Game Discussions Star Citizen Discussion Thread v12

I try to stay away from lurid corners of the internet.
LOL 😂


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Furries are the less awkward of this clip ;)

Going down the memory lane from these 9 years you may get why the general tone is what it is around here.
 
The consensus among skeptics is CR doesn't really care about the game, he just wants to direct a movie (again).
I would say that's the crux of it, honestly, and I've had the same feelings about it all for some time. Again, as someone who does want the game to succeed, I don't say this as a reason to hate the game. Playing it when bugs are at an all time high and the server's on fire will do that quite handily. I do agree, though, that while the game developers are trying to make as good a game they can (I will always have compassion for developers who have to deal with "visionaries"), Chris wants a movie. Look at the way the game emphasizes cinematic effects, how it wants everything to fit some kind of "you're playing in a space movie" game.

I've poured money into this game, more than any other game I own, over the past 3 years. I stopped a while back, and will wait it out until the end, but it's not like I'm an uninvolved third party, I'm just as invested as everyone else hoping this game is great, and that it gets published before I die. Chris wants a movie, and fancies himself a director. It wouldn't bother me so much if he had any idea of what his directing does to the devs, artists, and everyone else who has to swirl around him, pick up the ideas he drops and then turn them into playable assets.

Meanwhile, ED has its next expansion coming, and it will literally be one step closer to what Star Citizen claims it was doing back in 2013 and yet still can't pull off in 2021. I wonder if by 2025, EDO will be doing capably (within reason) what Star Citizen will have tried to do all these years, while Star Citizen will still be in Alpha saying that its new iteration of quantum server integrated whatever is around the corner and then they'll really start making progress.

Chris' need to be a movie director is definitely one of the bigger stumbling blocks, IMO.
 
I would say that's the crux of it, honestly, and I've had the same feelings about it all for some time. Again, as someone who does want the game to succeed, I don't say this as a reason to hate the game. Playing it when bugs are at an all time high and the server's on fire will do that quite handily. I do agree, though, that while the game developers are trying to make as good a game they can (I will always have compassion for developers who have to deal with "visionaries"), Chris wants a movie. Look at the way the game emphasizes cinematic effects, how it wants everything to fit some kind of "you're playing in a space movie" game.

I've poured money into this game, more than any other game I own, over the past 3 years. I stopped a while back, and will wait it out until the end, but it's not like I'm an uninvolved third party, I'm just as invested as everyone else hoping this game is great, and that it gets published before I die. Chris wants a movie, and fancies himself a director. It wouldn't bother me so much if he had any idea of what his directing does to the devs, artists, and everyone else who has to swirl around him, pick up the ideas he drops and then turn them into playable assets.

Meanwhile, ED has its next expansion coming, and it will literally be one step closer to what Star Citizen claims it was doing back in 2013 and yet still can't pull off in 2021. I wonder if by 2025, EDO will be doing capably (within reason) what Star Citizen will have tried to do all these years, while Star Citizen will still be in Alpha saying that its new iteration of quantum server integrated whatever is around the corner and then they'll really start making progress.

Chris' need to be a movie director is definitely one of the bigger stumbling blocks, IMO.
Perhaps Chris is making world's most expensive documentary movie about game industry :D
 
...Chris wants a movie. Look at the way the game emphasizes cinematic effects...
Yes. This is why the on-foot NPCs have cinematic death animations and high fidelity groans. But fighting them is like shooting fish in a barrel. Even if a game developer wanted those cinematic touches, they would be added at the tail end of the development after the foundational engineering was completed.
 
Making a heavily cinematic based on-rails FPS game on the stock CryEngine is not difficult. If he really wanted to direct something like that, what's keeping them? Why isn't SQ42 out yet?

All this talk about "tech" which SQ42 doesn't need. What the frak already. Something smells. And not just the cow methane coming out of CIG.
 
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