A possible way to inspire people to play in Open

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being a criminal - but harassment is not part of that - there is always a "play nice" rule in pretty much any terms of service by a good reason. if your intend is to abuse other people by making them personally feel miserable by other than game reasons - especially referring to sexual abuse of their mother an so on - this is against the TOS and can even be a bannable offense. You can role play a criminal, but if you break the terms of service, this is no longer being a criminal in game, but a real life offender.
what are you talking about?
you comparing dieing in game to sexual abuse of someones mother?
what I missed?
 
my experience with them is different - ganking is not nice in the first place to begin with - if you want combat, fight those who want combat, not gank those who don't. So alone that they are ganking is not nice at all.

This has always been my contention.

Why do people gank?
"Cos we're bored and there's nothing else to do" comes the reply.

Well, as long as there's more than one person ganking, those people should be able to meet up and explode each other as much as they want.
It would seem that there's some other motivation for ganking rather than engaging in regular combat.

I wonder whatever could it be? :unsure:
 
I remember discussing this topic with an ex of mine, a psychoanalyst, years ago and she postulated that in people's private lives they often seek out what they lack in their professional lives. Thus typical care bares will often have stressful or high pressure jobs and thus seek relaxing and even mundane activities, while PVPers will often be in more customer focused roles and non-management positions and thus react in-game by pursuing more powerful and aggressive roles.

I don't know if there's been studies published on this, but as an aside, they'd probably be interesting to read. Well, depending on who you are.

Anyway, off-topic, so I'll leave it there.
Psychoanalysis is a pet hobby of mine too, though I'm more into Jung, with a passing understanding of Freud, Lacan, and Reich (the latter of whom seems more relevant now that we're getting en masse resurgence of belief in UFOs!).

The observation made by your friend sounds familiar; I've heard dedicated Lachanian and philosopher, Slavoj Zizek, make the same observation in direct regards to video games. He says the 'true motive' of the player is revealed in the games they decide to engage in. i.e. apparent surface fantasy escapism is actually the revealed values of their psychological structure. This is in line with his ongoing critique of ideology.
 
This has always been my contention.

Why do people gank?
"Cos we're bored and there's nothing else to do" comes the reply.

Well, as long as there's more than one person ganking, those people should be able to meet up and explode each other as much as they want.
It would seem that there's some other motivation for ganking rather than engaging in regular combat.

I wonder whatever could it be? :unsure:
From my experience in several other game : the low kind of ganker, the griefer who like to blow noobs first ship with their fully kitted one, they cry a lot when you gank them. A lot.
Those are the sweetest tears.

Those kind of player don't want to play, they want to kill stuff and humiliate their victims.
 
Psychoanalysis is a pet hobby of mine too, though I'm more into Jung, with a passing understanding of Freud, Lacan, and Reich (the latter of whom seems more relevant now that we're getting en masse resurgence of belief in UFOs!).
I have at best a passing understanding of any of it. And she was a dedicated Freudian. I could never understand the rivalry between the two schools, but there you go.
The observation made by your friend sounds familiar; I've heard dedicated Lachanian and philosopher, Slavoj Zizek, make the same observation in direct regards to video games. He says the 'true motive' of the player is revealed in the games they decide to engage in. i.e. apparent surface fantasy escapism is actually the revealed values of their psychological structure. This is in line with his ongoing critique of ideology.
You see it in other areas of society, such as the cliche or trope of the powerful politician who seeks to be sexually demeaned as a counterbalance to his everyday role.
 
I'll leave it at that - at least with you - imo you are trolling and that's it for me then.
A wise approach. There is a huge difference between playing a game with another person and using gameplay with another person to satisfy psychoish needs. Most of us see this. If someone can't see it, that in itself is a bad sign.
 
I have at best a passing understanding of any of it. And she was a dedicated Freudian. I could never understand the rivalry between the two schools, but there you go.
For what it's worth...

Jung was Freud's protege but increasingly disagreed with Freud's need to 'scientize' psychoanalysis as an objective process. His approach was to take the madness of the patient seriously and guide them into taking the lead, and Freud could stand none of that. This stemmed from their fundamental disagreement on the Unconscious. Freud, who is still to be credited as its 'discoverer', saw it as the place of personal repression of desire and emotion. Jung accepted that, but also developed a theory of a secondary 'collective unconscious' which comprised his theory of archetypes and myth. Freud just felt myth and archetype were fundamentally unscientific.
 
I don't know exactly which one, because right now I'm reading about harrasment, stalking, sexual abuse, psycho-sexual things
in thread about pixel shpis
 
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Another factor would be that the BGS groups engage in a lot of trying to undermine each other but your average ganker wouldn't even realise any form of struggle was actually happening.
 

Deleted member 115407

D
BGS stuff takes place cross mode and cross platform but it's not amazingly visible to anyone just passing through even when all the pieces are on display.
But what does that have to do with ganking?

Even for players who do know the BGS, most don't care about anything happening outside of their own little BGS bubbles.
 
But what does that have to do with ganking?

Even for players who do know the BGS, most don't care about anything happening outside of their own little BGS bubbles.
As stated elsewhere gankers prefer to operate in anarchies so they don't incur bounties. It's therefore in the non-gankers interests to overthrow anarchies, and indeed we see the number of anarchies declining across the Bubble.
 
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