Say goodbye to Anarchies

I guess it's crystal clear by now that nothing we do BGS wise can stop this influence slide. The more central / popular areas are being hit the hardest but this extinction event will reach the more remote areas soon enough. It's obviously the use of anarchies as the designated villains for every Odyssee activity that's causing this. Only a freeze on the Odyssee BGS can stop the slide now. A rollback would be great but I guess that would be too much to ask. This would also anger the majority of BGS players who are not directly affected by this.

I guess most of you have already given up on trying to counter the apocalypse by conventional means, as did I. Let's hope FDev listens and does something soon before all is irrevocably lost. Please keep trying to get their attention by any means possible. We won't go down without a fight !
 
I guess it's crystal clear by now that nothing we do BGS wise can stop this influence slide. The more central / popular areas are being hit the hardest but this extinction event will reach the more remote areas soon enough. It's obviously the use of anarchies as the designated villains for every Odyssee activity that's causing this. Only a freeze on the Odyssee BGS can stop the slide now. A rollback would be great but I guess that would be too much to ask. This would also anger the majority of BGS players who are not directly affected by this.

I guess most of you have already given up on trying to counter the apocalypse by conventional means, as did I. Let's hope FDev listens and does something soon before all is irrevocably lost. Please keep trying to get their attention by any means possible. We won't go down without a fight !
As I said to someone in the reddit thread about this:

Look, I've contributed to the issue as you asked, but I need to be very, very blunt with you: I spent ten years playing EVE Online, and I've been with Elite: Dangerous since early 2015. EVE's developers, CCP, used to (and, as far as I can tell, still does) listen to their alpha and beta testers about as much as FDev does - which is to say not at all. They released a spacelegs expansion, Incarna, in 2011, and it was underbaked, feature-poor and left glaring issues with EVE unfixed in much the same way Odyssey has done. It took an impossibly sharp, brutal and sustained backlash to Incarna in 2011 to make CCP change direction and make Crucible, and it was ugly and often uncalled-for - people were phoning up shareholders, spamming the forums 24/7, digging up salacious personal information on the devs, leaking internal secrets. And CCP released Crucible, which fixed... a fair few of the issues that people had. Then they started making exactly the same mistakes again just a couple of years later.

The problem is, EVE Online players had one incredibly effective weapon that Elite Dangerous players unfortunately don't: EVE Online was an entirely subscription-based game at the time of Incarna. Players were threatening walkouts on a level that posed a direct threat to CCP's financial solvency. FDev already has players' money, and we can't threaten to withhold it.
 
The problem is, EVE Online players had one incredibly effective weapon that Elite Dangerous players unfortunately don't: EVE Online was an entirely subscription-based game at the time of Incarna. Players were threatening walkouts on a level that posed a direct threat to CCP's financial solvency. FDev already has players' money, and we can't threaten to withhold it.
Touche' . You are spot-on correct, Sir.

We can't do anything about money we've already given them, BUT.. and a huge BUT ( Heh.. huge bu tt ).. The negative press is costing them. Many people read reviews, and listen to other players/influencers. The negative atmosphere will hurt them. CyberPunk 2077 is a very good example of this. Lots of sales, yes, but not near as many as Project RD would have had.

I know I wasn't buying Odyssey until I decided there was something in it that I wanted. An FPS isn't really what I want. I did the same with Horizons, delaying it until I decided an upgraded FSD was a very nice thing to have. Negative reviews will delay my purchase of Odyssey, perhaps indefinitely.
 
Touche' . You are spot-on correct, Sir.

We can't do anything about money we've already given them, BUT.. and a huge BUT ( Heh.. huge bu tt ).. The negative press is costing them. Many people read reviews, and listen to other players/influencers. The negative atmosphere will hurt them. CyberPunk 2077 is a very good example of this. Lots of sales, yes, but not near as many as Project RD would have had.

I know I wasn't buying Odyssey until I decided there was something in it that I wanted. An FPS isn't really what I want. I did the same with Horizons, delaying it until I decided an upgraded FSD was a very nice thing to have. Negative reviews will delay my purchase of Odyssey, perhaps indefinitely.
Miss, but thank you.

