Odyssey Going Forwards

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30 FPS may be enough for MFS 2020, on which you are not fighting other ships or players on foot. And of course is not solid 30FPS on EDO.

The performance behavior of Odyssey is indeed very strange and it does not seem to be related entirely to a system specs. Right now having a 4 cores/8 threads core i7 6700K or a Ryzen 9 5950X 16 cores/32 threads wont make a huge diference, and surely it wont fix the horrible frame drops.

I already wrote this before some time ago, I was logged at Odyssey, landed inside a station, inside my ships cockpit just looking at the front, GPU usage was around 70% (Seems a lot for just looking foward not doing nothing but oh well - btw my system: Ryzen 5 3600/16GB DDR4/RTX 2070), I opened the "Station Services" windows and boom GPU utilization went over 90% and stayed there. That there is really broken.
 
the human eye can't differ any frequency above 50Hz
Just an fyi...

https://www.pcgamer.com/uk/how-many-frames-per-second-can-the-human-eye-really-see/ (it's actually an interesting read)

And finally, we’re special. Computer game players have some of the best eyes around. “If you’re working with gamers, you’re working with a really weird population of people who are probably operating close to maximal levels,” says DeLong. That’s because visual perception can be trained, and action games are particularly good at training vision.
...
“Certainly 60 Hz is better than 30 Hz, demonstrably better,” Busey says. So that’s one internet claim quashed. And since we can perceive motion at a higher rate than we can a 60 Hz flickering light source, the level should be higher than that, but he won’t stand by a number. “Whether that plateaus at 120 Hz or whether you get an additional boost up to 180 Hz, I just don’t know.”
“I think typically, once you get up above 200 fps it just looks like regular, real-life motion,” DeLong says. But in more regular terms he feels that the drop-off in people being able to detect changes in smoothness in a screen lies at around 90Hz. “Sure, aficionados might be able to tell teeny tiny differences, but for the rest of us it’s like red wine is red wine.”
 
PC players are obviously happy... but the approach doesn't make a lot of sense... if your eventual aim is to release on Xbox and PS4, then develop for that as the lowest common denominator and then it will definitely run everywhere. Developing for high end PCs first and then somehow optimising for lower spec Xbox and PS4 is going to be a tough ask. So its going to go one of 3 ways... 1) The Xbox / PS4 version will eventually appear but heavily cut down, with missing features, graphics, gameplay, etc which cannot be supported - so Odyssey "lite", or 2) no release of EDO for older gen consoles at all, Odyssey eventually becomes a new game only available on the newer consoles, or 3) admit defeat and never release Odyssey on console, and EDO becomes like SC.

Either way us console players are waiting in limbo for what, another year... ED has been the only game I have played for the last few years, but much as it pains me to say it, I really can't be bothered to log on at the moment, and am now actively looking at NMS and looking forward to Starfield. If anything, Frontier really need to engage heavily with the console community from now on so we know where we stand and can see where things are heading, otherwise cmdrs like me will just drift away...

But why should folk who have spent out for the latest PC hardware have to suffer a game written for obsolete 8 year old hardware. ?

Please just buy something that can run the game now and in the future, your hardware is now a relic and has held the game back for years.
 
Indeed, capped. Doesn't change the fact the game is running smoothly on my system and I'm having fun.
I hate going off topic and I sincerely apologize but I am intrigued and really curious.

When I run at 30 fps I find stuff sluggish like I'm moving underwater. (in other games too) Keyboard and mouse inputs appear to lag. Perhaps its a graphics vs inputs priority thing, Or graphics not keeping up with the inputs? Dunno. Movement seems off by a little bit. I'm often self correcting by a bit. More obvious as my fps drops lower. The game is functional at 30 when running around a concourse, but rapid clicking of menus, targeting moving objects its obvious. I can do combat at 30fps, but I avoid it, if it drops below 30... troubles. 50+ fps and its really smooth.

Are you doing something to reduce this?

Edit: maybe by capping it at 30 fps you have just become used to it and don't notice anymore?
 
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30 FPS may be enough for MFS 2020, on which you are not fighting other ships or players on foot. And of course is not solid 30FPS on EDO.

The performance behavior of Odyssey is indeed very strange and it does not seem to be related entirely to a system specs. Right now having a 4 cores/8 threads core i7 6700K or a Ryzen 9 5950X 16 cores/32 threads wont make a huge diference, and surely it wont fix the horrible frame drops.

