Space is not empty. There is a lot of dust.blackness in the sky feels "normal".
Space is not empty. There is a lot of dust.blackness in the sky feels "normal".
I very much doubt any of that is true.It's widely rumored that many if not most of the FDev developers have no background in game dev when hired, and that most if not all of the original Elite Dangerous dev team that build the original game no longer work there.
So it wouldnt surprise me if the people making the game literally don't understand what they did wrong or why it isn't working.
Are you telling me that Holly was wrong about the black holes, and space?Actually its a popular mis conception that space is black , its not , its dark![]()
At that time, a PC was very expensive and players could not change it often.Oh the irony: The original Elite and Frontier were masterpieces in optimisation, and @David Braben and Ian Bell went out of their way to squeeze every bit of performance out of the home computers of the day - and now look at this not even halve baked mess of rendering they want to sell us as "release"...
Yes it is. But you're missing the point. This is a game. This is supposed to be entertainment. This is supposed to be a piece of art to look at and enjoy.Space is dark. Like, stupid dark.
Andromeda? Once, in a really clear and dark night. But part of the appeal of Elite Dangerous is, that you can enjoy these objects of vastly different lumnous magnitude composed into a common dynamic range.How many times have you seen it with your bare eyes? O . O
Hmm… looking over the screenshots OP posted I see that the intermediaries are in a small precision floating point format (R11G11B10, i.e. 11 bits total for red and green and 10 for blue). These formats offer only 6 or 5 bits of precision for the mantissa. So while they're offering a large dynamic range (about 30dB)*, they have only poor resolution, namely only a quarter of the resolution you'd have with a plain 8 bits per channel integer format.Been thinking about this, could this incorrect handling of lighting be one of the reasons the game has issues with color banding even on calibrated screens with correct gamma?
What does any of that have to do with interior spaces with artificial lighting being completely nonsensically lit?I'll just add what I've said many times before on this forum - the relationships between different lightsources is completely random in Elite and does not even try to be realistic. When players say "Elite looks so realistic" it's actually translatable to "Elite looks so cinematic". Most of the time when you're looking at a planet, the stars wouldnt' be visible at all as the reflecting light from the surface would require the camera's shutter to be stepped down so much that they would just disappear out of sight. And no, you wouldn't be able to see any of those nebulas etc without boosting the image to ridicilous amounts (where your ship's menus would go so bright they would over-expose the entire image). I could go on but meh.
Space is dark. Like, stupid dark.
On our sky, there's a massive galaxy, our closest neighbour, Andromeda. It's bigger than the full moon.
How many times have you seen it with your bare eyes? O . O