The issue is that the impetus to change needs to be far more financially immediate than "maybe this hurts sales."
 
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Look, I've contributed to the issue as you asked, but I need to be very, very blunt with you
I guess we have different definitions of the word blunt. I share your pragmatic assessment of the situation. I just refuse to turn it into defeatism, sit on my hands and watch all that we've built over the years burn down without even trying to call the firefighters.
 
I guess we have different definitions of the word blunt. I share your pragmatic assessment of the situation. I just refuse to turn it into defeatism, sit on my hands and watch all that we've built over the years burn down without even trying to call the firefighters.
The problem is that the only people who can solve this are FDev, and they've shown that they have very little understanding or interest in how the background simulation even works, let alone fixing persistent issues with the game.
 
The problem is that the only people who can solve this are FDev, and they've shown that they have very little understanding or interest in how the background simulation even works, let alone fixing persistent issues with the game.
So what do you suggest ? If you have a better idea how to fix this I'm all ears.
 
So from what I can see most are not getting bounties the way I do, all fine.

All Anarchy groups I know use the pirate & mission pirate method, us included. Lots of trial and error went into figuring out the mechanism behind it. Now we can get the amount we need reliable in a reasonable time, but it is still slower then just popping into a res site or comp beacon.
Killing lawless and wanted ships has no effect on the factions they are from, that's why we don't care if somebody is killing ships for mats in an Anarchy system.

The issue now is that the Odyssey settlements are like massacre missions on steroids. There is no way to counter all the non-bgs players using the Anarchy settlements for mat collection and/or practicing. Systems that were stable for years are crashing in days, others take so much work to just keep afloat that people will burn out and leave the bgs or worst the game. The full effect can be seen at Anarchies close to the center of the bubble. If nothing changes, and it has to happen fast, there will be only a few Anarchy systems left. Some to far out for the casual follow-the-guides players and others that can complete "The Transition" before losing control.

This is just 1 example: https://inara.cz/starsystem/?search=thiana Most of the other systems in high traffic areas look the same.
 
I guess we have different definitions of the word blunt.

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I edited the original post once again regarding voting on the issue and something the EVE comparison made clear once again. Money talks:

Can't hurt to point out this will negatively affect sales of Odyssee on PC and the console of your choice when it launches, since only those playing now can play in lawless space and visit lawless settlements. With the extinction of anarchies, lawless areas will disappear as well in a matter of weeks.
 
Next thing, which I want turn attention is their unidentified signal sources (USS). Especially I mean those three: Degraded Emission (threat 3), Weapons fire (All threats) and Distress call (Threat 2). As far as I know, their degraded emissions in threat 3 is weakest USS compared to similar degraded emission from lawful factions and also don't encourage to visit there (because threat 3 in this degraded emission from anarchy is same as threat 0 in some cases).

About weapons fire and distress calls (threat 2) - those USS should be changed in anarchy systems, because, sure, those USS provides bounty vouchers to lawful factions, but there's no benefits if these signal sources is in anarchy systems.
 
If the anarchies disappear, will anything actually be lost?

I mean, the Black Market mechanic is the only unique thing about them and it is pretty pointless given that piracy is rather underwhelming (loot from hatchbreaking doesnt inherit ship speed so collecting up the goodies is painful and not fun)
 
If the anarchies disappear, will anything actually be lost?

I mean, the Black Market mechanic is the only unique thing about them and it is pretty pointless given that piracy is rather underwhelming (loot from hatchbreaking doesnt inherit ship speed so collecting up the goodies is painful and not fun)
It's not your work being burnt to the ground so I guess that makes it fine.
 
If the anarchies disappear, will anything actually be lost?
Let's remove democracies next since they offer even less unique gameplay and no powerplay faction depends on them either.

... or let's go one step further and just get rid of all PMFs. I'm sure no one would mind losing all they've worked for and the friendships they've developed with likeminded players over the years. Squadrons can just stick to doing something else ingame, whatever that might be.
 
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