I went over the screenshots multiple times to see if there are any notable hints of features and gameplay. I did find some details that could be interesting.
Do note that the content I am sharing is purely speculation based on what little information we have, and it is not a reflection of the final product as things are subject to change until the game releases sometime this year. Also, with the game going to get some more coverage in the future, most of these findings could be clarified... With that said:
The rangers and ACU members could be sharing one building:
One of the issues back in JWE was how the park map sizes were small, and this was also because the buildings in JWE were rather large. Similar to the first Jurassic World Evolution teaser trailer, The Rangers and ACU members could be sharing one facility in order to compress their services to one space.
Broken Trees + Security Camera?
One image that was showcased had a triceratops grazing in front of a large lush vegetation, enclosed in a red fenced enclosure with a gyrosphere door and hatchery. However two things are within that picture that has gotten my interest.
The first of which looks to be a 360 security camera. What is its purpose? Is it for a medical use to monitor sick dinosaurs? Or a means to inform staff of potential breakouts? What is just as interesting is that it has a solar panel on top of the housing that the camera is next to, which could imply this is a buildable asset that does not need to connect to the park's power system, and could be placed anywhere. Hopefully, its function could be revealed.
The 2nd interesting thing about this picture is that there are 3 notable stumps. At first, I thought they were broken trees, but the vegetation that covers these stumps would indicate they were not damaged recently. What else is that the vegetation is much more tropical than the taiga environment the Triceratops is in, could this be a scenery item then? Placeable paleo vegetation? Or is it an enrichment item guised as a natural plant? The way the stumps are placed are like points of a triangle, so it could allow for dinosaurs to pass between them if small enough.
Why is this building not connected to the path?
This one has caught me off guard, because it looks like it was connected to the path at first, but it isn't. Does this building even need the path? Or is it able to be situated on its own. If so, what is its purpose? Could it be one of the new staff teams that was showed in the description? It is located next to 2 other unknown facility buildings, as well as the enclosure that houses the triceratops. I do not think it is the expedition center as there was a building that looks to fit that role in another picture. Ultimately, it may not be finished yet, but it does raise questions.
The customizability of the guest buildings.
One of the new features of the game is how the buildings are customizable, while I do not think this is to the same level as the planet games with the modular building system, it looks to have plenty of customization for your guest needs.
From this picture, we could see 5 distinct building shapes.
• The JWE toilet
• Small Building (Brown arching features)
• Medium Building (with white arching features)
• Large Building (no arching features, its all the way on the right with a blue "-" roof)
• Larger Building (Notably large buildings with the blue 'L' shape roof)
The multiple buildings sizes could fill in niche facilities for your park, the smallest customizable building looks to be a tad larger than the JWE toilet, which could allow for facilities to be placed in much more cramped areas. The larger building looks to be about the size of the JWE restaurant.
What else is that the other picture, the one with the front view of the main street area, has a more detailed focus on the signage of these buildings. The signage of those buildings look to be switchable based on the service the facility would be assigned. From what we have seen, there is a food service (burger icon), a dessert service (purple ice cream icon), a bowling alley (bowling ball and pins), a cinema (camera icon), a potential drink/spa service (The turquoise 'A' icon), a potential wall fitness/fun area (wall climbing icon), and a potential gym (sprinting icon).
So in regards to customization, the player could first choose the building size and shape that would affect the quantity of the service, the service itself which could determine the quality, and finally choose to place in the decor items and decal colors. At least that is what it looks like, please let me know what you guys think.
Potential Movable entrance?
Back in Jurassic World Evolution, the entrances to your park are set in the Jurassic World Era. The entrance would either be a monorail train or a security center, and the entrance is neither movable or deletable.
In the RTJP DLC, the Jurassic Park era would allow the players to set their own entrances in these maps with the arrival helipad. This would allow for any of the maps to be situated wherever the player wants and freshen up an old map by having the park expand from a different location in each playthrough.
So far from what I have seen, there are no monorail stations from the screenshots or trailer, and based on the positive feedback of the RTJP arrival helipad, we could see these entrances as a new placeable item.