I already wrote this before some time ago, I was logged at Odyssey, landed inside a station, inside my ships cockpit just looking at the front, GPU usage was around 70% (Seems a lot for just looking foward not doing nothing but oh well - btw my system: Ryzen 5 3600/16GB DDR4/RTX 2070), I opened the "Station Services" windows and boom GPU utilization went over 90% and stayed there. That there is really broken.
RX5700XT here
In Odyssey sitting at the station menu my GPU fan is running at 4,500 rpm. 110 degrees C
In Horizons sitting at the station menu 2500 rpm 90 degrees C.
the code is badly broken and It will shorten your GPU's life for certain.
 

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I hate going off topic and I sincerely apologize but I am intrigued and really curious.

When I run at 30 fps I find stuff sluggish like I'm moving underwater. (in other games too) Keyboard and mouse inputs lag. Perhaps its a graphics vs inputs priority thing. Movement seems off by a little bit. More obvious as my fps drops lower. The game is functional at 30 when running around a concourse, but rapid clicking of menus, targeting moving objects its obvious. I can do combat at 30fps, but I avoid it, if it drops below 30... troubles. 50+ fps and its really smooth.

Are you doing something to reduce this?

Edit: maybe by capping it at 30 fps you have just become used to it and don't notice anymore?
Indeed, probably used to it. Also come from a console background as recently as 2016.

This is what I meant by my comment earlier saying people have become spoiled.

You may not like hearing this, but having spent a lot of time on "inferior" tech has "toughened me up", so to speak, and I am not so sensitive to what some might consider a nuisance.
 
Indeed, probably used to it. Also come from a console background as recently as 2016.

This is what I meant by my comment earlier saying people have become spoiled.

You may not like hearing this, but having spent a lot of time on "inferior" tech has "toughened me up", so to speak, and I am not so sensitive to what some might consider a nuisance.

Your experience is nothing particular. Many people, me included, play on consoles and PC. We're accustomed to 30 fps too. What we're not accustomed to is:

Spending lots of money on hardware just to have sub par performance on this game only.

Hearing Fdev say that the performance in alpha is not representative of the final product, just to discover after some time that it's the same.

These are facts. I'm glad that you're having fun, really. But these remain facts.
 
RX5700XT here
In Odyssey sitting at the station menu my GPU fan is running at 4,500 rpm. 110 degrees C
In Horizons sitting at the station menu 2500 rpm 90 degrees C.
the code is badly broken and It will shorten your GPU's life for certain.
Not sure the GPU life will be shorten, but yeah is not a good idea to keep it at 110°C for longer periods of time.

Having good airflow inside your case should help lowering those temps. But this is not the place to explain how to optimize a PC airflow :) .
 
Not sure the GPU life will be shorten, but yeah is not a good idea to keep it at 110°C for longer periods of time.

Having good airflow inside your case should help lowering those temps. But this is not the place to explain how to optimize a PC airflow :) .
You don't need to tell me how to optimise case air flow, I am 63 years old and have been building the things for long enough now .
Odyssey absolutely punishes my card for no apparent reason, 110 degrees C in the station menu, why ?
The fans spin down in the Galmap 2500rpm at 90 degrees, same in space, all can think is Odyssey is pre calculating planets within your jump range while you are in the station menu, what else could it be doing ? In a menu it should just be waiting for a mouse input.
 
Elite menus have always produced high GPU load, it is nonsensical coding and has never been addressed. I never leave my machine in a menu I usually exit to desktop. Oddity is even worse than the real game, GPU at 100% in virtually all menus.

e.g:

Menus gpu.jpg
 
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Good point, and as we are losing the Moon at 3.78cm per year, eventually it will have no discernible pull on the Earth and the spin will go haywire. We'll also cease to have seasons, as the tilt is largely down to the Moon's influence.

I expect we will both be dead before that happens though.
And don't forget that eventually the entire Earth will be consumed by the sun when it becomes a Red Giant. Presumably the bugs will be ironed out before that happens though.
 
to rip off your money. You do know that the human eye can't differ any frequency above 50Hz, don't you? Unless your an insect (They can, in fact, percieve a frequency above 100Hz).
Dude...

Just ask a friend with a 120hz screen to run a vid with the left half at 60 and the right at 120. It's obvious. It gives an obvious advantage when playing twitchy e-sport games. There is a reason many pros go for 240fps and disregard any cost to visual quality.

Of course the gains are lost after a beer or two, but it's obviously there. 30-60 is HUGE, 60 to 120 is big, 120 to 240 is noticeable.
 
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