what are the best mods for Manticore Executioner

The tilte says it all....
I currently have: increased magazine size
I am planning to have at least 1 slot for scope

But I am curiously what mods I should consider and which I do not want
Very troubling that you can not remove a mod in a slot.
 
Magazine size - 5 shots before reload.
Scope - aiming at distance is charm
Audio masking - for outdoor silence(still locked by non existing drop of smear campaign plans)
For last slot I am considering Stowed reload or faster reload.

That's exactly my plan too...
Stowed reloading for my last Slot

This will pair nicely with a Tormentor with: Range, Stability, Silence and either Stowed or Hip Fire
 
Tormentor is very accurate from hip. I strongly recommend noise suppressor for indoor use.
Stability is useless for non-automatic weapons. It reduces recoil but with the Tormentor the time between shots is more than enough for manual adjustment.
 
I'd be interested to hear of anyone's thoughts on the Audio Masking - if anyone has unlocked it yet.

POST EDIT - just read latest posts, still locked behind Smear Campaigns :(
 
I'd be interested to hear of anyone's thoughts on the Audio Masking - if anyone has unlocked it yet.

POST EDIT - just read latest posts, still locked behind Smear Campaigns :(
Down to Earth Astronomy found an Executioner with Audio Masking in Pioneer Supplies and, in a livestream where he was raiding a Tourism Settlement for Opinion Polls, used it to great effect to take out patrolling guards one at a time without alerting the other guards.
 
Down to Earth Astronomy found an Executioner with Audio Masking in Pioneer Supplies and, in a livestream where he was raiding a Tourism Settlement for Opinion Polls, used it to great effect to take out patrolling guards one at a time without alerting the other guards.
Awesome - thanks. I did a TONNE of searching and only came across a handful of Executioners - so finding one with Audio Masking must be really difficult. Glad to hear that it's effective though, I really need that mod since stealth is my favourite tactic over run 'n gun (the fact it's locked behind that last engineer is just plain mean)...
 
Magazine size - 5 shots before reload.
Scope - aiming at distance is charm
Audio masking - for outdoor silence(still locked by non existing drop of smear campaign plans)
For last slot I am considering Stowed reload or faster reload.
Do you have any screenshots of the scope on the Executioner?
 
Awesome - thanks. I did a TONNE of searching and only came across a handful of Executioners - so finding one with Audio Masking must be really difficult. Glad to hear that it's effective though, I really need that mod since stealth is my favourite tactic over run 'n gun (the fact it's locked behind that last engineer is just plain mean)...
I found an executioner with audio masking and have taken it to grade 5. It makes settlement clearing at ANY threat level trivial.
 
Depends on how you use it.

Quick reload is pretty useless on most weapons, only 20% faster apparently, although the Exe is pretty slow.

Stowed reload is good if you switch weapons for more than 5 secs at a time.

If you use it at any range then stability makes a lot of sense. On the same note greater range.

The hip fire accuracy is fun close range, but scoping is quick enough and fast hands seems unnecessary, to me, for something that takes time to line up a shot with.
Fast handling is amazing. I strongly recommend it for the exe due to aiming a lot. The difference is wide.

Still, all this is preference. Sadly, there's no way to try these without lucking out on premium weapons or burning mats up.
 
Fast handling is amazing. I strongly recommend it for the exe due to aiming a lot. The difference is wide.

Still, all this is preference. Sadly, there's no way to try these without lucking out on premium weapons or burning mats up.
Would you mind explaining how this works in-game, please? What's the difference with and without? Another one I don't understand is when people say 'firing from the hip'.

Thanks in advance!
 
Yes, check my gallery on Inara.

Scope and no scope screenshots by just swapping weapon.
That's quite an impressive difference
 
Would you mind explaining how this works in-game, please? What's the difference with and without? Another one I don't understand is when people say 'firing from the hip'.

Thanks in advance!
The two modes of aiming are hip and ads (aiming down sights).

Hip is firing without aiming, ads is when aiming.

Faster handling reduces the time it takes to switch to and from the weapon (so increases stow speed as well as equip speed). It also reduces the time it takes to aim, so it moves up to ads mode faster.

Hip accuracy refers to the spread of the shots when fired without aiming. Try holding fire with an automatic weapon and you'll see the spread causes most shots to randomly fire away from dead centre. The mod reduces that spread, making this mode of firing more accurate. You can see the weapon spread by the (horribly coloured) brackets around the cross hair. They're miserably designed to blend into the background because FDev thought it was sensible for optics to be camouflaged... But you can just about make them out.
 
The two modes of aiming are hip and ads (aiming down sights).

Hip is firing without aiming, ads is when aiming.

Faster handling reduces the time it takes to switch to and from the weapon (so increases stow speed as well as equip speed). It also reduces the time it takes to aim, so it moves up to ads mode faster.

Hip accuracy refers to the spread of the shots when fired without aiming. Try holding fire with an automatic weapon and you'll see the spread causes most shots to randomly fire away from dead centre. The mod reduces that spread, making this mode of firing more accurate. You can see the weapon spread by the (horribly coloured) brackets around the cross hair. They're miserably designed to blend into the background because FDev thought it was sensible for optics to be camouflaged... But you can just about make them out.
Thanks for explaining!

Looks like I'll be adding Fast Handling then. Sadly, Audio Masking will be a LONG way off for me - I still only have 4 Opinion Polls and I don't relog, preferring to play a more organic style of game. Plus there's the unlock requirements for Yarden Bond which I am sure won't be easy, either... (Wish FD would tell so I can start saving!)
 
My main concern about using a scope on the Executioner - I haven't had a chance to try one yet - is whether it would actually make it more difficult to estimate the lead on moving targets.
 
My main concern about using a scope on the Executioner - I haven't had a chance to try one yet - is whether it would actually make it more difficult to estimate the lead on moving targets.
Shame we don't have a mod that allows your HUD to display the lead on the last "moused over" target, hey? :D
 
My main concern about using a scope on the Executioner - I haven't had a chance to try one yet - is whether it would actually make it more difficult to estimate the lead on moving targets.
And the fact that FDev have taken the lazy option of just zooming in the entire screen, rather than just the area behind the scope. I guess the Faster Handling mod that Ydiss is espousing will offset that to some degree though, as you can quickly zoom out, gain situational awareness of the bigger area around you, then ADS and zoom in again.

I'm seriously thinking these two options will be my next mods for the Exe.
 
Back
Top Bottom