I don't get why you struggle so much with this. You judge today's reality by what is today's reality. If things change tomorrow you can chose to adjust your opinion. If something is fun today you play it today. If not you dont. And we'll see what happens later. Whether you call it EA, a game, or a blorgleflink is completely irrelevant to what actually is.
But what if it's not what we paid for ?
I paid for what was promised in the KS. Shall i list again the promises made back then ?
Or in short, where are my 100 systems, with proc gen planet surfaces etc. ? Where's the working MMO engine that supports thousands of players in the same location ?
Where are the capital ships and actual stations other than pilot ? Where's the reclaiming, refuelling ? Where's exploration, scientific experiments, plants growing and such (they sold a very expensive ship for that..) ?
Where's the trading, with offer/demand and production chains ?
Where are the actual NPC with an AI ? not place holders T-posing on chairs, or other place holders on a script loop that actually breaks down after a short while...
Where's Squadron 42 ? Some people backed the project just to have a replacement for Wing Commander, which is fair.
I could continue for a while...
I backed the project in hopes to have just a replacement for Jumpgate. This currently falls very far from what JG ever was, and the comparison really hurts SC. The only game loop currently in place is mining, and even then the subsequent offer/demand trade loop is still not there and is dreams.txt, 9 years in.
Plus the ever present issues, that will never be fixed:
The physics engine is a joke. Networking is the basic LAN party code that was given with CryEngine, and collapses completely whenever there are more than 20 people in the same location, also has terrible desync and no lag compensation, in 2021 ! Most ships over fighter size are filled with place holder assets that are just there for decoration. Lifts, ramps and ladders are still completely buggered (and somewhat lethal) to a point it's become a meme, and they have been like that forever. Player movement is horribly janky and too fast for what is supposed to be a simulation (plus it confuses the network code which struggles to follow...). Ship flight model is still a simplistic arcade thing with zero skill ramp, mav thrusters have infinite power, and said ships have the weight and density of a beach balloon (see side effects of them being blown up by wind, or flipped over by a vehicle or a cart). One player can crash the entire server by trying to do something the server doesnt like, which is quite a lot of things actually. The game runs like crap on a high end, watercooled 10900K/RTX3090 beast.
To liken SC to a brick of wood would certainly be silly extreme.
He did not. He's just saying that words have a meaning... Changing the meaning of words to try and support your argument is just as sterile as comparing a game to a piece of wood.