Elite on Console is dead - so why are FDev delaying Odyssey improvements for it?

This is the fastest selling console generation in history. Also the demand is still very high. By the time Odyssey releases at Christmas, they will be targeting obsolete 10 year old console hardware.
Indeed they will be targeting 10 year-old hardware, you are 100% correct!

Have Sony or Microsoft published expected sales figures for their current generation consoles for the next year or so? Only asking as the major fabrication plants are on 'catch up' due to a minor setback with some flu bug, or something, so there appears to be a shortage of certain silicon slices globally, which I'm sure will recover in time.

I'd guess that for the next year the current generation of consoles will gradually improve in availability as backlogs clear and chip availability improves. Although, again, that dreadful bug has affected disposable income for many too - which will recover over time, probably slowly.

Yes, those fortunate to have current generation hardware are not being catered for, the installed last generation certainly may be - if Odyssey can be optimised well enough to run acceptably on them - because they already exist in large numbers.

Perhaps this generation hardware gets some attention once the current development cycle completes, only Frontier know the truth of that, but for now there are issues enough for Frontier to give an honest answer (for them) about console development today.
 
Indeed they will be targeting 10 year-old hardware, you are 100% correct!

Have Sony or Microsoft published expected sales figures for their current generation consoles for the next year or so? Only asking as the major fabrication plants are on 'catch up' due to a minor setback with some flu bug, or something, so there appears to be a shortage of certain silicon slices globally, which I'm sure will recover in time.

I'd guess that for the next year the current generation of consoles will gradually improve in availability as backlogs clear and chip availability improves. Although, again, that dreadful bug has affected disposable income for many too - which will recover over time, probably slowly.

Yes, those fortunate to have current generation hardware are not being catered for, the installed last generation certainly may be - if Odyssey can be optimised well enough to run acceptably on them - because they already exist in large numbers.

Perhaps this generation hardware gets some attention once the current development cycle completes, only Frontier know the truth of that, but for now there are issues enough for Frontier to give an honest answer (for them) about console development today.

Will PS4 owners get a good experience of Odyssey? I fear the downgrades will be too significant, especially in comparison to other games being released in the same timeframe - just before Christmas 2021, when many will be upgrading to PS5 naturally. I certainly won't be paying £30 for a DLC that plays under the artificial constraints of 10 year old console hardware.

Odyssey will release in between the 11 and the 16 on the horizontal access in this graph below. To me "no plans" means nothing in the current or future planned development cycles, which I'd estimate, based on the timescales Frontier have worked to recently, covers the next 2-3 years, which - if PS5 roughly follows PS4 growth - means they'd be missing out on a potential ~50m user base?

This isn't lost on some staff at Frontier: at least those that control the release plan for Planet Coaster and Jurassic World. Which makes Elite seem odd and implies, to me, a wind down of Development in the medium term.

1624831215746.png


[Source: https://www.vgchartz.com/article/448760/ps5-vs-ps4-sales-comparison-april-2021/]
 
Will PS4 owners get a good experience of Odyssey?
I doubt it, but time will tell. Of course, I wouldn't expect you to pay £30 for Odyssey on playstation as it doesn't natively support your hardware. As for Christmas, particularly in the UK, there will probably be a lot of disappointed young gamers because family finances don't permit such a luxury. (although, being positive, there will still be some happy gamers)
Which makes Elite seem odd and implies, to me, a wind down of Development in the medium term.
It is approaching EOL, according to the 'experts' on the forum (and the standard of the 'released' Odyssey does not encourage a positive reaction) - I'm more than half temted to believe them. Never mind, I have plenty of other games yet to be played should that happen.

ETA: An interesting 'projection' for sales, perhaps Sony have priority in the fabrication plants producing their needed silicon, as the growth shown is very positive.
 
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PS5 is averaging over 10% more sales than the PS4 managed in its first 6 months.

PS4 managed 7 million in 6 months, PS5 has sold 7.8 million in 6 months.

The current yearly forecast is about 22 million, if they can step up production to meet demand.

Of course, how many of these are sitting with scalpers is an unknown.

Stockists are finding ways to make sales harder, like 1x PS5 per address, such as a Postcode checker to refuse if one has already been receipted & strictly 1 unit only with more checks carried out.
(How deep and good these checks will be is another question though).
 
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Maybe the delay of optimization for PS5 was because of covid lockdown across the UK? From what I understand it hampered their ability to work on issues and many had to work from home. Unfortunately we have to wait until it's release, then it's bug fixes, then some more bug fixes........THEN.....MAYBE....we will learn some more of what the future of ED is on consoles. I'm frustrated, but holding on to a sliver of hope.....
 
Frontier have just confirmed in the PlayStation forum - after a year of speculation - that they have no plans to bring Odyssey natively to the PS5 or XBox Series X/S. Essentially this means they're not willing to invest any effort in current-gen architecture for the game on console and are only targeting the 8-year old PS4 and Xbox One.

The game will run on the current-gen consoles, but only in backwards compatibility mode, meaning any improvements available are limited to an unlocked frame rate and improved SSD R/W times. For example, playing Elite or Odyssey on the PS5 will offer a maximum resolution of 1080p.

The lack of investment in current architecture sends a clear message that Frontier do not view the console market as a worthwhile investment, outside of any sales they might pick up via existing players on the 8-year old PS4 and Xbox.

Why then, do we think they are delaying improvements to the PC version of Odyssey for the console release, when the console version of the game has just had it's death-knell sounded?

RIP Elite on console. You were always the unloved step-child.