1993 Assets Returning, and potentially usable in different eras.
Once again, the Return to Jurassic Park DLC was a fan favorite because of the 1993 assets that harkens back to the retro Jurassic Park movies. Here we actually see the Jurassic Park III heavy fence make a return in Jurassic World Evolution 2. What is surprising is that the gate looks to be that of the modern time, and not the Jurassic Park era that was used in JWE. What this could mean is one of two things, is that the gates have been used in both modern and retro eras, or the assets in Jurassic Park era are usable in the modern era. If that is the case, would all of the assets be usable? Or would there be a limit?
The extent of the Terrain Brushes, Scenery items, and Vegetation.
One of the more exciting notions of JWE 2 is the vast amount of vegetation used in the game. Back in Jurassic World Evolution, the main vegetations are all based on the tropical islands of the Muertes Archipelago. Here, we are able to situate ourselves in multiple areas around the world, from scorching deserts to taiga forests. However, at first I was worried we would see a limitation based on terrain and vegetation, that they were exclusive to the maps you play on. Like taiga vegetation and terrain for taiga maps, and desert vegetation and terrain for desert maps. This picture has debunked that worry of mine.
This picture showcases the ceratopsids in an enclosure that is different from the taiga forest that surrounds them. The ground has a dirt color similar to the desert the amargasaurus picture was in, and the grass and bushes within the enclosure is definitely appropriate for the arid environment.
JWE could allow you to use terrain brushes like sand, shale, and rock, but the bush and tree brushes were restricted to the tropical environment, and would often overpower the desired terrain with tropically lush greenery. This picture shows that other vegetation could be placed on different terrains that would be appropriate to create biome specific enclosures.
One thing this also brings up is that the vegetation of Jurassic World Evolution 2 could be applied in 2 methods. Brushes and individually.
The brushes could be used for large scale environments such as the taiga forests we have seen so far, which would otherwise take forever if placed individually. These brushes could then be set to a different biome, such as Taiga, Dessert, and if the vegetation in the incubation lab is anything to go by, tropical. There could be more biomes to choose from for these brushes and it is unknown if these brushes could paint in specific plants or a determined set of planet life.
The individual vegetation are also a definite possibility, as there are pictures of individual plants be placed in Jurassic World Evolution, the stegosaurus picture is a strong contender, as Planet Zoo peeps have noted the similarities the vegetation is to that of planet zoo in terms of assets. There are also overview pictures of the parks in JWE2 that had individual trees that looks to be placed deliberately and not randomly.
What has got me thinking was the vegetation inside the incubation lab. Would it always be set to a tropical forest? Or could we have the option to change the vegetation inside the incubation lab to reflect one of the biomes the park is built on?
The Aviary looks to be greatly expanded on
One of the more exciting pictures is that of JWE2's pteranodon aviary. Back in JWE, the aviary was static, there were no levels of customization as the pillars, cliffs, vegetation, and water would always be the same, and the pteranodon would fly around in a set animation. This made sense then, as there was no flying mechanic for the flying reptiles to utilize in the base game, so the aviary was more or less an animated attraction.
With the more open aviaries that JWE2 would have, it looks like the game has a much deeper gameplay mechanic for flying reptiles. It will not longer just be the pteranodon, as more flying reptiles will be in the base game, potentially even including Jurassic World's dimorphodon and Jurassic World Dominion's quetzalcoatlus. The latter of which currently stands as the largest flying creature to have ever lived, standing as tall as a giraffe when grounded. Seeing how the aviary is big enough to house the quetzalcoatlus judging by the fact it could house tall trees, it looks to be that the aviary could have a much more in depth level of management and gameplay than it did back in JWE.
And what Bestinslot has showcased in his video, the ground for the aviary is the same as the ground outside of the aviary. The terrain could be modified like that of any other dinosaur exhibit, which could allow players to customize their aviaries like how they would for their dinosaurs.
(
grain of salt warning
) The game could have a fully developed hunting system
This speculation should go with a grain of salt.


