Only people who can't cook, since their DLC are RAW !Is FDev hiring?
Only people who can't cook, since their DLC are RAW !Is FDev hiring?
I've never seen a bounty payable by an anarchy faction in all my time playing Elite.ok. I'm a bit confused by that.
I don't see anything on that list that isn't already in the game and functioning.
but
Make Anarchy factions issue bounties on other NPC's ships, lore would be these aren't criminality / justice related, but more along the lines of an "open assassination order", this they already do, not usually as a mission, but they do this.
As someone else said currently the BGS generates massacre pirate missions targetting the nearest anarchy faction, so your one anarchy faction is getting rained down on by dozens of other factions issuing massacre the anarchist missions. And because the anarchist ships are 99% wanted, there is no criminality / notoriety for their ships getting mowed down as if by a combine harvester, often in their home system, meaning their influence gets tanked organically.negative effect against bounties being collected against them, works if you take it to a haz res if available..sadly this part is kinda normal for all factions getting killed even when they are wanted, haz res removes that, but I get it, its not enough.
Doesn't matter if it's traceable or not, the idea is to have a double edged sword of a commodity that sales of it from the anarchists market creates a positive inluence shift for them and sales of it to a non anarchist market creates a negative influence shift. Ergo, exporting this special commodity would simultaneously bolster the anarchists and undermine the surrounding factions.a specific commodity seems useful, but traceable.
I've used BM to poison factions before, but strangely not tried to use it to prop up an anarchy before. I may be barking up the wrong tree, but I reckon that if it works the same for anarchies as it does for normal factions, that needs redressing as per my list of suggestions, if however it already props up the anarchists, brilliant, one less thing to do to make anarchy more sustainable.the rest is there, you have to look, but you will find it.
the BM works as far as I am concerned, and quite well.
Like I said, never used BM against anarchy so can't comment.If you know of an anarchy system with no BM, its possible fdev might want to know, it might not be right..does not seem right, I have not yet seen an anarchy station without a bm. even outposts with no market and still have a bm, and magically also export things that cause damage to those who are not them.
Most of the missions I ran for the dragons of San Tu were passenger or assassination or ground assault missions, it's been an eternity seen I seen actual smuggling missions.That bit I only previously dm'd someone here.
I personally am having a hard time in empire space finding any station with anarchy faction that does not smuggle something bad out, slaves, narcotics, tobacco.
In all my anarchy stations, I only have 1 that does not smuggle any of these goods., even empire system with all empire stations controlled and the local blues are exporting slaves that are not even in the market..
I'd like to see that chart if you'd be so kind as to post it?Then there are passenger missions, especially from anarchy system, many missions sending all kinds of bad passengers to system around, often in my area, to the nearest problem system.
There is a chart available that shows all the detrimental passenger missions and the effects the have. these work very well.
BTW - I'm not bickering with you, but I have been engaging in discourse with you by answering in line where I either agree/disagree or need clarificationIf you don't agree with me, or don't get what I mean about some of these, let me know, I have put my best answers here for all of this.
And it has been working very nicely for a very long time, with me having to experiment every time something fails, so I can quickly see why, and what works now.
I might have scorched my reputation with a few factions by taking their deliveries, abandoning it, then selling the commodities to the blackmarket to double tank their influencea couple weeks back I had a couple new guys helping me, as they wanted to pay me back for helping them.
so they earned several hundred mil. mostly hauling cargo, and the illegal cargo was silver at 26-27mil from the bm, every t-9 or cutter load. in this case stolen cargo from a couple missions to deliver elsewhere.
I paid the fine, they earned the credits hauling to the bm and my faction loved it. and the faction I stole the cargo from suffered a tiny bit as well as the faction the silver was supposed to go to. my response to all that is, you are in my system and it is not ok to ship my silver to my enemies, so, heres the fine payment, thanks for the silver.
This is the method I choose to use as it works really well. it is not for making money, it is for making inf. and it works.
Link please.in another post here, I have explained more about trade, and why it is not always working in a bm when one thinks it should.
There is a lot to learn about trade. and I only give some of my most important details on what I know works and why it works.
I'm taking you at face value, and any time I'm asking for elaboration is to further my knowledge.disagree all you like, but time is better spent learning more about the market and why it is important to sell the correct items to the correct places.
Prove me wrong and something is still learned.
I have no reason to mess with anyone that has visited this thread tonight.
My usual BGS "carrot and stick" methods worked for propping up the influence of various anarchies I've supported over the years, so I have been able to prop up Dragons of San Tu three times, defended 69 Carinae once, helped the code take Ridquat, although on that last one I was merely involved with the CZ to take the system, the CODE had already BGS's their faction into a position from which they could take power. However, 69 Carinae and San Tu were longer campaigns where I (and others) nudged the BGS to the position to create the war for the anarchy to get the CZ for control of the system.And I have to add, who has shown any of you how to deal with anarchy factions? its not written anywhere, cept a very few near useless tidbits in a couple of very old BGS documents.
And what I have said here about negative and toxic trade were skipped over soo fast in released videos by frontier, that if you aren't stopping at every frame and watching and listening real close, you miss it entirely. Its like the key to the BGS trade are whispers and faces away...nmnmnmmm...o, moving on...
