If a modder can do this to a non-vr game, it just boggles the mind why Fdev can't do VR+motion controllers in Odyssey. It's so embarrassing!
Dude it really isIf a modder can do this to a non-vr game, it just boggles the mind why Fdev can't do VR+motion controllers in Odyssey. It's so embarrassing!
I just learned from Obsidian Ant that +500 developers is working on MS Flight simulator atm and that's without 3rd party devs. Wow, just wow. How many Frontier's employees still work on The Odyssey and Elite Dangerous altogether? 50 maybe? Am I being too optimistic here?
Thanks for the info. So no VR specialized developers in ED team anymore ? Maybe that's the reason why community manager said no additional VR development (with exception of major bug fixes) for The Odyssey. That's just said if trueThis is just hearsay but afaik the one VR developer they had left after finishing up the VR for Horizons.
EDIT: In terms of overall employees fdev has 560 total. source: https://www.owler.com/company/frontierdevelopmentsplc
Thanks for the info. So no VR specialized developers in ED team anymore ? Maybe that's the reason why community manager said no additional VR development (with exception of major bug fixes) for The Odyssey. That's just said if true
I also didn't think they would stop developing VR, but here we are.What I fear is that leaving VR development in Odyssey will extend to ships and SRV in future DLC. Or they just don't support new headsets... and let it die.
I don't think they make that mistake, but it makes me doubt ...
Yes.I mean, would you pay for another DLC, just to get Full On-Foot VR? (FOFVR? )
This is just hearsay but afaik the one VR developer they had left after finishing up the VR for Horizons.
EDIT: In terms of overall employees fdev has 560 total. source: https://www.owler.com/company/frontierdevelopmentsplc
Welp that could explain it. Our only hope maybe that a 3rd party program like Vorplex may work or some1 to do the coding for EDO.I was able to confirm this. His name was Greg or something similar and he left Fdev years ago. They have no dedicated VR devs at Frontier. EDIT: Which implies that VR was never much of a focal point to begin with, more like a sidekick. Or ugly stepchild.
Because it is a compromise. It was either VR with flatscreen for the on foot parts, or no VR at all in Odyssey.they said before that reason for no VR for new content because they wanted to do it properly.
then if you wanna do it properly why give us this crappy flat screen and not some form of VR for now?
is that best they can do?
400 <ish> people at Cloud Imperium (SC) Alpha since 2015 - no VR (maybe later, working in VorpX)I just learned from Obsidian Ant that +500 developers is working on MS Flight simulator 2020 atm and that's without 3rd party devs. Wow, just wow. How many Frontier's employees still work on The Odyssey and Elite Dangerous altogether? 50 maybe? Am I being too optimistic here?
There will never be unblockable ads, it's like the arms raceJust wait until neural links become commonplace, with unblockable ads .
Yes, absolutely I would.I mean, would you pay for another DLC, just to get Full On-Foot VR?
Ouch! I bought Horizons on a Steam sale for about £15 and Odyssey was a birthday present from my neice and I spent maybe £20 in the store. After nearly 2000 hours I'm more than satiated - but, there's nothing else in this genre that ticks all the boxes for me (must be VR, must be open world, must have more than fighting, must have landable planets - I mean, there is Evochron Legacy SE which even has a better flight model but it just doesn't ... do it for me, it's hard to explain).I guess complaining on this shame and failure leads to nothing. It is just time to leave. There are plenty of AAA titles coming and FDev simply decided, that they would not join the trend. Well.. its their decision, not my sadness. Unless they proof otherwise, i am gone...
Gladly i have an LEP to check now and then without wasting any more money... the several hundred Euros i invested in micro transactions, audio books and such stuff to support the game i wanted still feel pretty much wasted. Especially when you consider, that i originally backed as a Mac player and got wasted and now, as a VR player, got wasted again. Trust -> lost.
Explain why it can’t be done.You mean you dont like the 2d view when walking around ? do you think Fdev are magical techno wizards that can implement the same VR that exists in SRV/space ships but with the camera view placed in a helmet and basically the rest of game can behave the same exact way as it does now?
Please. It's one thing to have high expectations, but it's another to expect them to be Warlocks.