A possible way to inspire people to play in Open

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i was more thinking about EVE online with it - i accept piracy there, because it is helping business and they have a job to do - firstly destroy stuff to create demand and secondly put enough fear into people to buy high quality ships and gear. in EVE they have a purpose and piracy is a decent business by itself - in ED though it is not like this at all.
and you have the answer - bad game execution. Frontier is ultimate ganker.
 
It's just amazing how people don't want to accept the fact that they don't want to have to avoid ganking. If nothing else this thread has demonstrated a complete inability by one group of players that another group of players doesn't want to play the game the same way as the former does. When suggested, it seems to be met with slack-jawed incredulity, as if someone has come out and questioned some fundamental truth of the universe to the point that they will misrepresent what they said, because the alternative would be too insane to consider.
This.
 
and you have the answer - bad game execution. Frontier is ultimate ganker.
ED has anyway a weird design - why would I even want to do combat from a business perspective?- to make more money to buy ships, I wouldn't need in the first place, if I'm not interested in combat?- and if i don't need those ships, why make even more money, there is nothing else to spend it on, which is worth having. This is one of my biggest problems with this game - there is no goal worth achieving, it is just playing along for a while - not even exploration is fun for long, nothing is really fun for long. That is so different from EVE, where I have a hard time to logout, because there is always something I want to do next - in ED though, I don't feel such an urge. Why am I playing this at all - i really don't know, maybe because I want to love it, but just can't, because it is so frustrating to play this game - seeing all the wasted potential and an overall wrong game design.
 
every game needs a villains whether you like it or not
I think you're confusing villains and pests.
Even if piracy worked as a profession the gankers would remain.
No one has suggested there should be no piracy, but ganking has nothing to do with piracy - which oddly enough is "the practice of attacking and robbing ships (at sea)". Gankers are not there to rob or otherwise make a living out of piracy, many don't even bother equipping cargo racks, they're just there to pester other players by harassing and attacking them for presumably psycho-sexual reasons.

If gankers genuinely engaged in piracy, I'd have some semblance of respect for them, but they don't, typically their load outs are designed to do nothing more than make another players ship go boom and this in turn forces other players to also load out in the same manner in an arms race that results in any other kind of game play being close to impossible in open. And when one group of players ends up monopolizing any particular game mode, then that unfortunately is a sign that the game is broken.
 
Wait, are you conflating ganking with griefing? Unless I missed evidence where FDevs are all flying around engaging in PKing?
what is your definition of ganking and griefing?
if you died once to somenone you were ganked or griefed?

legit.jpg

oh and being a criminal is legit thing in this universum I would like to remind you
 
they're just there to pester other players by harassing and attacking them for presumably psycho-sexual reasons.
Haha, careful. This line has resulted in heated and longrunning threads with some pointing out the same and many apologists saying you can never prove the motives of said gankers. Even when they're on comms telling you where they want to stick their cigars. For the record, I entirely agree. The frusted libidinal aspect is very obvious in these types.
 
I think you're confusing villains and pests.

No one has suggested there should be no piracy, but ganking has nothing to do with piracy - which oddly enough is "the practice of attacking and robbing ships (at sea)". Gankers are not there to rob or otherwise make a living out of piracy, many don't even bother equipping cargo racks, they're just there to pester other players by harassing and attacking them for presumably psycho-sexual reasons.

If gankers genuinely engaged in piracy, I'd have some semblance of respect for them, but they don't, typically their load outs are designed to do nothing more than make another players ship go boom and this in turn forces other players to also load out in the same manner in an arms race that results in any other kind of game play being close to impossible in open. And when one group of players ends up monopolizing any particular game mode, then that unfortunately is a sign that the game is broken.
Exactly, blackmailing and piracy would be role play and acceptable in a pvp game -- but that is not what gankers mostly do, but just like you said, harassing others and making their lives miserable, that is what they want - "seal clubbing", "tear harvesting" - terms like this say it all. I don't know though, how blackmailing would even work in ED, when people cannot trade with each other. This game has so many restrictions which hinder emergent game play.
 
Exactly, blackmailing and piracy would be role play and acceptable in a pvp game -- but that is not what gankers mostly do, but just like you said, harassing others and making their lives miserable, that is what they want - "seal clubbing", "tear harvesting" - terms like this say it all. I don't know though, how blackmailing would even work in ED, when people cannot trade with each other. This game has so many restrictions which hinder emergent game play.
That's likely because, if Eve is anything to go by, emergent gameplay tends to emerge into the real world, were things start to become rather murky in regards fun and consequence.
 
It's a simple idea that could easily be implemented with the existing mechanics, as they appear to work. Since most of the people who play in solo do so to avoid pirates and gankers, the only way to lure people out of solo is to drastically reduce the risk of encountering those types. And I think you could do that by instituting a "death penalty" for anyone who attacks an unarmed ship. Basically, attack an unarmed ship and your commander is erased as if you had hit the menu option yourself. All your ships, all your money, all your ranks-- gone. Enjoy your new Sidewinder!
If you prefer to be harmless, that’s on you.
 
It was even ignored by FDev. If said pilots really had 'betrayed the pilot's federation' and did carry 'huge bounties' that made them 'prime targets for skilled hunters' this would be amazing. As is, none of this applies, and gankers continue to operate with little consequence.

there is lack of skilled hunters tbh

gankers like to shoot each other, so it's always engaging, but there is problem with Hunters
 
there is lack of skilled hunters tbh

gankers like to shoot each other, so it's always engaging, but there is problem with Hunters
There's also a lack of ability to betray the Pilot's Federation in any real gameplay sense; lack of ability to acquire 'huge bounties' via player-killing; and lack of ability to collect on said huge bounties by killing gankers.
 
Haha, careful. This line has resulted in heated and longrunning threads with some pointing out the same and many apologists saying you can never prove the motives of said gankers. Even when they're on comms telling you where they want to stick their cigars. For the record, I entirely agree. The frusted libidinal aspect is very obvious in these types.
I remember discussing this topic with an ex of mine, a psychoanalyst, years ago and she postulated that in people's private lives they often seek out what they lack in their professional lives. Thus typical care bares will often have stressful or high pressure jobs and thus seek relaxing and even mundane activities, while PVPers will often be in more customer focused roles and non-management positions and thus react in-game by pursuing more powerful and aggressive roles.

I don't know if there's been studies published on this, but as an aside, they'd probably be interesting to read. Well, depending on who you are.

Anyway, off-topic, so I'll leave it there.
 
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for some reason this was ignored by everyone 🤔
being a criminal - but harassment is not part of that - there is always a "play nice" rule in pretty much any terms of service by a good reason. if your intend is to abuse other people by making them personally feel miserable by other than game reasons - especially referring to sexual abuse of their mother an so on - this is against the TOS and can even be a bannable offense. You can role play a criminal, but if you break the terms of service, this is no longer being a criminal in game, but a real life offender.
 
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