Jurassic World Evolution 2 looks to bring in a lot of player requested feedback into the new title. We are going to get flying and marine reptiles, the buildable space would be in different locations across the world, and the dinosaurs would have "new behaviours as they interact with each other, fight for dominance, and react intelligently to the world around them".
For players who have been with Jurassic World Evolution since the start, one of the biggest requests that was brought up a lot is for the dinosaurs to have a dynamic level of hunting. And when looking at the coelophysis photograph, this could be the case with JWE 2.
The picture of the coelophysis looks to be very dynamic and well choreographed. All of them are running to the left, and they all look focused on what's outside of the screen. I believe this could be a small tease to the hunting mechanic if it is one of the new dinosaur behaviors in JWE2.
And I am not saying this lightly because of the picture alone. The way JWE2 is building up, it looks to include ideas and features that were intended for Jurassic World Evolution, but was not possible due to the limited timeframe, alongside software and hardware limitations. For example, the Aviary looks to be greatly expanded this time around when compared to JWE, and the same could be said for the marine reptiles if that level of care is applied to them during JWE2's development. So it would make sense for the dinosaurs to also get an improvement in behavior, as the sequel could allow for such behaviors to be implemented. And honestly, I think this hunting mechanic was intended to be in JWE if the early gameplay trailer is anything to go by:
That video above was one of the most infamous clips when the game came out, as it showed dinosaur behaviors that were not part of the game at launch. There were no sleeping dinosaurs, no herding mechanics, and especially no hunting. Slowly over time, JWE would get updates that would include sleeping, herding, and based on the initial teaser trailer: Terrain customization, ranger vulnerability, and legacy skins. Hunting however, never made it to JWE.
And that may have been because the mechanic needed more time to experiment and develop, and it would make sense to save this feature for a sequel, where new mechanics could be better integrated to the core game. With how much demand fans had with hunting, it looks to be one of the potential new dinosaur behaviors included in JWE2.
**********************************************
That is all I have to showcase this time around. Most of the content I have shared is early speculation for the upcoming JWE2 game with what media we have so far. Over time as the game gets coverage, I will be coming to this forum to include new speculations, and correct previous ones. If you have spotted anything interesting for JWE2 do share down below!
Until next time, take care
Do note that the content I am sharing is purely speculation based on what little information we have, and it is not a reflection of the final product as things are subject to change until the game releases sometime this year. Also, with the game going to get some more coverage in the future, most of these findings could be clarified... With that said:
The rangers and ACU members could be sharing one building:
One of the issues back in JWE was how the park map sizes were small, and this was also because the buildings in JWE were rather large. Similar to the first Jurassic World Evolution teaser trailer, The Rangers and ACU members could be sharing one facility in order to compress their services to one space.
Broken Trees + Security Camera?
One image that was showcased had a triceratops grazing in front of a large lush vegetation, enclosed in a red fenced enclosure with a gyrosphere door and hatchery. However two things are within that picture that has gotten my interest.
The first of which looks to be a 360 security camera. What is its purpose? Is it for a medical use to monitor sick dinosaurs? Or a means to inform staff of potential breakouts? What is just as interesting is that it has a solar panel on top of the housing that the camera is next to, which could imply this is a buildable asset that does not need to connect to the park's power system, and could be placed anywhere. Hopefully, its function could be revealed.
The 2nd interesting thing about this picture is that there are 3 notable stumps. At first, I thought they were broken trees, but the vegetation that covers these stumps would indicate they were not damaged recently. What else is that the vegetation is much more tropical than the taiga environment the Triceratops is in, could this be a scenery item then? Placeable paleo vegetation? Or is it an enrichment item guised as a natural plant? The way the stumps are placed are like points of a triangle, so it could allow for dinosaurs to pass between them if small enough.
Why is this building not connected to the path?
This one has caught me off guard, because it looks like it was connected to the path at first, but it isn't. Does this building even need the path? Or is it able to be situated on its own. If so, what is its purpose? Could it be one of the new staff teams that was showed in the description? It is located next to 2 other unknown facility buildings, as well as the enclosure that houses the triceratops. I do not think it is the expedition center as there was a building that looks to fit that role in another picture. Ultimately, it may not be finished yet, but it does raise questions.