Since you've got your alt account now, and seem to have some interesting ideas about "the darkside" of the BGS with trading radioactives and biowaste to literally poison the stations,I wouldn't mind reading a document outlining how that works, assuming you wouldn't mind writing it?I did that just to see if that what they were talking about and it was. I already knew and had been using both toxic and negative trade right from the start.
all because biowaste has different effects in different places and at different prices...that was extremely confusing and so much testing to figure it out. then it all became clear. it a very well done job on soo many of the commodities we have. radiation, various forms of toxicity and more...then the price changes..a lot to learn for anyone that has never read any of this before now.
I'm a specialist in specific bits of it - generally the ones without that much practical use. So I don't think I'm going to say anything new here.Isn't @Ian Doncaster the resident specialist in background simulation ? Maybe he could shed some light. Sorry if I pinged you wrongly.
Bounties for Anarchys TLDR: Stack delivery missions and lead the mission-enemys to the Anarchy of your choice. These will always generate bounties for the jurisdiction you are in, regardless of government.
Anyway: Delaine is running a criminal organization that is very hierarchic and not at all anarchic.![]()
Well all I can say is the Communists better get ready.
Once Anarchy has tanked, their buffer will be gone and they will become the next closest thing to it as a target for many gameplay options.
I know that all my illegal goods will now be going to that big red highstreet they kindly built for us.
ok. I'm a bit confused by that.
I don't see anything on that list that isn't already in the game and functioning.
but
Make Anarchy factions issue bounties on other NPC's ships, lore would be these aren't criminality / justice related, but more along the lines of an "open assassination order", this they already do, not usually as a mission, but they do this.
negative effect against bounties being collected against them, works if you take it to a haz res if available..sadly this part is kinda normal for all factions getting killed even when they are wanted, haz res removes that, but I get it, its not enough.
a specific commodity seems useful, but traceable.
the rest is there, you have to look, but you will find it.
the BM works as far as I am concerned, and quite well.
If you know of an anarchy system with no BM, its possible fdev might want to know, it might not be right..does not seem right, I have not yet seen an anarchy station without a bm. even outposts with no market and still have a bm, and magically also export things that cause damage to those who are not them.
That bit I only previously dm'd someone here.
I personally am having a hard time in empire space finding any station with anarchy faction that does not smuggle something bad out, slaves, narcotics, tobacco.
In all my anarchy stations, I only have 1 that does not smuggle any of these goods., even empire system with all empire stations controlled and the local blues are exporting slaves that are not even in the market..
Then there are passenger missions, especially from anarchy system, many missions sending all kinds of bad passengers to system around, often in my area, to the nearest problem system.
There is a chart available that shows all the detrimental passenger missions and the effects the have. these work very well.
If you don't agree with me, or don't get what I mean about some of these, let me know, I have put my best answers here for all of this.
And it has been working very nicely for a very long time, with me having to experiment every time something fails, so I can quickly see why, and what works now.
a couple weeks back I had a couple new guys helping me, as they wanted to pay me back for helping them.
so they earned several hundred mil. mostly hauling cargo, and the illegal cargo was silver at 26-27mil from the bm, every t-9 or cutter load. in this case stolen cargo from a couple missions to deliver elsewhere.
I paid the fine, they earned the credits hauling to the bm and my faction loved it. and the faction I stole the cargo from suffered a tiny bit as well as the faction the silver was supposed to go to. my response to all that is, you are in my system and it is not ok to ship my silver to my enemies, so, heres the fine payment, thanks for the silver.
This is the method I choose to use as it works really well. it is not for making money, it is for making inf. and it works.
in another post here, I have explained more about trade, and why it is not always working in a bm when one thinks it should.
There is a lot to learn about trade. and I only give some of my most important details on what I know works and why it works.
disagree all you like, but time is better spent learning more about the market and why it is important to sell the correct items to the correct places.
Prove me wrong and something is still learned.
I have no reason to mess with anyone that has visited this thread tonight.
And I have to add, who has shown any of you how to deal with anarchy factions? its not written anywhere, cept a very few near useless tidbits in a couple of very old BGS documents.
And what I have said here about negative and toxic trade were skipped over soo fast in released videos by frontier, that if you aren't stopping at every frame and watching and listening real close, you miss it entirely. Its like the key to the BGS trade are whispers and faces away...nmnmnmmm...o, moving on...
I did that just to see if that what they were talking about and it was. I already knew and had been using both toxic and negative trade right from the start.
all because biowaste has different effects in different places and at different prices...that was extremely confusing and so much testing to figure it out. then it all became clear. it a very well done job on soo many of the commodities we have. radiation, various forms of toxicity and more...then the price changes..a lot to learn for anyone that has never read any of this before now.
If you're playing Odyssey, better stock up on eBreaches now because they won't exist in 2 weeks after all the Anarchy factions have lost their stations.
I just bought 100 of them from a communist outpost.If you're playing Odyssey, better stock up on eBreaches now because they won't exist in 2 weeks after all the Anarchy factions have lost their stations.
For context, we gave it a go at staving off war here by pushing a load of INF. We lost 10% and every other faction gained pretty equally. We're now fighting control wars in 8 of our systems.EDIT:
![]()
Spot the anarchy.
I'm quite interesting in the stations with BM but no market, until now I always saw that stations opened their normal market then the BM opened up.
*edit: now it's 9. To add insult to injury the bad news just dribbles in over the course of an evening with this staggered tick.We're now fighting control wars in 8 of our systems.
Could you please start your own thread where you can share your experience to your hearts content. I've asked you multiple times, but you just can't stop posting unrelated walls of text here that negatively impact the readably of this thread for everyone else.I am not going to put into this thread more than I have at this point.