Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
So it's a game whenever CIG says it is 'V1'. That makes it a completely arbitrary term and useless in discussions. Like Valheim, among the most played and succesfull games, would not have been even a game at all because it's 'early access'.

That sounds fair, but if I understand you correctly your own interpretation of what constitues a game seems to just be too broad. Anything can be a game then, even a brick of wood, which renders the discussion very silly aswell because there will always be someone that can indeed have fun with a brick of wood 🤷‍♂️.

The best way to avoid arbitrary and silly extremes on both ends with regards to what makes SC a "game" is to simply use CIG´s description about what constitues the game they have promised and pre sold since 2012. From that simple point of view, given the tons of issues, it can be argued that SC is maybe closer to a brick of wood than to an actual formally released and reviewed game. And that is why saying SC is not a game is probably quite acceptable and reasonable.
 
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Bruh, SC is in a quantum state of development, simultaneously in early access and a fully playable, released, game. Like Fortnite, except revenue comes from the jpg factory.
 
Yup, but only briefly. Not sure why they did that. Maybe something to do with reorganization of their many shell companies.
They're still Cloud Imperium UK today. Nowadays I see a mix of CI, CIG, CInotG, CIG, etc
 
Yup, but only briefly. Not sure why they did that. Maybe something to do with reorganization of their many shell companies.
It's difficult to work out what they are named. On the website it's just Cloud Imperium, but there is an article about Cloud Imperium Games renting office space in Hamburg.
In the article was this gem...
For example, they can use a building app to enter the building and the rented space without having to touch anything. Lift control is also integrated into the smart, networked building technology, meaning that lifts are called when users of the building pass through the turnstile gate.
 
It's difficult to work out what they are named. On the website it's just Cloud Imperium, but there is an article about Cloud Imperium Games renting office space in Hamburg.
In the article was this gem...
Depends on which entity we are focusing, there are plenty of them:
https://cloudimperiumgames.com/pages/legal

In the UK alone:

Ortwin's hands are full!
 
That sounds fair, but if I understand you correctly your own interpretation of what constitues a game seems to just be too broad. Anything can be a game then, even a brick of wood, which renders the discussion very silly aswell because there will always be someone that can indeed have fun with a brick of wood 🤷‍♂️.

The best way to avoid arbitrary and silly extremes on both ends with regards to what makes SC a "game" is to simply use CIG´s description about what constitues the game they have promised and pre sold since 2012. From that simple point of view, given the tons of issues, it can be argued that SC is maybe closer to a brick of wood than to an actual formally released and reviewed game. And that is why saying SC is not a game is probably quite acceptable and reasonable.
That makes zero sense. Words mean what they mean, regardless of whether that definition is too broad for what you want to say. In that case just use a different word. Star Citizen is a game. Factually, obviously and demonstrably. Arguing otherwise is either mindless hatred for the project or bland trolling.

You might argue it is a boring, bland, buggy, unstable p2w game which doesn't come close to delivering on its promise, but that's a whole other argument. It's really only in closed echo chambers like this and SA where this is even remotely up for debate.
 
That makes zero sense. Words mean what they mean, regardless of whether that definition is too broad for what you want to say. In that case just use a different word. Star Citizen is a game. Factually, obviously and demonstrably. Arguing otherwise is either mindless hatred for the project or bland trolling.

You might argue it is a boring, bland, buggy, unstable p2w game which doesn't come close to delivering on its promise, but that's a whole other argument. It's really only in closed echo chambers like this and SA where this is even remotely up for debate.
bUt It'S aLpHa!
 

Viajero

Volunteer Moderator
That makes zero sense. Words mean what they mean.
I think it makes a bit more sense than a moot "anything can be a game" argument. The meaning of the word game is precisely what is not at all clear here. A too broad reading does not help much in this debate I reckon.

I do not think SaltEMike is trolling though. There is not much difference in the principle of what Mike argues in regards to what SC is supposed to be, and what many here claim too.

Or put in another way, how broken and/or incomplete a game has to be for us to be able to stop calling it a game? I mean, I can settle for "game attempt failure with a small chance to recover" if you wish 😋 .
 
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That sounds fair, but if I understand you correctly your own interpretation of what constitues a game seems to just be too broad. Anything can be a game then, even a brick of wood, which renders the discussion very silly aswell because there will always be someone that can indeed have fun with a brick of wood 🤷‍♂️.

The best way to avoid arbitrary and silly extremes on both ends with regards to what makes SC a "game" is to simply use CIG´s description about what constitues the game they have promised and pre sold since 2012. From that simple point of view, given the tons of issues, it can be argued that SC is maybe closer to a brick of wood than to an actual formally released and reviewed game. And that is why saying SC is not a game is probably quite acceptable and reasonable.

To liken SC to a brick of wood would certainly be silly extreme.
 
I don't get why you struggle so much with this. You judge today's reality by what is today's reality. If things change tomorrow you can chose to adjust your opinion. If something is fun today you play it today. If not you dont. And we'll see what happens later. Whether you call it EA, a game, or a blorgleflink is completely irrelevant to what actually is.
But what if it's not what we paid for ?
I paid for what was promised in the KS. Shall i list again the promises made back then ?
Or in short, where are my 100 systems, with proc gen planet surfaces etc. ? Where's the working MMO engine that supports thousands of players in the same location ?
Where are the capital ships and actual stations other than pilot ? Where's the reclaiming, refuelling ? Where's exploration, scientific experiments, plants growing and such (they sold a very expensive ship for that..) ?
Where's the trading, with offer/demand and production chains ?
Where are the actual NPC with an AI ? not place holders T-posing on chairs, or other place holders on a script loop that actually breaks down after a short while...
Where's Squadron 42 ? Some people backed the project just to have a replacement for Wing Commander, which is fair.
I could continue for a while...

I backed the project in hopes to have just a replacement for Jumpgate. This currently falls very far from what JG ever was, and the comparison really hurts SC. The only game loop currently in place is mining, and even then the subsequent offer/demand trade loop is still not there and is dreams.txt, 9 years in.

Plus the ever present issues, that will never be fixed:
The physics engine is a joke. Networking is the basic LAN party code that was given with CryEngine, and collapses completely whenever there are more than 20 people in the same location, also has terrible desync and no lag compensation, in 2021 ! Most ships over fighter size are filled with place holder assets that are just there for decoration. Lifts, ramps and ladders are still completely buggered (and somewhat lethal) to a point it's become a meme, and they have been like that forever. Player movement is horribly janky and too fast for what is supposed to be a simulation (plus it confuses the network code which struggles to follow...). Ship flight model is still a simplistic arcade thing with zero skill ramp, mav thrusters have infinite power, and said ships have the weight and density of a beach balloon (see side effects of them being blown up by wind, or flipped over by a vehicle or a cart). One player can crash the entire server by trying to do something the server doesnt like, which is quite a lot of things actually. The game runs like crap on a high end, watercooled 10900K/RTX3090 beast.

To liken SC to a brick of wood would certainly be silly extreme.
He did not. He's just saying that words have a meaning... Changing the meaning of words to try and support your argument is just as sterile as comparing a game to a piece of wood.
 
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They're still Cloud Imperium UK today. Nowadays I see a mix of CI, CIG, CInotG, CIG, etc

Ah, and there's me thinking they put the game back in the name.
 
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