25 years...well, that'll make the idiot Roberts heave a sigh of relief now that he's just been handed another excuse as to why neither of his projects will be anywhere near completion by November 2022And the newest comparison/excuse has just hatched.
Starfield took 25 years to develop!!!!
![]()
I hope Pyro, no bets tho....What will be first - Starfield or Pyro?![]()
You'll take them ALL onHowever if sever meshing ever becomes a thing and there are a lot more people in a small area??? Oh boy it is going to be a gank fest.
I don't know how they are gonna handle it. Right now it can be hard to find people to kill because everyone is spread out on separate servers.
Well, thanks for all of this. It doesn't sound like SC is a game a single-player type like me should waste my money on.However if sever meshing ever becomes a thing and there are a lot more people in a small area??? Oh boy it is going to be a gank fest.
I don't know how they are gonna handle it. Right now it can be hard to find people to kill because everyone is spread out on separate servers.
It's definitely not a single player game, not by any stretch.Well, thanks for all of this. It doesn't sound like SC is a game a single-player type like me should waste my money on.
Doesn't sound like much fun. Sounds like the crap I would have to put up with in Open if I was stupid enough to do that. No thanks.It's definitely not a single player game, not by any stretch.
I mean, it feels like it right now because so few people populate a server, but you remember once you're making your way back to a station with a cargo hold full of ore you spent two hours mining, only to get blown up as you approach the landing pad because someone thought it would be hilarious to pop your Prospector. All of that work, all of that effort, all of that cargo, and credits, gone in the blink of an eye.
Oh, and you're counting down until the death of a spaceman, at which point you'll lose most of your things and have to start over as a "descendant" or "kin" of your previous character. So... fun?
You're welcome! Also, I have firsthand experience on that Prospector scenario. I was just coming back to Port Olisar after spending the afternoon mining. I was about 100 meters from landing, and a fighter just shot at me. Two hits, and I was gone in a cloud of dust. My ship, the upgrade I'd purchased, the ore, all of that work, gone, and of course nothing happened to the attacker because you can easily get around penalties if you know how to do it. This game is going to be a griefer's paradise.Doesn't sound like much fun. Sounds like the crap I would have to put up with in Open if I was stupid enough to do that. No thanks.
I do appreciate the input though, thanks.
This is one of the selling points for Elite to me. Yes, it's fun to have a world with players immersed in playing sci-fi roles. The hard working miner, plowing away at rocks for hours to make a pittance. The desperate pirates, willing to commit crimes to make ends meet. The government/corporate lackeys, who don't question orders or the mercenary who will do any job for the highest bidder. But sometimes you just want to play a game and make some progress without being at the mercy of someone else's role-play fantasy.Doesn't sound like much fun. Sounds like the crap I would have to put up with in Open if I was stupid enough to do that. No thanks.
I do appreciate the input though, thanks.
You're welcome! Also, I have firsthand experience on that Prospector scenario. I was just coming back to Port Olisar after spending the afternoon mining. I was about 100 meters from landing, and a fighter just shot at me. Two hits, and I was gone in a cloud of dust. My ship, the upgrade I'd purchased, the ore, all of that work, gone, and of course nothing happened to the attacker because you can easily get around penalties if you know how to do it. This game is going to be a griefer's paradise.
Yeah, if you wont ever go into open in elite, i cant imagine you would like SC.Doesn't sound like much fun. Sounds like the crap I would have to put up with in Open if I was stupid enough to do that. No thanks.
I do appreciate the input though, thanks.
50 is already stretching the limits of CryEngine network layer (and main loop that waits for EVERYTHING to synchronize..) as it was made for about half of that...
Well, thanks for all of this. It doesn't sound like SC is a game a single-player type like me should waste my money on.
I've been in Open, numerous times. It just got tiresome, really. Especially since I hang my hat at Jameson and have no intention of leaving.Yeah, if you wont ever go into open in elite, i cant imagine you would like SC.
"Well, Starfield's been in the works for 25 years, so really, Star Citizen is ahead of schedule, going by standard development cycles." - Reddit, probably
As for Starfield, Bethesda’s new sci-fi role-playing game, Howard says we shouldn’t expect to play it soon: “We’ve been talking about it for a decade, we started putting things on paper five, six years ago, and active development was from when we finished Fallout 4, so two and a half, three years.”
So it has been in actual development as long as SC has, about 3 years.![]()
Actually .... Development doesnt start until the tools are ready .... Pretty sure I read that somewhere.Development only really started on SC in (current_year-2). Its going to be ready in (current_year+2).