The customizability of the guest buildings.
One of the new features of the game is how the buildings are customizable, while I do not think this is to the same level as the planet games with the modular building system, it looks to have plenty of customization for your guest needs.
From this picture, we could see 5 distinct building shapes.
• The JWE toilet
• Small Building (Brown arching features)
• Medium Building (with white arching features)
• Large Building (no arching features, its all the way on the right with a blue "-" roof)
• Larger Building (Notably large buildings with the blue 'L' shape roof)
The multiple buildings sizes could fill in niche facilities for your park, the smallest customizable building looks to be a tad larger than the JWE toilet, which could allow for facilities to be placed in much more cramped areas. The larger building looks to be about the size of the JWE restaurant.
What else is that the other picture, the one with the front view of the main street area, has a more detailed focus on the signage of these buildings. The signage of those buildings look to be switchable based on the service the facility would be assigned. From what we have seen, there is a food service (burger icon), a dessert service (purple ice cream icon), a bowling alley (bowling ball and pins), a cinema (camera icon), a potential drink/spa service (The turquoise 'A' icon), a potential wall fitness/fun area (wall climbing icon), and a potential gym (sprinting icon).
So in regards to customization, the player could first choose the building size and shape that would affect the quantity of the service, the service itself which could determine the quality, and finally choose to place in the decor items and decal colors. At least that is what it looks like, please let me know what you guys think.
Potential Movable entrance?
Back in Jurassic World Evolution, the entrances to your park are set in the Jurassic World Era. The entrance would either be a monorail train or a security center, and the entrance is neither movable or deletable.
In the RTJP DLC, the Jurassic Park era would allow the players to set their own entrances in these maps with the arrival helipad. This would allow for any of the maps to be situated wherever the player wants and freshen up an old map by having the park expand from a different location in each playthrough.
So far from what I have seen, there are no monorail stations from the screenshots or trailer, and based on the positive feedback of the RTJP arrival helipad, we could see these entrances as a new placeable item.
1993 Assets Returning, and potentially usable in different eras.
Once again, the Return to Jurassic Park DLC was a fan favorite because of the 1993 assets that harkens back to the retro Jurassic Park movies. Here we actually see the Jurassic Park III heavy fence make a return in Jurassic World Evolution 2. What is surprising is that the gate looks to be that of the modern time, and not the Jurassic Park era that was used in JWE. What this could mean is one of two things, is that the gates have been used in both modern and retro eras, or the assets in Jurassic Park era are usable in the modern era. If that is the case, would all of the assets be usable? Or would there be a limit?
The extent of the Terrain Brushes, Scenery items, and Vegetation.
One of the more exciting notions of JWE 2 is the vast amount of vegetation used in the game. Back in Jurassic World Evolution, the main vegetations are all based on the tropical islands of the Muertes Archipelago. Here, we are able to situate ourselves in multiple areas around the world, from scorching deserts to taiga forests. However, at first I was worried we would see a limitation based on terrain and vegetation, that they were exclusive to the maps you play on. Like taiga vegetation and terrain for taiga maps, and desert vegetation and terrain for desert maps. This picture has debunked that worry of mine.
This picture showcases the ceratopsids in an enclosure that is different from the taiga forest that surrounds them. The ground has a dirt color similar to the desert the amargasaurus picture was in, and the grass and bushes within the enclosure is definitely appropriate for the arid environment.
JWE could allow you to use terrain brushes like sand, shale, and rock, but the bush and tree brushes were restricted to the tropical environment, and would often overpower the desired terrain with tropically lush greenery. This picture shows that other vegetation could be placed on different terrains that would be appropriate to create biome specific enclosures.
One thing this also brings up is that the vegetation of Jurassic World Evolution 2 could be applied in 2 methods. Brushes and individually.
The brushes could be used for large scale environments such as the taiga forests we have seen so far, which would otherwise take forever if placed individually. These brushes could then be set to a different biome, such as Taiga, Dessert, and if the vegetation in the incubation lab is anything to go by, tropical. There could be more biomes to choose from for these brushes and it is unknown if these brushes could paint in specific plants or a determined set of planet life.
