, then CIG will need to find a way to "counter" the natural players' tendency to play using overkill and ganking of their Targets...
Otherwise, Large and Capital Multi-Crewing Ships, being overkilled and ganked by their attackers, will go down too fast thus not making it possible to this cool and fun "Damage Control" gameplay to take place for lack of sufficient time...
I do not think there is any other possible way....
Either CIG takes away from players, one way or the other, the ability to Gank and Overkill their Targets, or we will never be able to see in action this cool and great fun "Damage Control" gameplay for Large and Capital Multi-Crew Ships....
And, to my opinion,it would be a great pity if we could not enjoy a "Damage Control" cool and fun gameplay on Large and Capital Multi-Crew Ships since, to my viewing, Multi-Crewing is a HUGE asset for the appeal of Star Citizen and the "Damage Control" onboard of Large and Capital Multi-Crew ships could really make Multi-Crewing shine in all of its potential and splendor...
Imagine a well trained crew all rushing up and down their Ship to estinguish fires, replace or repair destroyed or daaged components to restore their Ship full ability to fight, dragging their fellow Crew Members all the way to the Med Bay to have them healed and preserve them a useless death.... and, if the Crew is really good, perhaps be able with the Damage Control abilities, to revert the tide of the Battle and get to win it or at least buy themselves enough time to get reinforcements and thus be able to repel the attackers and get to survive and live another day....
Personally, I think such gameplay would be immensely amazing and a huge plus on the appeal of Star Citizen and of its aspects of Multi-Crewing..... YET, it really needs a very high Time to Kill for Large and Capital Ships and, thus, the thwarting of players' ability to Gank and Overkill their Targets....
That is at least how I see it.