I guess it's crystal clear by now that nothing we do BGS wise can stop this influence slide. The more central / popular areas are being hit the hardest but this extinction event will reach the more remote areas soon enough. It's obviously the use of anarchies as the designated villains for every Odyssee activity that's causing this. Only a freeze on the Odyssee BGS can stop the slide now. A rollback would be great but I guess that would be too much to ask. This would also anger the majority of BGS players who are not directly affected by this.
I guess most of you have already given up on trying to counter the apocalypse by conventional means, as did I. Let's hope FDev listens and does something soon before all is irrevocably lost. Please keep trying to get their attention by any means possible. We won't go down without a fight !
As I said to someone in the reddit thread about this:
Look, I've contributed to the issue as you asked, but I need to be very, very blunt with you: I spent ten years playing EVE Online, and I've been with Elite: Dangerous since early 2015. EVE's developers, CCP, used to (and, as far as I can tell, still does) listen to their alpha and beta testers about as much as FDev does - which is to say not at all. They released a spacelegs expansion, Incarna, in 2011, and it was underbaked, feature-poor and left glaring issues with EVE unfixed in much the same way Odyssey has done. It took an impossibly sharp, brutal and sustained backlash to Incarna in 2011 to make CCP change direction and make Crucible, and it was ugly and often uncalled-for - people were phoning up shareholders, spamming the forums 24/7, digging up salacious personal information on the devs, leaking internal secrets. And CCP released Crucible, which fixed... a fair few of the issues that people had. Then they started making exactly the same mistakes again just a couple of years later.
The problem is, EVE Online players had one incredibly effective weapon that Elite Dangerous players unfortunately don't: EVE Online was an entirely subscription-based game at the time of Incarna. Players were threatening walkouts on a level that posed a direct threat to CCP's financial solvency. FDev already has players' money, and we can't threaten to withhold it.