The individual vegetation are also a definite possibility, as there are pictures of individual plants be placed in Jurassic World Evolution, the stegosaurus picture is a strong contender, as Planet Zoo peeps have noted the similarities the vegetation is to that of planet zoo in terms of assets. There are also overview pictures of the parks in JWE2 that had individual trees that looks to be placed deliberately and not randomly.
What has got me thinking was the vegetation inside the incubation lab. Would it always be set to a tropical forest? Or could we have the option to change the vegetation inside the incubation lab to reflect one of the biomes the park is built on?
The Aviary looks to be greatly expanded on
One of the more exciting pictures is that of JWE2's pteranodon aviary. Back in JWE, the aviary was static, there were no levels of customization as the pillars, cliffs, vegetation, and water would always be the same, and the pteranodon would fly around in a set animation. This made sense then, as there was no flying mechanic for the flying reptiles to utilize in the base game, so the aviary was more or less an animated attraction.
With the more open aviaries that JWE2 would have, it looks like the game has a much deeper gameplay mechanic for flying reptiles. It will not longer just be the pteranodon, as more flying reptiles will be in the base game, potentially even including Jurassic World's dimorphodon and Jurassic World Dominion's quetzalcoatlus. The latter of which currently stands as the largest flying creature to have ever lived, standing as tall as a giraffe when grounded. Seeing how the aviary is big enough to house the quetzalcoatlus judging by the fact it could house tall trees, it looks to be that the aviary could have a much more in depth level of management and gameplay than it did back in JWE.
And what Bestinslot has showcased in his video, the ground for the aviary is the same as the ground outside of the aviary. The terrain could be modified like that of any other dinosaur exhibit, which could allow players to customize their aviaries like how they would for their dinosaurs.
(


This speculation should go with a grain of salt.



Jurassic World Evolution 2 looks to bring in a lot of player requested feedback into the new title. We are going to get flying and marine reptiles, the buildable space would be in different locations across the world, and the dinosaurs would have "new behaviours as they interact with each other, fight for dominance, and react intelligently to the world around them".
For players who have been with Jurassic World Evolution since the start, one of the biggest requests that was brought up a lot is for the dinosaurs to have a dynamic level of hunting. And when looking at the coelophysis photograph, this could be the case with JWE 2.
The picture of the coelophysis looks to be very dynamic and well choreographed. All of them are running to the left, and they all look focused on what's outside of the screen. I believe this could be a small tease to the hunting mechanic if it is one of the new dinosaur behaviors in JWE2.
And I am not saying this lightly because of the picture alone. The way JWE2 is building up, it looks to include ideas and features that were intended for Jurassic World Evolution, but was not possible due to the limited timeframe, alongside software and hardware limitations. For example, the Aviary looks to be greatly expanded this time around when compared to JWE, and the same could be said for the marine reptiles if that level of care is applied to them during JWE2's development. So it would make sense for the dinosaurs to also get an improvement in behavior, as the sequel could allow for such behaviors to be implemented. And honestly, I think this hunting mechanic was intended to be in JWE if the early gameplay trailer is anything to go by:
That video above was one of the most infamous clips when the game came out, as it showed dinosaur behaviors that were not part of the game at launch. There were no sleeping dinosaurs, no herding mechanics, and especially no hunting. Slowly over time, JWE would get updates that would include sleeping, herding, and based on the initial teaser trailer: Terrain customization, ranger vulnerability, and legacy skins. Hunting however, never made it to JWE.
And that may have been because the mechanic needed more time to experiment and develop, and it would make sense to save this feature for a sequel, where new mechanics could be better integrated to the core game. With how much demand fans had with hunting, it looks to be one of the potential new dinosaur behaviors included in JWE2.
**********************************************
That is all I have to showcase this time around. Most of the content I have shared is early speculation for the upcoming JWE2 game with what media we have so far. Over time as the game gets coverage, I will be coming to this forum to include new speculations, and correct previous ones. If you have spotted anything interesting for JWE2 do share down below!
Until next time, take care

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