Speaking as a Content Creator there is no way in hell I would like to act as a Community Manager on a full time basis! I've not got the temperament and would insult far to many of our community that I'd be fired within the week
That said when Lave Radio have a Frontier Representative on, we'll frequently canvas questions from the community, filter out the inappropriate ones. I.E. if we were ever lucky enough to get some one on one time with Dav, we'd not ask him a load of UI questions, neither would we critique Frontier's Image to him. It's not his job.
I am in semi regular communication with Frontier, and I was lucky enough to get what some members of the community have said was a bribe (I.e. the Terrarium, which I am doing my best not to kill!!!) However I've never been a 'shill' for Frontier, nor have they ever asked me to be. I've been accused of being a white knight, I've been accused of going out of my way to criticize the game (sometimes even in the same episode!).
If I can feed anything back to the community from the 'benefit' of my peek behind Frontier's curtains it's that they are so aware of what 'we' want. They might not be able to say it, even behind closed doors but you can tell from the eye rolls when someone brings up <insert pet feature here> for the 50th time that they both know about it, and in an ideal world (if it's a good idea!) would even want to implement it RIGHT NOW. However (and I now slip my Developer hat on) no company, even with infinite resources can implement everything right now, everything has to get prioritised, and (as has happened with my day job today) gets re-prioritised on a weekly (if not daily) basis! Knowledge has to be transferred from the people with it (In my work Business Analysts) to the Developers, and even then there can be 3 or 4 people working on one tiny bit. I.E. one person might focus on the database interactions, one person on important and exporting the data to templates, one person on the UI and one person who creates the glue to stick it all together. It'll come to no one's surprise that mistakes can be made!!!

They're not made maliciously or even stupidly, sometimes it can be as innocent as a false assumption, or miss-reading a point from a 20 page document. Heck sometimes the use case itself can be wrong!!!
Sally, Arf, Bruce, Zac, and our dark and brooding lord of destruction Paul, you guys do one hell of a job and for that I salute you. I also feel for you because it seems like you're thrown to the wolves to be mauled by the community without even a bone to give us. I know that you'd love to tell us ALL the shiny things you know (apart from Arf, because he he likes cackling from his thrown and occasionally throwing Sith Lightning about) but I ALSO know that whilst you'd love to tell us all, actually you DO NOT want to tell us all, and we do not want to know all. I.E. You can not say that you've seen concept art of someone walking around a base reviving people because if you did and the feature did not pan out for one reason or another the community would lynch you for it!
I personally feel the #1 thing the community is looking for just now is hope... though how you give that to us in an acceptable manner I've no idea. You've already told us that Elite is still having new development and features being worked on. You've told us that you're working on hundreds of bug fixes and optimizations. I don't know what you can do differently though (and I am sorry to say this) but I do agree with some of my fellow content creators that Star Citizen and Microsoft Flight Simulator are not just communicating their upcoming features better but also helping us understand their development better. I.E. Star Citizen have recently had an hour long video about the AI behind their equivalent of the BGS and it was in so much depth that as as a ML developer was struggling to keep up. Another week we had a lovely chat where a CM and concept artist just chatted whilst the concept artist explained how he would make the scope of a gun. Even Kay talking planet tech and showing slides is not as transparent as this is. The closest I think would be the Thargon Swarm video that you guys did. David Braben and Ian Bell made a generation of Techies, most of whom love Elite Dangerous. Out Nerd Us! I double dare you!!! We'll lap it up!!!
I know that you guys are planning on bringing dev's out explaining stuff to us more. whilst things are in 'firefighting' mode if I could suggest explaining some of the optimisation issues that are being worked on, and why (in very technical details) they're not just something you can roll your face over and punch the "fix it" button
Sincerely and with Love, Cmdr Eid LeWeise (Lave Radio)