Odyssey Going Forwards

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It's really getting old always feeling like an afterthought on console.

Seriously, it sucks and makes it really difficult to want to have any faith left in the Dev team.
Would you rather they give you a steaming plate of hot garbage that is Odyssey? They can't make it run decently enough on PC, let alone how bad would it be on a last gen console? Sony probably dropped the hammer on them, that is how they suddenly arrived at this decision.

Yeah it sucks, but a delay is better than the steamed dog turd taco that is Ody on PC
 
You'd be even more frustrated if Odyssey releases on consoles with same performance issues that it has/had on the PC. Give them the time they need to get it sorted and hopefully give you a smooth experience.
they ideally shouldn't have released it in that state and delayed it back to the first planned release date for the console release. Pc players are suffering with bugs and poor performance, console players are just in limbo waiting for any news on when it'll turn up.
 
the dates and details of the console platforms are going to change...
Only when we feel that the foundation of the PC release is solid, will we be able to re-lay our console roadmap on top.



So basically, Frontier are dropping any plans for consoles for the foreseeable future.
You missed this bit...
...before we can consider moving on to these new platforms.
Notice the words new platforms.

Hmmmmm...
 
ahh yes the typical PC master racist garbage, I said a real reason.
Ah yes, the "I dont agree with your point so Im going to say it's invalid" garbage. Also, before you get on your soap-box, I play ED on console and PC. The PC community is exponentially greater in terms of numbers. Just a fact

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Greetings Commanders.

With the release of Update 5 on 1st July plus a few smaller server updates since, and Update 6 currently in development, I wanted to take a moment of your time to talk about the next steps for Elite Dangerous.

We are aware and fully accept the frustration that many of our players have had with their experience of Elite Dangerous Odyssey. The community have spoken, we have heard the feedback clearly and we will act on that feedback.

As you may remember in our recent development article, the significant amount of updates and development effort that has been done to fix and improve issues since the launch of Odyssey has meant work on our console release has not progressed as quickly as we had hoped. What’s more, we can see that the strides we have made through the last five major updates are positive, but we must continue on with this progress to give the experience that you and we expect on PC.

With those things in mind, we have spent a lot of time discussing and re-evaluating our previous plans and we have made the decision to prioritise the core PC experience for Elite Dangerous. Ultimately, we believe it is right to focus our efforts on the core Elite Dangerous Odyssey experience for the platforms that we have released on, before opening up to more. We know that the work that we do to improve players’ experiences of Elite Dangerous Odyssey on PC will benefit other platforms in the future, but the dates and details of the console platforms are going to change. We do not want to rush into confirming any dates or changes this has on our console release, as we must remain fully focused on the core Elite experience. Only when we feel that the foundation of the PC release is solid, will we be able to re-lay our console roadmap on top.

Elite Dangerous Odyssey is an important step on a complicated journey, and we must get this right, before we can consider moving on to these new platforms.

So what does this actually mean for Elite Dangerous and Elite Dangerous Odyssey?

It means that we will see more game updates over the coming months. We will continue to work through Issue Tracker, fix bugs and improve performance, but we will also be able to explore and add additional features, content and improvements into the game.

We will continue to give open monthly development updates where we discuss WIP content, challenges, the issue tracker and more. We know that the previous levels of detail for the roadmap and developer update have not met expectations, but we are grateful for your patience while we shift and adjust plans, in the face of such clear feedback.

Please remember that our team here at Frontier are working hard to support the game and our community. Behind every bug fix, design decision and community post is a person who cares a lot about giving our players best possible experience. I would ask that everyone remains calm and respectful when sharing their thoughts and feedback.

We all have the same goal and we will get there, together. Please bear with us.

o7 Commanders.
So I guess us console players have nothing more to look forward to in Elite any more. I'm very sad about that since started playing the game over year ago. I love the game but today my heart was broken by today news. I still play the game but not as much as used too.
 
What exactly stops you from doing this in the other direction from a technical stand point? Let's just say for a future expansion, you work FIRST on getting it to work correctly and cleanly on the stable hardware provided by the consoles, and THEN work on the nightmares of randomly matched hardware that is PC? Is there a real reason for this beyond appeasing a PC player base? Like a REAL reason? Would it not be EASIER to secure a working game on set hardware first?
From a technical stand point, it's mainly that you design and implement mechanics and assets first, then work to fit them into the allowable resources. Basically, PCs are the dev kits for the modern consoles, with the same major players even; AMD make the chips for Sony and Microsoft consoles, and Nvidia make the one in Nintendo consoles. The consoles are, as you say, stable; they're stable at what was a low budget option several years ago. Also, I'm not sure how "appeased" you think we are at looking at a broken mess that should barely be in beta. As of today, at least there's a plan to do anything about it.

In short, anything that would run acceptably on consoles would already run silky smooth on nearly all PCs. I started Odyssey again to test one settlement today, and the first impression was it tanking to under 20fps on a planet with nothing there. Using a top tier GPU, and high performance RAM and CPU (albeit almost as old as a console). It went back to halfway acceptable levels after I went into supercruise, but these rough spots shouldn't be around.

After that, you have the business costs. It costs nearly nothing to launch an update on PC. On consoles, every update costs extra, specifically to discourage the launch of broken messes, but also because why not (controlled greed platforms). Guess which platform gets the experiments?
 
I disagree, I've seen them let far far worse slip by and the biggest complaint I'm hearing is about frames per second yet when you watch anyone streaming it's not perfect but it looks fine to me
Most of the streamers are streaming with hardware good enough to both stream and play the game. I.e. usually higher end stuff. I really don't think if they brought it to console in it's current state it would even run on an Xbone
 
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