A possible way to inspire people to play in Open

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Apologies to the mods if this is too off-topic, please delete if so, but I can't help but wonder how the poster most eager to diagnose other players with a mental illness comes off, to this humble poster at least, as the one most prone to throw around juvenile insults whilst, at no time, trying to engage in any sort of constructive dialogue about the subject of the thread.
 
To be honest, I think the ganking problem is hugely overstated. I tend to play in a mix of private group (when playing with my kids) and open when I'm playing alone and I can't remember the last time another player actually fired on me.

I suppose that dialling down some of the engineering-meta so that encounters are more ... well ... dangerous for all participants would go somewhere towards encouraging greater participation in open play. A rework of crime and punishment / notoriety / bounty hunting (with player contracts that can be levied against your destroyer) so that it actually makes sense and encourages emergent gameplay would be nice too.

One strangely old-fashioned annoyance I have about open: The names! My god the names! Some of them are shocking. The first three commanders and their ships that I encountered in open last night all carried names that would have me immediately censored or banned if I typed them into this thread.

[clutches pearls]
 
also free candys in there
breaking-news(99).png
 
To be honest, I think the ganking problem is hugely overstated. I tend to play in a mix of private group (when playing with my kids) and open when I'm playing alone and I can't remember the last time another player actually fired on me.
of course, as you can see, main complainers in this thread are those who have never been to open
or they were there once and accidentally flew into Deciat
 
Imagine choosing a PvP enabled mode in an online game and then come to the forums to whine about having been attacked by another player. :)
Yet, you don't get that in PvP enabled modes in games such as Eve, because there if someone ganks another player in hi-sec, they last about 15 seconds. The only time this was an issue was many years ago, when the use of 'suicide Kestrals' was popular (cheap throwaway ships that could be used to destroy larger ships just in time before system authorities would turn up and blow them up) and that got nerfed soon enough.

Ganking isn't piracy, it's not even really PVP, it's just cheap kicks where one party involuntarily pulls another from whatever they're doing and with very little downside, which is unfortunately a flaw in the game that takes away from it.
very simply, you need to remove damaged component from ship. then ship is moved to a station without explosion at landing pad. Lives saved.
Well, you stopped taking this seriously.
So you're going to ignore that you were rude to me and that I showed the guy was in fact basically asking to ban gankers for a day? You are coming across really unhinged right now, it's just a game mate. Gankers can't hurt you in real life.
Sorry, but wasn't your point that he was supposed to be advocating banning PVP? Where did you read that? Why are you changing the goalposts now?
Attacking someone in Open is PvP, by definition.
True, but as I've already pointed out, I've no objection to PVP, only being constantly pestered by kids who have nothing better to do that try to involuntarily pull everyone into their own self-abuse sessions. The problem with PVP in open is it's frankly broken, so holding a broken system to define what PVP should be is a flawed argument. Remember, Open doesn't mean you just go out and shoot anyone you like without consiquences (as I said, try that in Eve in hi-sec and see what happens) - it's just open, social game play that a minority prefer to ruin for the majority because they like stomping on sandcastles.

ED should include piracy (and as I've said gankers are not pirates), and PVP, but not to the level that it obstructs a large proportion of the player base for the benefit of a minority. That's simply broken mechanics.
 

Deleted member 115407

D
To be honest, I think the ganking problem is hugely overstated. I tend to play in a mix of private group (when playing with my kids) and open when I'm playing alone and I can't remember the last time another player actually fired on me.
Most of the very vocal people who discuss this topic on the "anti-ganker" side of the aisle rely on hyperbole and anecdotal third-party accounts of ganking to get their point across.

Example: All I know is that every time I login to Open I wind up getting ganked...

Well, this could certainly be true if the player had logged into Open one time and got killed. If such were the case, then the statement is certainly factual, but its use is hyperbolic and dishonest, and is worded in such a way so as to evoke sympathy for the speaker's arguments.

"I played in Open for a short while, but got killed a couple of times by gankers at CGs, and so decided that I prefer Solo play."
vs.
"Every time I login to Open, it's a murder fest, with the pew pew kids cackling and flooding system chat with racist and homophobic slurs!"

Well, if you were trying to gain sympathy, which would you choose?
 
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