On the up side, it means FD aren't abandoning last gen console owners. Not everyone can afford to shell out for the lastest stuff all the time. It also gives me some vague hope they will be able to optimize ED for less beefy PCs.
 
PS5 is averaging over 10% more sales than the PS4 managed in its first 6 months.

PS4 managed 7 million in 6 months, PS5 has sold 7.8 million in 6 months.

The current yearly forecast is about 22 million, if they can step up production to meet demand.

Of course, how many of these are sitting with scalpers is an unknown.

Stockists are finding ways to make sales harder, like 1x PS5 per address, such as a Postcode checker to refuse if one has already been receipted & strictly 1 unit only with more checks carried out.
(How deep and good these checks will be is another question though).

Indeed, but for the moment PS5 base is less than 10% of the number of PS4 base machines.

And again - no wonder they do not prioritize a native version while they're generally very busy with EDO and also very keen to optimize EDO to run on PS4/XB1.
And i really hope they actually manage to do this because that will be a first step towards a native version on PS5/XBS

It's clear they are not ignoring the new consoles, but currently they have a handful with the borked EDO release.
Let's not forget that Planet Coaster Console Edition was launched for the new consoles too, and so it will happen later this year with JWE2
 
It's clear they are not ignoring the new consoles, but currently they have a handful with the borked EDO release.
Let's not forget that Planet Coaster Console Edition was launched for the new consoles too, and so it will happen later this year with JWE2
Hmmm, Planet Coaster was launched for macOS, so using this logic I can expect a new macOS client 'soon'. Huzzah!
 
Funny, but no.
And i'm pretty sure Planet Coaster Console Edition was not launched for Macs. Ever.
Probably why I didn't write Planet Coaster Console Edition.

However, there is a macOS version of Planet Coaster so clearly that indicates that Frontier are interested in macOS, so clearly the macOS ED client reinstatement is just around the (very long) corner.
 
However, there is a macOS version of Planet Coaster so clearly that indicates that Frontier are interested in macOS, so clearly the macOS ED client reinstatement is just around the (very long) corner.

You are mixing the times a bit up there... Frontier were interested in MacOS. But this does not seem to be valid anymore (for quite some time already)
However, they seem to be interested in the console market. And not only PS and XB, but also Nintendo lately.
 

stormyuk

Volunteer Moderator
It's clear they are not ignoring the new consoles, but currently they have a handful with the borked EDO release.
Let's not forget that Planet Coaster Console Edition was launched for the new consoles too, and so it will happen later this year with JWE2
For other franchises yes I agree. For Elite Dangerous 'no plans' is pretty much ignoring the new consoles.

Like Boppa, FDev have probably lost a PS sale with me also as I doubt i'll buying EDO without native PS5 support. Maybe I'll switch to PC and it will be another PlayStation main account lost.

It's a real shame considering the amount of time I have invested into the PlayStation version. Cross save anyone? 🤣😂
 
For other franchises yes I agree. For Elite Dangerous 'no plans' is pretty much ignoring the new consoles.

Well, what would to chose to ignore? 120 millions of PS4 consoles or 8 millions of PS5 consoles.
The decision making process seems quite easy for me if they cannot release EDO as both PS4 and as native PS5 at the same time.

Edit: not to mention that they have an obligation to release EDO on PS4 since it's a DLC for their PS4 title.
 

stormyuk

Volunteer Moderator
Well, what would to chose to ignore? 120 millions of PS4 consoles or 8 millions of PS5 consoles.
The decision making process seems quite easy for me if they cannot release EDO as both PS4 and as native PS5 at the same time.

Edit: not to mention that they have an obligation to release EDO on PS4 since it's a DLC for their PS4 title.
I say support the whole PlayStation family, just like with Planet Coaster and JWE2. 🤷‍♂️

I've never been an advocate for dropping PS4 support, just adding PS5 support.
 
On the up side, it means FD aren't abandoning last gen console owners. Not everyone can afford to shell out for the lastest stuff all the time. It also gives me some vague hope they will be able to optimize ED for less beefy PCs.
Oh yeah, that reminds me AA. XCloud, the gamepass streaming service will be upgraded to X/SX machines soon, and then you can play ED in a browser in 4k, if you can't get a new GPU :p
 

Deleted member 182079

D
I've put too much time in to start over. If I end up with a xbsx I'll be calling it quits, regretfully and with hard feelings at how easy it would be to just allow cross-platform saves. The simple refusing of this is beyond my ability to comprehend.
I have to say, moving from consoles (first one was a Sega Mega Drive incl. Mega CD add-on, and subsequently every single Sony console from PS1 to PS3, including PSP & Vita) for good over to PC - I played on PC before but before my PS3 days - was the best decision ever.

  • No longer gimped by fixed (and often behind the curve) hardware
  • Continued free online play (i.e. no subscriptions)
  • Free choice in terms of where I buy my games (although I'm a Steam fanboi I bought games elsewhere if necessary)
  • Vastly greater and more diverse library of games
  • True backwards capability (spanning decades of games)
  • Especially nowadays console exclusives are usually ending up on PC eventually (some at least) - as a Sony consoliero I was always envious of Forza, now I can play it on PC
  • No need to repurchase your library or keep your older consoles around - particularly with the recent enough increase of remasters. I buy a game once, I will be able to play it on whatever PC I own in the future, and it'll likely run better as well.

I haven't looked back (both last- and current gen consoles leave me completely cold) and I don't think I ever will.

The only bummer is price, PC gaming is more expensive initially, but over time it evens out - both in terms of hardware and software cost.
 
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